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Side by Side Diff: src/effects/gradients/SkGradientShader.cpp

Issue 246403013: Revert of Revert of Extract most of the mutable state of SkShader into a separate Context object. (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 6 years, 8 months ago
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1 /* 1 /*
2 * Copyright 2006 The Android Open Source Project 2 * Copyright 2006 The Android Open Source Project
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "SkGradientShaderPriv.h" 8 #include "SkGradientShaderPriv.h"
9 #include "SkLinearGradient.h" 9 #include "SkLinearGradient.h"
10 #include "SkRadialGradient.h" 10 #include "SkRadialGradient.h"
11 #include "SkTwoPointRadialGradient.h" 11 #include "SkTwoPointRadialGradient.h"
12 #include "SkTwoPointConicalGradient.h" 12 #include "SkTwoPointConicalGradient.h"
13 #include "SkSweepGradient.h" 13 #include "SkSweepGradient.h"
14 14
15 SkGradientShaderBase::SkGradientShaderBase(const Descriptor& desc) { 15 SkGradientShaderBase::SkGradientShaderBase(const Descriptor& desc) {
16 SkASSERT(desc.fCount > 1); 16 SkASSERT(desc.fCount > 1);
17 17
18 fCacheAlpha = 256; // init to a value that paint.getAlpha() can't return
19
20 fMapper = desc.fMapper; 18 fMapper = desc.fMapper;
21 SkSafeRef(fMapper); 19 SkSafeRef(fMapper);
22 fGradFlags = SkToU8(desc.fGradFlags); 20 fGradFlags = SkToU8(desc.fGradFlags);
23 21
24 SkASSERT((unsigned)desc.fTileMode < SkShader::kTileModeCount); 22 SkASSERT((unsigned)desc.fTileMode < SkShader::kTileModeCount);
25 SkASSERT(SkShader::kTileModeCount == SK_ARRAY_COUNT(gTileProcs)); 23 SkASSERT(SkShader::kTileModeCount == SK_ARRAY_COUNT(gTileProcs));
26 fTileMode = desc.fTileMode; 24 fTileMode = desc.fTileMode;
27 fTileProc = gTileProcs[desc.fTileMode]; 25 fTileProc = gTileProcs[desc.fTileMode];
28 26
29 fCache16 = fCache16Storage = NULL;
30 fCache32 = NULL;
31 fCache32PixelRef = NULL;
32
33 /* Note: we let the caller skip the first and/or last position. 27 /* Note: we let the caller skip the first and/or last position.
34 i.e. pos[0] = 0.3, pos[1] = 0.7 28 i.e. pos[0] = 0.3, pos[1] = 0.7
35 In these cases, we insert dummy entries to ensure that the final data 29 In these cases, we insert dummy entries to ensure that the final data
36 will be bracketed by [0, 1]. 30 will be bracketed by [0, 1].
37 i.e. our_pos[0] = 0, our_pos[1] = 0.3, our_pos[2] = 0.7, our_pos[3] = 1 31 i.e. our_pos[0] = 0, our_pos[1] = 0.3, our_pos[2] = 0.7, our_pos[3] = 1
38 32
39 Thus colorCount (the caller's value, and fColorCount (our value) may 33 Thus colorCount (the caller's value, and fColorCount (our value) may
40 differ by up to 2. In the above example: 34 differ by up to 2. In the above example:
41 colorCount = 2 35 colorCount = 2
42 fColorCount = 4 36 fColorCount = 4
(...skipping 96 matching lines...) Expand 10 before | Expand all | Expand 10 after
139 133
140 static SkShader::TileMode unpack_mode(uint32_t packed) { 134 static SkShader::TileMode unpack_mode(uint32_t packed) {
141 return (SkShader::TileMode)(packed & 0xF); 135 return (SkShader::TileMode)(packed & 0xF);
142 } 136 }
143 137
144 static uint32_t unpack_flags(uint32_t packed) { 138 static uint32_t unpack_flags(uint32_t packed) {
145 return packed >> 4; 139 return packed >> 4;
146 } 140 }
147 141
