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Side by Side Diff: Source/core/rendering/RenderMultiColumnFlowThread.h

Issue 246403015: [New Multicolumn] Create RenderMultiColumnSet during renderer creation, not during layout. (Closed) Base URL: https://chromium.googlesource.com/chromium/blink.git@master
Patch Set: Rebase master Created 6 years, 8 months ago
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1 /* 1 /*
2 * Copyright (C) 2012 Apple Inc. All rights reserved. 2 * Copyright (C) 2012 Apple Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions 5 * modification, are permitted provided that the following conditions
6 * are met: 6 * are met:
7 * 1. Redistributions of source code must retain the above copyright 7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright 9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
(...skipping 13 matching lines...) Expand all
24 */ 24 */
25 25
26 26
27 #ifndef RenderMultiColumnFlowThread_h 27 #ifndef RenderMultiColumnFlowThread_h
28 #define RenderMultiColumnFlowThread_h 28 #define RenderMultiColumnFlowThread_h
29 29
30 #include "core/rendering/RenderFlowThread.h" 30 #include "core/rendering/RenderFlowThread.h"
31 31
32 namespace WebCore { 32 namespace WebCore {
33 33
34 class RenderMultiColumnSet;
35
36 // Flow thread implementation for CSS multicol. This will be inserted as an anon ymous child block of
37 // the actual multicol container (i.e. the RenderBlockFlow whose style computes to non-auto
38 // column-count and/or column-width). RenderMultiColumnFlowThread is the heart o f the multicol
39 // implementation, and there is only one instance per multicol container. Child content of the
40 // multicol container is parented into the flow thread at the time of renderer i nsertion.
41 //
42 // Apart from this flow thread child, the multicol container will also have Rend erMultiColumnSet
43 // "region" children, which are used to position the columns visually. The flow thread is in charge
44 // of layout, and, after having calculated the column width, it lays out content as if everything
45 // were in one tall single column, except that there will typically be some amou nt of blank space
46 // (also known as pagination struts) at the offsets where the actual column boun daries are. This
47 // way, content that needs to be preceded by a break will appear at the top of t he next
48 // column. Content needs to be preceded by a break when there's a forced break o r when the content
49 // is unbreakable and cannot fully fit in the same column as the preceding piece of
50 // content. Although a RenderMultiColumnFlowThread is laid out, it does not take up any space in its
51 // container. It's the RenderMultiColumnSet objects that take up the necessary a mount of space, and
52 // make sure that the columns are painted and hit-tested correctly.
34 class RenderMultiColumnFlowThread FINAL : public RenderFlowThread { 53 class RenderMultiColumnFlowThread FINAL : public RenderFlowThread {
35 public: 54 public:
36 virtual ~RenderMultiColumnFlowThread(); 55 virtual ~RenderMultiColumnFlowThread();
37 56
38 static RenderMultiColumnFlowThread* createAnonymous(Document&, RenderStyle* parentStyle); 57 static RenderMultiColumnFlowThread* createAnonymous(Document&, RenderStyle* parentStyle);
39 58
40 RenderBlockFlow* multiColumnBlockFlow() const { return toRenderBlockFlow(par ent()); } 59 RenderBlockFlow* multiColumnBlockFlow() const { return toRenderBlockFlow(par ent()); }
41 60
61 RenderMultiColumnSet* firstMultiColumnSet() const;
62 RenderMultiColumnSet* lastMultiColumnSet() const;
63
64 virtual void addChild(RenderObject* newChild, RenderObject* beforeChild = 0) OVERRIDE;
65
42 // Populate the flow thread with what's currently its siblings. Called when a regular block 66 // Populate the flow thread with what's currently its siblings. Called when a regular block
43 // becomes a multicol container. 67 // becomes a multicol container.
44 void populate(); 68 void populate();
45 69
46 // Empty the flow thread by moving everything to the parent. Remove all mult icol specific 70 // Empty the flow thread by moving everything to the parent. Remove all mult icol specific
47 // renderers. Then destroy the flow thread. Called when a multicol container becomes a regular 71 // renderers. Then destroy the flow thread. Called when a multicol container becomes a regular
48 // block. 72 // block.
