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Side by Side Diff: src/effects/gradients/SkGradientShaderPriv.h

Issue 246403013: Revert of Revert of Extract most of the mutable state of SkShader into a separate Context object. (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 6 years, 8 months ago
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1 /* 1 /*
2 * Copyright 2012 Google Inc. 2 * Copyright 2012 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #ifndef SkGradientShaderPriv_DEFINED 8 #ifndef SkGradientShaderPriv_DEFINED
9 #define SkGradientShaderPriv_DEFINED 9 #define SkGradientShaderPriv_DEFINED
10 10
11 #include "SkGradientShader.h" 11 #include "SkGradientShader.h"
12 #include "SkClampRange.h" 12 #include "SkClampRange.h"
13 #include "SkColorPriv.h" 13 #include "SkColorPriv.h"
14 #include "SkReadBuffer.h" 14 #include "SkReadBuffer.h"
15 #include "SkWriteBuffer.h" 15 #include "SkWriteBuffer.h"
16 #include "SkMallocPixelRef.h" 16 #include "SkMallocPixelRef.h"
17 #include "SkUnitMapper.h" 17 #include "SkUnitMapper.h"
18 #include "SkUtils.h" 18 #include "SkUtils.h"
19 #include "SkTemplates.h" 19 #include "SkTemplates.h"
20 #include "SkBitmapCache.h" 20 #include "SkBitmapCache.h"
21 #include "SkShader.h" 21 #include "SkShader.h"
22 #include "SkOnce.h"
22 23
23 static inline void sk_memset32_dither(uint32_t dst[], uint32_t v0, uint32_t v1, 24 static inline void sk_memset32_dither(uint32_t dst[], uint32_t v0, uint32_t v1,
24 int count) { 25 int count) {
25 if (count > 0) { 26 if (count > 0) {
26 if (v0 == v1) { 27 if (v0 == v1) {
27 sk_memset32(dst, v0, count); 28 sk_memset32(dst, v0, count);
28 } else { 29 } else {
29 int pairs = count >> 1; 30 int pairs = count >> 1;
30 for (int i = 0; i < pairs; i++) { 31 for (int i = 0; i < pairs; i++) {
31 *dst++ = v0; 32 *dst++ = v0;
(...skipping 62 matching lines...) Expand 10 before | Expand all | Expand 10 after
94 int fCount; 95 int fCount;
95 SkShader::TileMode fTileMode; 96 SkShader::TileMode fTileMode;
96 SkUnitMapper* fMapper; 97 SkUnitMapper* fMapper;
97 uint32_t fGradFlags; 98 uint32_t fGradFlags;
98 }; 99 };
99 100
100 public: 101 public:
101 SkGradientShaderBase(const Descriptor& desc); 102 SkGradientShaderBase(const Descriptor& desc);
102 virtual ~SkGradientShaderBase(); 103 virtual ~SkGradientShaderBase();
103 104
104 virtual bool setContext(const SkBitmap&, const SkPaint&, const SkMatrix&) SK _OVERRIDE; 105 // The cache is initialized on-demand when getCache16/32 is called.
105 virtual uint32_t getFlags() SK_OVERRIDE { return fFlags; } 106 class GradientShaderCache : public SkRefCnt {
107 public:
108 GradientShaderCache(U8CPU alpha, const SkGradientShaderBase& shader);
109 ~GradientShaderCache();
110
111 const uint16_t* getCache16();
112 const SkPMColor* getCache32();
113
114 SkMallocPixelRef* getCache32PixelRef() const { return fCache32PixelRef; }
115
116 unsigned getAlpha() const { return fCacheAlpha; }
117
118 private:
119 // Working pointers. If either is NULL, we need to recompute the corresp onding cache values.
120 uint16_t* fCache16;
121 SkPMColor* fCache32;
122
123 uint16_t* fCache16Storage; // Storage for fCache16, allocated on demand.
124 SkMallocPixelRef* fCache32PixelRef;
125 const unsigned fCacheAlpha; // The alpha value we used when we computed the cache.
126 // Larger than 8bits so we can sto re uninitialized
127 // value.
128
129 const SkGradientShaderBase& fShader;
130
131 // Make sure we only initialize the caches once.