148 SkGradientShaderBase::SkGradientShaderBase(SkReadBuffer& buffer) : INHERITED(buf fer) { 142 SkGradientShaderBase::SkGradientShaderBase(SkReadBuffer& buffer) : INHERITED(buf fer) {
149 fCacheAlpha = 256;
150
151 fMapper = buffer.readUnitMapper(); 143 fMapper = buffer.readUnitMapper();
152 144
153 fCache16 = fCache16Storage = NULL;
154 fCache32 = NULL;
155 fCache32PixelRef = NULL;
156
157 int colorCount = fColorCount = buffer.getArrayCount(); 145 int colorCount = fColorCount = buffer.getArrayCount();
158 if (colorCount > kColorStorageCount) { 146 if (colorCount > kColorStorageCount) {
159 size_t allocSize = (sizeof(SkColor) + sizeof(SkPMColor) + sizeof(Rec)) * colorCount; 147 size_t allocSize = (sizeof(SkColor) + sizeof(SkPMColor) + sizeof(Rec)) * colorCount;
160 if (buffer.validateAvailable(allocSize)) { 148 if (buffer.validateAvailable(allocSize)) {
161 fOrigColors = reinterpret_cast<SkColor*>(sk_malloc_throw(allocSize)) ; 149 fOrigColors = reinterpret_cast<SkColor*>(sk_malloc_throw(allocSize)) ;
162 } else { 150 } else {
163 fOrigColors = NULL; 151 fOrigColors = NULL;
164 colorCount = fColorCount = 0; 152 colorCount = fColorCount = 0;
165 } 153 }
166 } else { 154 } else {
(...skipping 14 matching lines...) Expand all
181 for (int i = 1; i < colorCount; i++) { 169 for (int i = 1; i < colorCount; i++) {
182 recs[i].fPos = buffer.readInt(); 170 recs[i].fPos = buffer.readInt();
183 recs[i].fScale = buffer.readUInt(); 171 recs[i].fScale = buffer.readUInt();
184 } 172 }
185 } 173 }
186 buffer.readMatrix(&fPtsToUnit); 174 buffer.readMatrix(&fPtsToUnit);
187 this->initCommon(); 175 this->initCommon();
188 } 176 }
189 177
190 SkGradientShaderBase::~SkGradientShaderBase() { 178 SkGradientShaderBase::~SkGradientShaderBase() {
191 if (fCache16Storage) {
192 sk_free(fCache16Storage);
193 }
194 SkSafeUnref(fCache32PixelRef);
195 if (fOrigColors != fStorage) { 179 if (fOrigColors != fStorage) {
196 sk_free(fOrigColors); 180 sk_free(fOrigColors);
197 } 181 }
198 SkSafeUnref(fMapper); 182 SkSafeUnref(fMapper);
199 } 183 }
200 184
201 void SkGradientShaderBase::initCommon() { 185 void SkGradientShaderBase::initCommon() {
202 fFlags = 0;
203 unsigned colorAlpha = 0xFF; 186 unsigned colorAlpha = 0xFF;
204 for (int i = 0; i < fColorCount; i++) { 187 for (int i = 0; i < fColorCount; i++) {
205 colorAlpha &= SkColorGetA(fOrigColors[i]); 188 colorAlpha &= SkColorGetA(fOrigColors[i]);
206 } 189 }
207 fColorsAreOpaque = colorAlpha == 0xFF; 190 fColorsAreOpaque = colorAlpha == 0xFF;
208 } 191 }
209 192
210 void SkGradientShaderBase::flatten(SkWriteBuffer& buffer) const { 193 void SkGradientShaderBase::flatten(SkWriteBuffer& buffer) const {
211 this->INHERITED::flatten(buffer); 194 this->INHERITED::flatten(buffer);
212 buffer.writeFlattenable(fMapper); 195 buffer.writeFlattenable(fMapper);
(...skipping 47 matching lines...) Expand 10 before | Expand all | Expand 10 after
260 } 243 }
261 244
262 void SkGradientShaderBase::flipGradientColors() { 245 void SkGradientShaderBase::flipGradientColors() {
263 FlipGradientColors(fOrigColors, fRecs, fOrigColors, fRecs, fColorCount); 246 FlipGradientColors(fOrigColors, fRecs, fOrigColors, fRecs, fColorCount);
264 } 247 }
265 248
266 bool SkGradientShaderBase::isOpaque() const { 249 bool SkGradientShaderBase::isOpaque() const {
267 return fColorsAreOpaque; 250 return fColorsAreOpaque;
268 } 251 }
269 252
270 bool SkGradientShaderBase::setContext(const SkBitmap& device, 253 SkGradientShaderBase::GradientShaderBaseContext::GradientShaderBaseContext(