49 void evacuateAndDestroy(); 73 void evacuateAndDestroy();
50 74
51 unsigned columnCount() const { return m_columnCount; } 75 unsigned columnCount() const { return m_columnCount; }
52 LayoutUnit columnWidth() const { return m_columnWidth; } 76 LayoutUnit columnWidth() const { return m_columnWidth; }
53 LayoutUnit columnHeightAvailable() const { return m_columnHeightAvailable; } 77 LayoutUnit columnHeightAvailable() const { return m_columnHeightAvailable; }
54 void setColumnHeightAvailable(LayoutUnit available) { m_columnHeightAvailabl e = available; } 78 void setColumnHeightAvailable(LayoutUnit available) { m_columnHeightAvailabl e = available; }
55 bool requiresBalancing() const { return !columnHeightAvailable() || multiCol umnBlockFlow()->style()->columnFill() == ColumnFillBalance; } 79 bool requiresBalancing() const { return !columnHeightAvailable() || multiCol umnBlockFlow()->style()->columnFill() == ColumnFillBalance; }
56 80
57 void layoutColumns(bool relayoutChildren, SubtreeLayoutScope&); 81 void layoutColumns(bool relayoutChildren, SubtreeLayoutScope&);
58 bool computeColumnCountAndWidth(); 82 bool computeColumnCountAndWidth();
59 bool recalculateColumnHeights(); 83 bool recalculateColumnHeights();
60 84
61 private: 85 private:
62 RenderMultiColumnFlowThread(); 86 RenderMultiColumnFlowThread();
63 87
64 virtual const char* renderName() const OVERRIDE; 88 virtual const char* renderName() const OVERRIDE;
89 virtual void addRegionToThread(RenderRegion*) OVERRIDE;
90 virtual void willBeRemovedFromTree() OVERRIDE;
65 virtual void computeLogicalHeight(LayoutUnit logicalHeight, LayoutUnit logic alTop, LogicalExtentComputedValues&) const OVERRIDE; 91 virtual void computeLogicalHeight(LayoutUnit logicalHeight, LayoutUnit logic alTop, LogicalExtentComputedValues&) const OVERRIDE;
66 virtual void autoGenerateRegionsToBlockOffset(LayoutUnit) OVERRIDE;
67 virtual LayoutUnit initialLogicalWidth() const OVERRIDE; 92 virtual LayoutUnit initialLogicalWidth() const OVERRIDE;
68 virtual void setPageBreak(LayoutUnit offset, LayoutUnit spaceShortage) OVERR IDE; 93 virtual void setPageBreak(LayoutUnit offset, LayoutUnit spaceShortage) OVERR IDE;
69 virtual void updateMinimumPageHeight(LayoutUnit offset, LayoutUnit minHeight ) OVERRIDE; 94 virtual void updateMinimumPageHeight(LayoutUnit offset, LayoutUnit minHeight ) OVERRIDE;
95 virtual RenderRegion* regionAtBlockOffset(LayoutUnit) const OVERRIDE;
70 virtual bool addForcedRegionBreak(LayoutUnit, RenderObject* breakChild, bool isBefore, LayoutUnit* offsetBreakAdjustment = 0) OVERRIDE; 96 virtual bool addForcedRegionBreak(LayoutUnit, RenderObject* breakChild, bool isBefore, LayoutUnit* offsetBreakAdjustment = 0) OVERRIDE;
71 virtual bool isPageLogicalHeightKnown() const OVERRIDE; 97 virtual bool isPageLogicalHeightKnown() const OVERRIDE;
72 98
73 unsigned m_columnCount; // The used value of column-count 99 unsigned m_columnCount; // The used value of column-count
74 LayoutUnit m_columnWidth; // The used value of column-width 100 LayoutUnit m_columnWidth; // The used value of column-width
75 LayoutUnit m_columnHeightAvailable; // Total height available to columns, or 0 if auto. 101 LayoutUnit m_columnHeightAvailable; // Total height available to columns, or 0 if auto.
76 bool m_inBalancingPass; // Set when relayouting for column balancing. 102 bool m_inBalancingPass; // Set when relayouting for column balancing.
77 bool m_needsRebalancing; 103 bool m_needsRebalancing;
78 }; 104 };
79 105
80 } // namespace WebCore 106 } // namespace WebCore
81 107
82 #endif // RenderMultiColumnFlowThread_h 108 #endif // RenderMultiColumnFlowThread_h
83 109
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