132 bool fCache16Inited, fCache32Inited;
133 SkMutex fCache16Mutex, fCache32Mutex;
134
135 static void initCache16(GradientShaderCache* cache);
136 static void initCache32(GradientShaderCache* cache);
137
138 static void Build16bitCache(uint16_t[], SkColor c0, SkColor c1, int coun t);
139 static void Build32bitCache(SkPMColor[], SkColor c0, SkColor c1, int cou nt,
140 U8CPU alpha, uint32_t gradFlags);
141 };
142
143 class GradientShaderBaseContext : public SkShader::Context {
144 public:
145 GradientShaderBaseContext(const SkGradientShaderBase& shader, const SkBi tmap& device,
146 const SkPaint& paint, const SkMatrix& matrix);
147 ~GradientShaderBaseContext() {}
148
149 virtual uint32_t getFlags() const SK_OVERRIDE { return fFlags; }
150
151 protected:
152 SkMatrix fDstToIndex;
153 SkMatrix::MapXYProc fDstToIndexProc;
154 uint8_t fDstToIndexClass;
155 uint8_t fFlags;
156
157 SkAutoTUnref<GradientShaderCache> fCache;
158
159 private:
160 typedef SkShader::Context INHERITED;
161 };
162
106 virtual bool isOpaque() const SK_OVERRIDE; 163 virtual bool isOpaque() const SK_OVERRIDE;
107 164
108 void getGradientTableBitmap(SkBitmap*) const; 165 void getGradientTableBitmap(SkBitmap*) const;
109 166
110 enum { 167 enum {
111 /// Seems like enough for visual accuracy. TODO: if pos[] deserves 168 /// Seems like enough for visual accuracy. TODO: if pos[] deserves
112 /// it, use a larger cache. 169 /// it, use a larger cache.
113 kCache16Bits = 8, 170 kCache16Bits = 8,
114 kCache16Count = (1 << kCache16Bits), 171 kCache16Count = (1 << kCache16Bits),
115 kCache16Shift = 16 - kCache16Bits, 172 kCache16Shift = 16 - kCache16Bits,
(...skipping 25 matching lines...) Expand all
141 198
142 uint32_t getGradFlags() const { return fGradFlags; } 199 uint32_t getGradFlags() const { return fGradFlags; }
143 200
144 protected: 201 protected:
145 SkGradientShaderBase(SkReadBuffer& ); 202 SkGradientShaderBase(SkReadBuffer& );
146 virtual void flatten(SkWriteBuffer&) const SK_OVERRIDE; 203 virtual void flatten(SkWriteBuffer&) const SK_OVERRIDE;
147 SK_TO_STRING_OVERRIDE() 204 SK_TO_STRING_OVERRIDE()
148 205
149 SkUnitMapper* fMapper; 206 SkUnitMapper* fMapper;
150 SkMatrix fPtsToUnit; // set by subclass 207 SkMatrix fPtsToUnit; // set by subclass
151 SkMatrix fDstToIndex;
152 SkMatrix::MapXYProc fDstToIndexProc;
153 TileMode fTileMode; 208 TileMode fTileMode;
154 TileProc fTileProc; 209 TileProc fTileProc;
155 int fColorCount; 210 int fColorCount;
156 uint8_t fDstToIndexClass;
157 uint8_t fFlags;
158 uint8_t fGradFlags; 211 uint8_t fGradFlags;
159 212
160 struct Rec { 213 struct Rec {
161 SkFixed fPos; // 0...1 214 SkFixed fPos; // 0...1
162 uint32_t fScale; // (1 << 24) / range 215 uint32_t fScale; // (1 << 24) / range
163 }; 216 };
164 Rec* fRecs; 217 Rec* fRecs;
165 218
166 const uint16_t* getCache16() const;
167 const SkPMColor* getCache32() const;
168
169 void commonAsAGradient(GradientInfo*, bool flipGrad = false) const; 219 void commonAsAGradient(GradientInfo*, bool flipGrad = false) const;
170 220
171 /* 221 /*
172 * Takes in pointers to gradient color and Rec info as colorSrc and recSrc r espectively. 222 * Takes in pointers to gradient color and Rec info as colorSrc and recSrc r espectively.