271 const SkPaint& paint, 254 const SkGradientShaderBase& shader, const SkBitmap& device,
272 const SkMatrix& matrix) { 255 const SkPaint& paint, const SkMatrix& matrix)
273 if (!this->INHERITED::setContext(device, paint, matrix)) { 256 : INHERITED(shader, device, paint, matrix)
274 return false; 257 , fCache(shader.refCache(getPaintAlpha()))
275 } 258 {
276
277 const SkMatrix& inverse = this->getTotalInverse(); 259 const SkMatrix& inverse = this->getTotalInverse();
278 260
279 fDstToIndex.setConcat(fPtsToUnit, inverse); 261 fDstToIndex.setConcat(shader.fPtsToUnit, inverse);
262
280 fDstToIndexProc = fDstToIndex.getMapXYProc(); 263 fDstToIndexProc = fDstToIndex.getMapXYProc();
281 fDstToIndexClass = (uint8_t)SkShader::ComputeMatrixClass(fDstToIndex); 264 fDstToIndexClass = (uint8_t)SkShader::Context::ComputeMatrixClass(fDstToInde x);
282 265
283 // now convert our colors in to PMColors 266 // now convert our colors in to PMColors
284 unsigned paintAlpha = this->getPaintAlpha(); 267 unsigned paintAlpha = this->getPaintAlpha();
285 268
286 fFlags = this->INHERITED::getFlags(); 269 fFlags = this->INHERITED::getFlags();
287 if (fColorsAreOpaque && paintAlpha == 0xFF) { 270 if (shader.fColorsAreOpaque && paintAlpha == 0xFF) {
288 fFlags |= kOpaqueAlpha_Flag; 271 fFlags |= kOpaqueAlpha_Flag;
289 } 272 }
290 // we can do span16 as long as our individual colors are opaque, 273 // we can do span16 as long as our individual colors are opaque,
291 // regardless of the paint's alpha 274 // regardless of the paint's alpha
292 if (fColorsAreOpaque) { 275 if (shader.fColorsAreOpaque) {
293 fFlags |= kHasSpan16_Flag; 276 fFlags |= kHasSpan16_Flag;
294 } 277 }
295
296 this->setCacheAlpha(paintAlpha);
297 return true;
298 }
299
300 void SkGradientShaderBase::setCacheAlpha(U8CPU alpha) const {
301 // if the new alpha differs from the previous time we were called, inval our cache
302 // this will trigger the cache to be rebuilt.
303 // we don't care about the first time, since the cache ptrs will already be NULL
304 if (fCacheAlpha != alpha) {
305 fCache16 = NULL; // inval the cache
306 fCache32 = NULL; // inval the cache
307 fCacheAlpha = alpha; // record the new alpha
308 // inform our subclasses
309 if (fCache32PixelRef) {
310 fCache32PixelRef->notifyPixelsChanged();
311 }
312 }
313 } 278 }
314 279
280 SkGradientShaderBase::GradientShaderCache::GradientShaderCache(
281 U8CPU alpha, const SkGradientShaderBase& shader)
282 : fCacheAlpha(alpha)
283 , fShader(shader)
284 , fCache16Inited(false)
285 , fCache32Inited(false)
286 {
287 // Only initialize the cache in getCache16/32.
288 fCache16 = NULL;
289 fCache32 = NULL;
290 fCache16Storage = NULL;
291 fCache32PixelRef = NULL;
292 }
293
294 SkGradientShaderBase::GradientShaderCache::~GradientShaderCache() {
295 sk_free(fCache16Storage);
296 SkSafeUnref(fCache32PixelRef);
297 }
298
315 #define Fixed_To_Dot8(x) (((x) + 0x80) >> 8) 299 #define Fixed_To_Dot8(x) (((x) + 0x80) >> 8)
316 300
317 /** We take the original colors, not our premultiplied PMColors, since we can 301 /** We take the original colors, not our premultiplied PMColors, since we can
318 build a 16bit table as long as the original colors are opaque, even if the 302 build a 16bit table as long as the original colors are opaque, even if the
319 paint specifies a non-opaque alpha. 303 paint specifies a non-opaque alpha.
