| OLD | NEW |
| 1 /* | 1 /* |
| 2 * Copyright 2006 The Android Open Source Project | 2 * Copyright 2006 The Android Open Source Project |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "SkBitmapProcShader.h" | 8 #include "SkBitmapProcShader.h" |
| 9 #include "SkReadBuffer.h" | 9 #include "SkReadBuffer.h" |
| 10 #include "SkMallocPixelRef.h" | 10 #include "SkMallocPixelRef.h" |
| 11 #include "SkPaint.h" | 11 #include "SkPaint.h" |
| 12 #include "SkPicture.h" | 12 #include "SkPicture.h" |
| 13 #include "SkPictureShader.h" | 13 #include "SkPictureShader.h" |
| 14 #include "SkScalar.h" | 14 #include "SkScalar.h" |
| 15 #include "SkShader.h" | 15 #include "SkShader.h" |
| 16 #include "SkWriteBuffer.h" | 16 #include "SkWriteBuffer.h" |
| 17 | 17 |
| 18 SkShader::SkShader() { | 18 SkShader::SkShader() { |
| 19 fLocalMatrix.reset(); | 19 fLocalMatrix.reset(); |
| 20 SkDEBUGCODE(fInSetContext = false;) | |
| 21 } | 20 } |
| 22 | 21 |
| 23 SkShader::SkShader(SkReadBuffer& buffer) | 22 SkShader::SkShader(SkReadBuffer& buffer) |
| 24 : INHERITED(buffer) { | 23 : INHERITED(buffer) { |
| 25 if (buffer.readBool()) { | 24 if (buffer.readBool()) { |
| 26 buffer.readMatrix(&fLocalMatrix); | 25 buffer.readMatrix(&fLocalMatrix); |
| 27 } else { | 26 } else { |
| 28 fLocalMatrix.reset(); | 27 fLocalMatrix.reset(); |
| 29 } | 28 } |
| 30 | |
| 31 SkDEBUGCODE(fInSetContext = false;) | |
| 32 } | 29 } |
| 33 | 30 |
| 34 SkShader::~SkShader() { | 31 SkShader::~SkShader() { |
| 35 SkASSERT(!fInSetContext); | |
| 36 } | 32 } |
| 37 | 33 |
| 38 void SkShader::flatten(SkWriteBuffer& buffer) const { | 34 void SkShader::flatten(SkWriteBuffer& buffer) const { |
| 39 this->INHERITED::flatten(buffer); | 35 this->INHERITED::flatten(buffer); |
| 40 bool hasLocalM = this->hasLocalMatrix(); | 36 bool hasLocalM = this->hasLocalMatrix(); |
| 41 buffer.writeBool(hasLocalM); | 37 buffer.writeBool(hasLocalM); |
| 42 if (hasLocalM) { | 38 if (hasLocalM) { |
| 43 buffer.writeMatrix(fLocalMatrix); | 39 buffer.writeMatrix(fLocalMatrix); |
| 44 } | 40 } |
| 45 } | 41 } |
| 46 | 42 |
| 47 bool SkShader::setContext(const SkBitmap& device, | 43 bool SkShader::computeTotalInverse(const SkMatrix& matrix, SkMatrix* totalInvers
e) const { |
| 48 const SkPaint& paint, | |
| 49 const SkMatrix& matrix) { | |
| 50 SkASSERT(!this->setContextHasBeenCalled()); | |
| 51 | |
| 52 const SkMatrix* m = &matrix; | 44 const SkMatrix* m = &matrix; |
| 53 SkMatrix total; | 45 SkMatrix total; |
| 54 | 46 |
| 55 fPaintAlpha = paint.getAlpha(); | |
| 56 if (this->hasLocalMatrix()) { | 47 if (this->hasLocalMatrix()) { |
| 57 total.setConcat(matrix, this->getLocalMatrix()); | 48 total.setConcat(matrix, this->getLocalMatrix()); |
| 58 m = &total; | 49 m = &total; |
| 59 } | 50 } |
| 60 if (m->invert(&fTotalInverse)) { | 51 |
| 61 fTotalInverseClass = (uint8_t)ComputeMatrixClass(fTotalInverse); | 52 return m->invert(totalInverse); |
| 62 SkDEBUGCODE(fInSetContext = true;) | |