173 * Count is the number of colors in the gradient 223 * Count is the number of colors in the gradient
174 * It will then flip all the color and rec information and return in their r espective Dst 224 * It will then flip all the color and rec information and return in their r espective Dst
175 * pointers. It is assumed that space has already been allocated for the Dst pointers. 225 * pointers. It is assumed that space has already been allocated for the Dst pointers.
176 * The rec src and dst are only assumed to be valid if count > 2 226 * The rec src and dst are only assumed to be valid if count > 2
177 */ 227 */
178 static void FlipGradientColors(SkColor* colorDst, Rec* recDst, 228 static void FlipGradientColors(SkColor* colorDst, Rec* recDst,
179 SkColor* colorSrc, Rec* recSrc, 229 SkColor* colorSrc, Rec* recSrc,
180 int count); 230 int count);
181 231
182 // V23_COMPATIBILITY_CODE 232 // V23_COMPATIBILITY_CODE
183 // Used for 2-pt conical gradients since we sort start/end cirlces by radius 233 // Used for 2-pt conical gradients since we sort start/end cirlces by radius
184 // Assumes space has already been allocated for fOrigColors 234 // Assumes space has already been allocated for fOrigColors
185 void flipGradientColors(); 235 void flipGradientColors();
186 236
187 private: 237 private:
188 enum { 238 enum {
189 kColorStorageCount = 4, // more than this many colors, and we'll use sk_ malloc for the space 239 kColorStorageCount = 4, // more than this many colors, and we'll use sk_ malloc for the space
190 240
191 kStorageSize = kColorStorageCount * (sizeof(SkColor) + sizeof(Rec)) 241 kStorageSize = kColorStorageCount * (sizeof(SkColor) + sizeof(Rec))
192 }; 242 };
193 SkColor fStorage[(kStorageSize + 3) >> 2]; 243 SkColor fStorage[(kStorageSize + 3) >> 2];
194 SkColor* fOrigColors; // original colors, before modulation by paint in s etContext 244 SkColor* fOrigColors; // original colors, before modulation by paint in c ontext.
195 bool fColorsAreOpaque; 245 bool fColorsAreOpaque;
196 246
197 mutable uint16_t* fCache16; // working ptr. If this is NULL, we need to recompute the cache values 247 GradientShaderCache* refCache(U8CPU alpha) const;
198 mutable SkPMColor* fCache32; // working ptr. If this is NULL, we need to recompute the cache values 248 mutable SkMutex fCacheMutex;
249 mutable SkAutoTUnref<GradientShaderCache> fCache;
199 250
200 mutable uint16_t* fCache16Storage; // storage for fCache16, allocated o n demand
201 mutable SkMallocPixelRef* fCache32PixelRef;
202 mutable unsigned fCacheAlpha; // the alpha value we used when we c omputed the cache. larger than 8bits so we can store uninitialized value
203
204 static void Build16bitCache(uint16_t[], SkColor c0, SkColor c1, int count);
205 static void Build32bitCache(SkPMColor[], SkColor c0, SkColor c1, int count,
206 U8CPU alpha, uint32_t gradFlags);
207 void setCacheAlpha(U8CPU alpha) const;
208 void initCommon(); 251 void initCommon();
209 252
210 typedef SkShader INHERITED; 253 typedef SkShader INHERITED;
211 }; 254 };
212 255
213 static inline int init_dither_toggle(int x, int y) { 256 static inline int init_dither_toggle(int x, int y) {
214 x &= 1; 257 x &= 1;
215 y = (y & 1) << 1; 258 y = (y & 1) << 1;
216 return (x | y) * SkGradientShaderBase::kDitherStride32; 259 return (x | y) * SkGradientShaderBase::kDitherStride32;
217 } 260 }
(...skipping 181 matching lines...) Expand 10 before | Expand all | Expand 10 after
399 GrGLUniformManager::UniformHandle fColorStartUni; 442 GrGLUniformManager::UniformHandle fColorStartUni;
400 GrGLUniformManager::UniformHandle fColorMidUni; 443 GrGLUniformManager::UniformHandle fColorMidUni;
401 GrGLUniformManager::UniformHandle fColorEndUni; 444 GrGLUniformManager::UniformHandle fColorEndUni;
402 445
403 typedef GrGLEffect INHERITED; 446 typedef GrGLEffect INHERITED;
404 }; 447 };
405 448
406 #endif 449 #endif
407 450
408 #endif 451 #endif
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