320 */ 304 */
321 void SkGradientShaderBase::Build16bitCache(uint16_t cache[], SkColor c0, SkColor c1, 305 void SkGradientShaderBase::GradientShaderCache::Build16bitCache(
322 int count) { 306 uint16_t cache[], SkColor c0, SkColor c1, int count) {
323 SkASSERT(count > 1); 307 SkASSERT(count > 1);
324 SkASSERT(SkColorGetA(c0) == 0xFF); 308 SkASSERT(SkColorGetA(c0) == 0xFF);
325 SkASSERT(SkColorGetA(c1) == 0xFF); 309 SkASSERT(SkColorGetA(c1) == 0xFF);
326 310
327 SkFixed r = SkColorGetR(c0); 311 SkFixed r = SkColorGetR(c0);
328 SkFixed g = SkColorGetG(c0); 312 SkFixed g = SkColorGetG(c0);
329 SkFixed b = SkColorGetB(c0); 313 SkFixed b = SkColorGetB(c0);
330 314
331 SkFixed dr = SkIntToFixed(SkColorGetR(c1) - r) / (count - 1); 315 SkFixed dr = SkIntToFixed(SkColorGetR(c1) - r) / (count - 1);
332 SkFixed dg = SkIntToFixed(SkColorGetG(c1) - g) / (count - 1); 316 SkFixed dg = SkIntToFixed(SkColorGetG(c1) - g) / (count - 1);
(...skipping 27 matching lines...) Expand all
360 * 2. change SkPackARGB32 to + its (a << SK_A32_SHIFT) value instead 344 * 2. change SkPackARGB32 to + its (a << SK_A32_SHIFT) value instead
361 * of using | 345 * of using |
362 * 346 *
363 * We chose #1 just because it was more localized. 347 * We chose #1 just because it was more localized.
364 * See http://code.google.com/p/skia/issues/detail?id=1113 348 * See http://code.google.com/p/skia/issues/detail?id=1113
365 * 349 *
366 * The type SkUFixed encapsulate this need for unsigned, but logically Fixed. 350 * The type SkUFixed encapsulate this need for unsigned, but logically Fixed.
367 */ 351 */
368 typedef uint32_t SkUFixed; 352 typedef uint32_t SkUFixed;
369 353
370 void SkGradientShaderBase::Build32bitCache(SkPMColor cache[], SkColor c0, SkColo r c1, 354 void SkGradientShaderBase::GradientShaderCache::Build32bitCache(
371 int count, U8CPU paintAlpha, uint32_t grad Flags) { 355 SkPMColor cache[], SkColor c0, SkColor c1,
356 int count, U8CPU paintAlpha, uint32_t gradFlags) {
372 SkASSERT(count > 1); 357 SkASSERT(count > 1);
373 358
374 // need to apply paintAlpha to our two endpoints 359 // need to apply paintAlpha to our two endpoints
375 uint32_t a0 = SkMulDiv255Round(SkColorGetA(c0), paintAlpha); 360 uint32_t a0 = SkMulDiv255Round(SkColorGetA(c0), paintAlpha);
376 uint32_t a1 = SkMulDiv255Round(SkColorGetA(c1), paintAlpha); 361 uint32_t a1 = SkMulDiv255Round(SkColorGetA(c1), paintAlpha);
377 362
378 363
379 const bool interpInPremul = SkToBool(gradFlags & 364 const bool interpInPremul = SkToBool(gradFlags &
380 SkGradientShader::kInterpolateColorsInPremul_Flag); 365 SkGradientShader::kInterpolateColorsInPremul_Flag);
381 366
(...skipping 122 matching lines...) Expand 10 before | Expand all | Expand 10 after
504 if (6 == bits) { 489 if (6 == bits) {
505 return (x << 10) | (x << 4) | (x >> 2); 490 return (x << 10) | (x << 4) | (x >> 2);
506 } 491 }
507 if (8 == bits) { 492 if (8 == bits) {
508 return (x << 8) | x; 493 return (x << 8) | x;
509 } 494 }
510 sk_throw(); 495 sk_throw();
511 return 0; 496 return 0;