| 63 return true; | |
| 64 } | |
| 65 return false; | |
| 66 } | 53 } |
| 67 | 54 |
| 68 void SkShader::endContext() { | 55 bool SkShader::validContext(const SkBitmap& device, |
| 69 SkASSERT(fInSetContext); | 56 const SkPaint& paint, |
| 70 SkDEBUGCODE(fInSetContext = false;) | 57 const SkMatrix& matrix, |
| 58 SkMatrix* totalInverse) const { |
| 59 return this->computeTotalInverse(matrix, totalInverse); |
| 71 } | 60 } |
| 72 | 61 |
| 73 SkShader::ShadeProc SkShader::asAShadeProc(void** ctx) { | 62 SkShader::Context::Context(const SkShader& shader, const SkBitmap& device, |
| 63 const SkPaint& paint, const SkMatrix& matrix) |
| 64 : fShader(shader) |
| 65 { |
| 66 SkASSERT(fShader.validContext(device, paint, matrix)); |
| 67 |
| 68 // Because the context parameters must be valid at this point, we know that
the matrix is |
| 69 // invertible. |
| 70 SkAssertResult(fShader.computeTotalInverse(matrix, &fTotalInverse)); |
| 71 fTotalInverseClass = (uint8_t)ComputeMatrixClass(fTotalInverse); |
| 72 |
| 73 fPaintAlpha = paint.getAlpha(); |
| 74 } |
| 75 |
| 76 SkShader::Context::~Context() {} |
| 77 |
| 78 SkShader::Context::ShadeProc SkShader::Context::asAShadeProc(void** ctx) { |
| 74 return NULL; | 79 return NULL; |
| 75 } | 80 } |
| 76 | 81 |
| 77 #include "SkColorPriv.h" | 82 #include "SkColorPriv.h" |
| 78 | 83 |
| 79 void SkShader::shadeSpan16(int x, int y, uint16_t span16[], int count) { | 84 void SkShader::Context::shadeSpan16(int x, int y, uint16_t span16[], int count)
{ |
| 80 SkASSERT(span16); | 85 SkASSERT(span16); |
| 81 SkASSERT(count > 0); | 86 SkASSERT(count > 0); |
| 82 SkASSERT(this->canCallShadeSpan16()); | 87 SkASSERT(this->canCallShadeSpan16()); |
| 83 | 88 |
| 84 // basically, if we get here, the subclass screwed up | 89 // basically, if we get here, the subclass screwed up |
| 85 SkDEBUGFAIL("kHasSpan16 flag is set, but shadeSpan16() not implemented"); | 90 SkDEBUGFAIL("kHasSpan16 flag is set, but shadeSpan16() not implemented"); |
| 86 } | 91 } |
| 87 | 92 |
| 88 #define kTempColorQuadCount 6 // balance between speed (larger) and saving sta
ck-space | 93 #define kTempColorQuadCount 6 // balance between speed (larger) and saving sta
ck-space |
| 89 #define kTempColorCount (kTempColorQuadCount << 2) | 94 #define kTempColorCount (kTempColorQuadCount << 2) |
| 90 | 95 |
| 91 #ifdef SK_CPU_BENDIAN | 96 #ifdef SK_CPU_BENDIAN |
| 92 #define SkU32BitShiftToByteOffset(shift) (3 - ((shift) >> 3)) | 97 #define SkU32BitShiftToByteOffset(shift) (3 - ((shift) >> 3)) |
| 93 #else | 98 #else |
| 94 #define SkU32BitShiftToByteOffset(shift) ((shift) >> 3) | 99 #define SkU32BitShiftToByteOffset(shift) ((shift) >> 3) |
| 95 #endif | 100 #endif |
| 96 | 101 |
| 97 void SkShader::shadeSpanAlpha(int x, int y, uint8_t alpha[], int count) { | 102 void SkShader::Context::shadeSpanAlpha(int x, int y, uint8_t alpha[], int count)
{ |
| 98 SkASSERT(count > 0); | 103 SkASSERT(count > 0); |
| 99 | 104 |