512 } 497 }
513 498
514 const uint16_t* SkGradientShaderBase::getCache16() const { 499 const uint16_t* SkGradientShaderBase::GradientShaderCache::getCache16() {
515 if (fCache16 == NULL) { 500 SkOnce(&fCache16Inited, &fCache16Mutex, SkGradientShaderBase::GradientShader Cache::initCache16,
516 // double the count for dither entries 501 this);
517 const int entryCount = kCache16Count * 2; 502 SkASSERT(fCache16);
518 const size_t allocSize = sizeof(uint16_t) * entryCount;
519
520 if (fCache16Storage == NULL) { // set the storage and our working ptr
521 fCache16Storage = (uint16_t*)sk_malloc_throw(allocSize);
522 }
523 fCache16 = fCache16Storage;
524 if (fColorCount == 2) {
525 Build16bitCache(fCache16, fOrigColors[0], fOrigColors[1],
526 kCache16Count);
527 } else {
528 Rec* rec = fRecs;
529 int prevIndex = 0;
530 for (int i = 1; i < fColorCount; i++) {
531 int nextIndex = SkFixedToFFFF(rec[i].fPos) >> kCache16Shift;
532 SkASSERT(nextIndex < kCache16Count);
533
534 if (nextIndex > prevIndex)
535 Build16bitCache(fCache16 + prevIndex, fOrigColors[i-1], fOri gColors[i], nextIndex - prevIndex + 1);
536 prevIndex = nextIndex;
537 }
538 }
539
540 if (fMapper) {
541 fCache16Storage = (uint16_t*)sk_malloc_throw(allocSize);
542 uint16_t* linear = fCache16; // just computed linear data
543 uint16_t* mapped = fCache16Storage; // storage for mapped data
544 SkUnitMapper* map = fMapper;
545 for (int i = 0; i < kCache16Count; i++) {
546 int index = map->mapUnit16(bitsTo16(i, kCache16Bits)) >> kCache1 6Shift;
547 mapped[i] = linear[index];
548 mapped[i + kCache16Count] = linear[index + kCache16Count];
549 }
550 sk_free(fCache16);
551 fCache16 = fCache16Storage;
552 }
553 }
554 return fCache16; 503 return fCache16;
555 } 504 }
556 505
557 const SkPMColor* SkGradientShaderBase::getCache32() const { 506 void SkGradientShaderBase::GradientShaderCache::initCache16(GradientShaderCache* cache) {
558 if (fCache32 == NULL) { 507 // double the count for dither entries
559 SkImageInfo info; 508 const int entryCount = kCache16Count * 2;
560 info.fWidth = kCache32Count; 509 const size_t allocSize = sizeof(uint16_t) * entryCount;
561 info.fHeight = 4; // for our 4 dither rows
562 info.fAlphaType = kPremul_SkAlphaType;
563 info.fColorType = kN32_SkColorType;
564 510
565 if (NULL == fCache32PixelRef) { 511 SkASSERT(NULL == cache->fCache16Storage);
566 fCache32PixelRef = SkMallocPixelRef::NewAllocate(info, 0, NULL); 512 cache->fCache16Storage = (uint16_t*)sk_malloc_throw(allocSize);
567 } 513 cache->fCache16 = cache->fCache16Storage;
568 fCache32 = (SkPMColor*)fCache32PixelRef->getAddr(); 514 if (cache->fShader.fColorCount == 2) {
569 if (fColorCount == 2) { 515 Build16bitCache(cache->fCache16, cache->fShader.fOrigColors[0],
570 Build32bitCache(fCache32, fOrigColors[0], fOrigColors[1], 516 cache->fShader.fOrigColors[1], kCache16Count);
571 kCache32Count, fCacheAlpha, fGradFlags); 517 } else {
572 } else { 518 Rec* rec = cache->fShader.fRecs;
573 Rec* rec = fRecs; 519 int prevIndex = 0;
574 int prevIndex = 0; 520 for (int i = 1; i < cache->fShader.fColorCount; i++) {
575 for (int i = 1; i < fColorCount; i++) { 521 int nextIndex = SkFixedToFFFF(rec[i].fPos) >> kCache16Shift;
576 int nextIndex = SkFixedToFFFF(rec[i].fPos) >> kCache32Shift; 522 SkASSERT(nextIndex < kCache16Count);
577 SkASSERT(nextIndex < kCache32Count);
578 523
579 if (nextIndex > prevIndex) 524 if (nextIndex > prevIndex)
580 Build32bitCache(fCache32 + prevIndex, fOrigColors[i-1], 525 Build16bitCache(cache->fCache16 + prevIndex, cache->fShader.fOri gColors[i-1],
581 fOrigColors[i], nextIndex - prevIndex + 1, 526 cache->fShader.fOrigColors[i], nextIndex - prevI ndex + 1);
582 fCacheAlpha, fGradFlags); 527 prevIndex = nextIndex;
583 prevIndex = nextIndex;
584 }
585 }
586
587 if (fMapper) {
588 SkMallocPixelRef* newPR = SkMallocPixelRef::NewAllocate(info, 0, NUL L);
589 SkPMColor* linear = fCache32; // just computed linear data
590 SkPMColor* mapped = (SkPMColor*)newPR->getAddr(); // storage for mapped data
591 SkUnitMapper* map = fMapper;
592 for (int i = 0; i < kCache32Count; i++) {
593 int index = map->mapUnit16((i << 8) | i) >> 8;
594 mapped[i + kCache32Count*0] = linear[index + kCache32Count*0];
595 mapped[i + kCache32Count*1] = linear[index + kCache32Count*1];
596 mapped[i + kCache32Count*2] = linear[index + kCache32Count*2];
597 mapped[i + kCache32Count*3] = linear[index + kCache32Count*3];
598 }
599 fCache32PixelRef->unref();
600 fCache32PixelRef = newPR;
601 fCache32 = (SkPMColor*)newPR->getAddr();
602 } 528 }
603 } 529 }
530
531 if (cache->fShader.fMapper) {
532 cache->fCache16Storage = (uint16_t*)sk_malloc_throw(allocSize);
533 uint16_t* linear = cache->fCache16; // just computed linear data
534 uint16_t* mapped = cache->fCache16Storage; // storage for mapped data
535 SkUnitMapper* map = cache->fShader.fMapper;
536 for (int i = 0; i < kCache16Count; i++) {
537 int index = map->mapUnit16(bitsTo16(i, kCache16Bits)) >> kCache16Shi ft;
538 mapped[i] = linear[index];
539 mapped[i + kCache16Count] = linear[index + kCache16Count];
540 }
541 sk_free(cache->fCache16);
542 cache->fCache16 = cache->fCache16Storage;
543 }
544 }
545
546 const SkPMColor* SkGradientShaderBase::GradientShaderCache::getCache32() {
547 SkOnce(&fCache32Inited, &fCache32Mutex, SkGradientShaderBase::GradientShader Cache::initCache32,
548 this);
549 SkASSERT(fCache32);
604 return fCache32; 550 return fCache32;
605 } 551 }
606 552
553 void SkGradientShaderBase::GradientShaderCache::initCache32(GradientShaderCache* cache) {
554 SkImageInfo info;
555 info.fWidth = kCache32Count;
556 info.fHeight = 4; // for our 4 dither rows
557 info.fAlphaType = kPremul_SkAlphaType;
558 info.fColorType = kN32_SkColorType;
559
560 SkASSERT(NULL == cache->fCache32PixelRef);
561 cache->fCache32PixelRef = SkMallocPixelRef::NewAllocate(info, 0, NULL);
562 cache->fCache32 = (SkPMColor*)cache->fCache32PixelRef->getAddr();
563 if (cache->fShader.fColorCount == 2) {
564 Build32bitCache(cache->fCache32, cache->fShader.fOrigColors[0],