| 100 SkPMColor colors[kTempColorCount]; | 105 SkPMColor colors[kTempColorCount]; |
| 101 | 106 |
| 102 while ((count -= kTempColorCount) >= 0) { | 107 while ((count -= kTempColorCount) >= 0) { |
| 103 this->shadeSpan(x, y, colors, kTempColorCount); | 108 this->shadeSpan(x, y, colors, kTempColorCount); |
| 104 x += kTempColorCount; | 109 x += kTempColorCount; |
| 105 | 110 |
| 106 const uint8_t* srcA = (const uint8_t*)colors + SkU32BitShiftToByteOffset
(SK_A32_SHIFT); | 111 const uint8_t* srcA = (const uint8_t*)colors + SkU32BitShiftToByteOffset
(SK_A32_SHIFT); |
| 107 int quads = kTempColorQuadCount; | 112 int quads = kTempColorQuadCount; |
| (...skipping 33 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 141 | 146 |
| 142 const uint8_t* srcA = (const uint8_t*)colors + SkU32BitShiftToByteOffset
(SK_A32_SHIFT); | 147 const uint8_t* srcA = (const uint8_t*)colors + SkU32BitShiftToByteOffset
(SK_A32_SHIFT); |
| 143 do { | 148 do { |
| 144 *alpha++ = *srcA; | 149 *alpha++ = *srcA; |
| 145 srcA += 4; | 150 srcA += 4; |
| 146 } while (--n != 0); | 151 } while (--n != 0); |
| 147 } while (count > 0); | 152 } while (count > 0); |
| 148 #endif | 153 #endif |
| 149 } | 154 } |
| 150 | 155 |
| 151 SkShader::MatrixClass SkShader::ComputeMatrixClass(const SkMatrix& mat) { | 156 SkShader::Context::MatrixClass SkShader::Context::ComputeMatrixClass(const SkMat
rix& mat) { |
| 152 MatrixClass mc = kLinear_MatrixClass; | 157 MatrixClass mc = kLinear_MatrixClass; |
| 153 | 158 |
| 154 if (mat.hasPerspective()) { | 159 if (mat.hasPerspective()) { |
| 155 if (mat.fixedStepInX(0, NULL, NULL)) { | 160 if (mat.fixedStepInX(0, NULL, NULL)) { |
| 156 mc = kFixedStepInX_MatrixClass; | 161 mc = kFixedStepInX_MatrixClass; |
| 157 } else { | 162 } else { |
| 158 mc = kPerspective_MatrixClass; | 163 mc = kPerspective_MatrixClass; |
| 159 } | 164 } |
| 160 } | 165 } |
| 161 return mc; | 166 return mc; |
| 162 } | 167 } |
| 163 | 168 |
| 164 ////////////////////////////////////////////////////////////////////////////// | 169 ////////////////////////////////////////////////////////////////////////////// |
| 165 | 170 |
| 166 SkShader::BitmapType SkShader::asABitmap(SkBitmap*, SkMatrix*, | 171 SkShader::BitmapType SkShader::asABitmap(SkBitmap*, SkMatrix*, TileMode*) const
{ |
| 167 TileMode*) const { | |
| 168 return kNone_BitmapType; | 172 return kNone_BitmapType; |
| 169 } | 173 } |
| 170 | 174 |
| 171 SkShader::GradientType SkShader::asAGradient(GradientInfo* info) const { | 175 SkShader::GradientType SkShader::asAGradient(GradientInfo* info) const { |
| 172 return kNone_GradientType; | 176 return kNone_GradientType; |
| 173 } | 177 } |
| 174 | 178 |
| 175 GrEffectRef* SkShader::asNewEffect(GrContext*, const SkPaint&) const { | 179 GrEffectRef* SkShader::asNewEffect(GrContext*, const SkPaint&) const { |
| 176 return NULL; | 180 return NULL; |
| 177 } | 181 } |
| (...skipping 14 matching lines...) Expand all Loading... |
| 192 this->getLocalMatrix().toString(str); | 196 this->getLocalMatrix().toString(str); |
| 193 } | 197 } |
| 194 } | 198 } |
| 195 #endif | 199 #endif |
| 196 | 200 |
| 197 ////////////////////////////////////////////////////////////////////////////// | 201 ////////////////////////////////////////////////////////////////////////////// |
| 198 | 202 |
| 199 #include "SkColorShader.h" | 203 #include "SkColorShader.h" |
| 200 #include "SkUtils.h" | 204 #include "SkUtils.h" |
| 201 | 205 |
| 202 SkColorShader::SkColorShader() { | 206 SkColorShader::SkColorShader() |
| 203 fFlags = 0; | 207 : fColor() |
| 204 fInheritColor = true; | 208 , fInheritColor(true) { |
| 205 } | 209 } |
| 206 | 210 |
| 207 SkColorShader::SkColorShader(SkColor c) { | 211 SkColorShader::SkColorShader(SkColor c) |
| 208 fFlags = 0; | 212 : fColor(c) |
| 209 fColor = c; | 213 , fInheritColor(false) { |
| 210 fInheritColor = false; | |
| 211 } | 214 } |
| 212 | 215 |
| 213 SkColorShader::~SkColorShader() {} | |
| 214 | |
| 215 bool SkColorShader::isOpaque() const { | 216 bool SkColorShader::isOpaque() const { |
| 216 if (fInheritColor) { | 217 if (fInheritColor) { |
| 217 return true; // using paint's alpha | 218 return true; // using paint's alpha |
| 218 } | 219 } |
| 219 return SkColorGetA(fColor) == 255; | 220 return SkColorGetA(fColor) == 255; |
| 220 } | 221 } |
| 221 | 222 |
| 222 SkColorShader::SkColorShader(SkReadBuffer& b) : INHERITED(b) { | 223 SkColorShader::SkColorShader(SkReadBuffer& b) : INHERITED(b) { |
| 223 fFlags = 0; // computed in setContext | |
| 224 | |
| 225 fInheritColor = b.readBool(); | 224 fInheritColor = b.readBool(); |
| 226 if (fInheritColor) { | 225 if (fInheritColor) { |
| 227 return; | 226 return; |
| 228 } | 227 } |
| 229 fColor = b.readColor(); | 228 fColor = b.readColor(); |
| 230 } | 229 } |
| 231 | 230 |
| 232 void SkColorShader::flatten(SkWriteBuffer& buffer) const { | 231 void SkColorShader::flatten(SkWriteBuffer& buffer) const { |
| 233 this->INHERITED::flatten(buffer); | 232 this->INHERITED::flatten(buffer); |
| 234 buffer.writeBool(fInheritColor); | 233 buffer.writeBool(fInheritColor); |
| 235 if (fInheritColor) { | 234 if (fInheritColor) { |
| 236 return; | 235 return; |
| 237 } | 236 } |
| 238 buffer.writeColor(fColor); | 237 buffer.writeColor(fColor); |
| 239 } | 238 } |
| 240 | 239 |
| 241 uint32_t SkColorShader::getFlags() { | 240 uint32_t SkColorShader::ColorShaderContext::getFlags() const { |
| 242 return fFlags; | 241 return fFlags; |
| 243 } | 242 } |
| 244 | 243 |
| 245 uint8_t SkColorShader::getSpan16Alpha() const { | 244 uint8_t SkColorShader::ColorShaderContext::getSpan16Alpha() const { |
| 246 return SkGetPackedA32(fPMColor); | 245 return SkGetPackedA32(fPMColor); |
| 247 } | 246 } |
| 248 | 247 |
| 249 bool SkColorShader::setContext(const SkBitmap& device, const SkPaint& paint, | 248 SkShader::Context* SkColorShader::createContext(const SkBitmap& device, const Sk
Paint& paint, |
| 250 const SkMatrix& matrix) { | 249 const SkMatrix& matrix, void* st