565 cache->fShader.fOrigColors[1], kCache32Count, cache->fCa cheAlpha,
566 cache->fShader.fGradFlags);
567 } else {
568 Rec* rec = cache->fShader.fRecs;
569 int prevIndex = 0;
570 for (int i = 1; i < cache->fShader.fColorCount; i++) {
571 int nextIndex = SkFixedToFFFF(rec[i].fPos) >> kCache32Shift;
572 SkASSERT(nextIndex < kCache32Count);
573
574 if (nextIndex > prevIndex)
575 Build32bitCache(cache->fCache32 + prevIndex, cache->fShader.fOri gColors[i-1],
576 cache->fShader.fOrigColors[i], nextIndex - prevI ndex + 1,
577 cache->fCacheAlpha, cache->fShader.fGradFlags);
578 prevIndex = nextIndex;
579 }
580 }
581
582 if (cache->fShader.fMapper) {
583 SkMallocPixelRef* newPR = SkMallocPixelRef::NewAllocate(info, 0, NULL);
584 SkPMColor* linear = cache->fCache32; // just computed linear d ata
585 SkPMColor* mapped = (SkPMColor*)newPR->getAddr(); // storage for mapp ed data
586 SkUnitMapper* map = cache->fShader.fMapper;
587 for (int i = 0; i < kCache32Count; i++) {
588 int index = map->mapUnit16((i << 8) | i) >> 8;
589 mapped[i + kCache32Count*0] = linear[index + kCache32Count*0];
590 mapped[i + kCache32Count*1] = linear[index + kCache32Count*1];
591 mapped[i + kCache32Count*2] = linear[index + kCache32Count*2];
592 mapped[i + kCache32Count*3] = linear[index + kCache32Count*3];
593 }
594 cache->fCache32PixelRef->unref();
595 cache->fCache32PixelRef = newPR;
596 cache->fCache32 = (SkPMColor*)newPR->getAddr();
597 }
598 }
599
607 /* 600 /*
601 * The gradient holds a cache for the most recent value of alpha. Successive
602 * callers with the same alpha value will share the same cache.
603 */
604 SkGradientShaderBase::GradientShaderCache* SkGradientShaderBase::refCache(U8CPU alpha) const {
605 SkAutoMutexAcquire ama(fCacheMutex);
606 if (!fCache || fCache->getAlpha() != alpha) {
607 fCache.reset(SkNEW_ARGS(GradientShaderCache, (alpha, *this)));
608 }
609 // Increment the ref counter inside the mutex to ensure the returned pointer is still valid.
610 // Otherwise, the pointer may have been overwritten on a different thread be fore the object's
611 // ref count was incremented.
612 fCache.get()->ref();
613 return fCache;
614 }
615
616 /*
608 * Because our caller might rebuild the same (logically the same) gradient 617 * Because our caller might rebuild the same (logically the same) gradient
609 * over and over, we'd like to return exactly the same "bitmap" if possible, 618 * over and over, we'd like to return exactly the same "bitmap" if possible,
610 * allowing the client to utilize a cache of our bitmap (e.g. with a GPU). 619 * allowing the client to utilize a cache of our bitmap (e.g. with a GPU).
611 * To do that, we maintain a private cache of built-bitmaps, based on our 620 * To do that, we maintain a private cache of built-bitmaps, based on our
612 * colors and positions. Note: we don't try to flatten the fMapper, so if one 621 * colors and positions. Note: we don't try to flatten the fMapper, so if one
613 * is present, we skip the cache for now. 622 * is present, we skip the cache for now.
614 */ 623 */
615 void SkGradientShaderBase::getGradientTableBitmap(SkBitmap* bitmap) const { 624 void SkGradientShaderBase::getGradientTableBitmap(SkBitmap* bitmap) const {
616 // our caller assumes no external alpha, so we ensure that our cache is 625 // our caller assumes no external alpha, so we ensure that our cache is
617 // built with 0xFF 626 // built with 0xFF
618 this->setCacheAlpha(0xFF); 627 SkAutoTUnref<GradientShaderCache> cache(this->refCache(0xFF));
619 628
620 // don't have a way to put the mapper into our cache-key yet 629 // don't have a way to put the mapper into our cache-key yet
621 if (fMapper) { 630 if (fMapper) {
622 // force our cahce32pixelref to be built 631 // force our cache32pixelref to be built
623 (void)this->getCache32(); 632 (void)cache->getCache32();
624 bitmap->setConfig(SkImageInfo::MakeN32Premul(kCache32Count, 1)); 633 bitmap->setConfig(SkImageInfo::MakeN32Premul(kCache32Count, 1));
625 bitmap->setPixelRef(fCache32PixelRef); 634 bitmap->setPixelRef(cache->getCache32PixelRef());
626 return; 635 return;
627 } 636 }
628 637
629 // build our key: [numColors + colors[] + {positions[]} + flags ] 638 // build our key: [numColors + colors[] + {positions[]} + flags ]
630 int count = 1 + fColorCount + 1; 639 int count = 1 + fColorCount + 1;
631 if (fColorCount > 2) { 640 if (fColorCount > 2) {
632 count += fColorCount - 1; // fRecs[].fPos 641 count += fColorCount - 1; // fRecs[].fPos
633 } 642 }
634 643
635 SkAutoSTMalloc<16, int32_t> storage(count); 644 SkAutoSTMalloc<16, int32_t> storage(count);
(...skipping 18 matching lines...) Expand all
654 static const int MAX_NUM_CACHED_GRADIENT_BITMAPS = 32; 663 static const int MAX_NUM_CACHED_GRADIENT_BITMAPS = 32;
655 SkAutoMutexAcquire ama(gMutex); 664 SkAutoMutexAcquire ama(gMutex);
656 665
657 if (NULL == gCache) { 666 if (NULL == gCache) {
658 gCache = SkNEW_ARGS(SkBitmapCache, (MAX_NUM_CACHED_GRADIENT_BITMAPS)); 667 gCache = SkNEW_ARGS(SkBitmapCache, (MAX_NUM_CACHED_GRADIENT_BITMAPS));
659 } 668 }
660 size_t size = count * sizeof(int32_t); 669 size_t size = count * sizeof(int32_t);
661 670
662 if (!gCache->find(storage.get(), size, bitmap)) { 671 if (!gCache->find(storage.get(), size, bitmap)) {
663 // force our cahce32pixelref to be built 672 // force our cahce32pixelref to be built
664 (void)this->getCache32(); 673 (void)cache->getCache32();
665 bitmap->setConfig(SkImageInfo::MakeN32Premul(kCache32Count, 1)); 674 bitmap->setConfig(SkImageInfo::MakeN32Premul(kCache32Count, 1));
666 bitmap->setPixelRef(fCache32PixelRef); 675 bitmap->setPixelRef(cache->getCache32PixelRef());
667 676
668 gCache->add(storage.get(), size, *bitmap); 677 gCache->add(storage.get(), size, *bitmap);
669 } 678 }
670 } 679 }
671 680
672 void SkGradientShaderBase::commonAsAGradient(GradientInfo* info, bool flipGrad) const { 681 void SkGradientShaderBase::commonAsAGradient(GradientInfo* info, bool flipGrad) const {
673 if (info) { 682 if (info) {
674 if (info->fColorCount >= fColorCount) { 683 if (info->fColorCount >= fColorCount) {
675 SkColor* colorLoc; 684 SkColor* colorLoc;
676 Rec* recLoc; 685 Rec* recLoc;
(...skipping 518 matching lines...) Expand 10 before | Expand all | Expand 10 after
1195 (*stops)[i] = stop; 1204 (*stops)[i] = stop;
1196 stop = i < outColors - 1 ? stop + random->nextUScalar1() * (1.f - st op) : 1.f; 1205 stop = i < outColors - 1 ? stop + random->nextUScalar1() * (1.f - st op) : 1.f;
1197 } 1206 }
1198 } 1207 }
1199 *tm = static_cast<SkShader::TileMode>(random->nextULessThan(SkShader::kTileM odeCount)); 1208 *tm = static_cast<SkShader::TileMode>(random->nextULessThan(SkShader::kTileM odeCount));
1200 1209
1201 return outColors; 1210 return outColors;
1202 } 1211 }
1203 1212
1204 #endif 1213 #endif
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