orage) const { |
| 251 if (!this->INHERITED::setContext(device, paint, matrix)) { | 250 if (!this->validContext(device, paint, matrix)) { |
| 252 return false; | 251 return NULL; |
| 253 } | 252 } |
| 254 | 253 |
| 254 return SkNEW_PLACEMENT_ARGS(storage, ColorShaderContext, (*this, device, pai
nt, matrix)); |
| 255 } |
| 256 |
| 257 SkColorShader::ColorShaderContext::ColorShaderContext(const SkColorShader& shade
r, |
| 258 const SkBitmap& device, |
| 259 const SkPaint& paint, |
| 260 const SkMatrix& matrix) |
| 261 : INHERITED(shader, device, paint, matrix) |
| 262 { |
| 255 unsigned a; | 263 unsigned a; |
| 256 | 264 |
| 257 if (fInheritColor) { | 265 SkColor color; |
| 258 fColor = paint.getColor(); | 266 if (shader.fInheritColor) { |
| 259 a = SkColorGetA(fColor); | 267 color = paint.getColor(); |
| 268 a = SkColorGetA(color); |
| 260 } else { | 269 } else { |
| 261 a = SkAlphaMul(SkColorGetA(fColor), SkAlpha255To256(paint.getAlpha())); | 270 color = shader.fColor; |
| 271 a = SkAlphaMul(SkColorGetA(color), SkAlpha255To256(paint.getAlpha())); |
| 262 } | 272 } |
| 263 | 273 |
| 264 unsigned r = SkColorGetR(fColor); | 274 unsigned r = SkColorGetR(color); |
| 265 unsigned g = SkColorGetG(fColor); | 275 unsigned g = SkColorGetG(color); |
| 266 unsigned b = SkColorGetB(fColor); | 276 unsigned b = SkColorGetB(color); |
| 267 | 277 |
| 268 // we want this before we apply any alpha | 278 // we want this before we apply any alpha |
| 269 fColor16 = SkPack888ToRGB16(r, g, b); | 279 fColor16 = SkPack888ToRGB16(r, g, b); |
| 270 | 280 |
| 271 if (a != 255) { | 281 if (a != 255) { |
| 272 r = SkMulDiv255Round(r, a); | 282 r = SkMulDiv255Round(r, a); |
| 273 g = SkMulDiv255Round(g, a); | 283 g = SkMulDiv255Round(g, a); |
| 274 b = SkMulDiv255Round(b, a); | 284 b = SkMulDiv255Round(b, a); |
| 275 } | 285 } |
| 276 fPMColor = SkPackARGB32(a, r, g, b); | 286 fPMColor = SkPackARGB32(a, r, g, b); |
| 277 | 287 |
| 278 fFlags = kConstInY32_Flag; | 288 fFlags = kConstInY32_Flag; |
| 279 if (255 == a) { | 289 if (255 == a) { |
| 280 fFlags |= kOpaqueAlpha_Flag; | 290 fFlags |= kOpaqueAlpha_Flag; |
| 281 if (paint.isDither() == false) { | 291 if (paint.isDither() == false) { |
| 282 fFlags |= kHasSpan16_Flag; | 292 fFlags |= kHasSpan16_Flag; |
| 283 } | 293 } |
| 284 } | 294 } |
| 285 | |
| 286 return true; | |
| 287 } | 295 } |
| 288 | 296 |
| 289 void SkColorShader::shadeSpan(int x, int y, SkPMColor span[], int count) { | 297 void SkColorShader::ColorShaderContext::shadeSpan(int x, int y, SkPMColor span[]
, int count) { |
| 290 sk_memset32(span, fPMColor, count); | 298 sk_memset32(span, fPMColor, count); |
| 291 } | 299 } |
| 292 | 300 |
| 293 void SkColorShader::shadeSpan16(int x, int y, uint16_t span[], int count) { | 301 void SkColorShader::ColorShaderContext::shadeSpan16(int x, int y, uint16_t span[
], int count) { |
| 294 sk_memset16(span, fColor16, count); | 302 sk_memset16(span, fColor16, count); |
| 295 } | 303 } |
| 296 | 304 |
| 297 void SkColorShader::shadeSpanAlpha(int x, int y, uint8_t alpha[], int count) { | 305 void SkColorShader::ColorShaderContext::shadeSpanAlpha(int x, int y, uint8_t alp
ha[], int count) { |
| 298 memset(alpha, SkGetPackedA32(fPMColor), count); | 306 memset(alpha, SkGetPackedA32(fPMColor), count); |
| 299 } | 307 } |
| 300 | 308 |
| 301 // if we had a asAColor method, that would be more efficient... | 309 // if we had a asAColor method, that would be more efficient... |
| 302 SkShader::BitmapType SkColorShader::asABitmap(SkBitmap* bitmap, SkMatrix* matrix
, | 310 SkShader::BitmapType SkColorShader::asABitmap(SkBitmap* bitmap, SkMatrix* matrix
, |
| 303 TileMode modes[]) const { | 311 TileMode modes[]) const { |
| 304 return kNone_BitmapType; | 312 return kNone_BitmapType; |
| 305 } | 313 } |
| 306 | 314 |
| 307 SkShader::GradientType SkColorShader::asAGradient(GradientInfo* info) const { | 315 SkShader::GradientType SkColorShader::asAGradient(GradientInfo* info) const { |
| (...skipping 19 matching lines...) Expand all Loading... |
| 327 } | 335 } |
| 328 | 336 |
| 329 this->INHERITED::toString(str); | 337 this->INHERITED::toString(str); |
| 330 | 338 |
| 331 str->append(")"); | 339 str->append(")"); |
| 332 } | 340 } |
| 333 #endif | 341 #endif |
| 334 | 342 |
| 335 /////////////////////////////////////////////////////////////////////////////// | 343 /////////////////////////////////////////////////////////////////////////////// |
| 336 | 344 |
| 345 #ifndef SK_IGNORE_TO_STRING |
| 337 #include "SkEmptyShader.h" | 346 #include "SkEmptyShader.h" |
| 338 | 347 |
| 339 uint32_t SkEmptyShader::getFlags() { return 0; } | |
| 340 uint8_t SkEmptyShader::getSpan16Alpha() const { return 0; } | |
| 341 | |
| 342 bool SkEmptyShader::setContext(const SkBitmap&, const SkPaint&, | |
| 343 const SkMatrix&) { return false; } | |
| 344 | |
| 345 void SkEmptyShader::shadeSpan(int x, int y, SkPMColor span[], int count) { | |
| 346 SkDEBUGFAIL("should never get called, since setContext() returned false"); | |
| 347 } | |
| 348 | |
| 349 void SkEmptyShader::shadeSpan16(int x, int y, uint16_t span[], int count) { | |
| 350 SkDEBUGFAIL("should never get called, since setContext() returned false"); | |
| 351 } | |
| 352 | |
| 353 void SkEmptyShader::shadeSpanAlpha(int x, int y, uint8_t alpha[], int count) { | |
| 354 SkDEBUGFAIL("should never get called, since setContext() returned false"); | |
| 355 } | |
| 356 | |
| 357 #ifndef SK_IGNORE_TO_STRING | |
| 358 void SkEmptyShader::toString(SkString* str) const { | 348 void SkEmptyShader::toString(SkString* str) const { |
| 359 str->append("SkEmptyShader: ("); | 349 str->append("SkEmptyShader: ("); |
| 360 | 350 |
| 361 this->INHERITED::toString(str); | 351 this->INHERITED::toString(str); |
| 362 | 352 |
| 363 str->append(")"); | 353 str->append(")"); |
| 364 } | 354 } |
| 365 #endif | 355 #endif |
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