OLD | NEW |
1 /* | 1 /* |
2 * Copyright 2006 The Android Open Source Project | 2 * Copyright 2006 The Android Open Source Project |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "SkBitmapProcShader.h" | 8 #include "SkBitmapProcShader.h" |
9 #include "SkReadBuffer.h" | 9 #include "SkReadBuffer.h" |
10 #include "SkMallocPixelRef.h" | 10 #include "SkMallocPixelRef.h" |
11 #include "SkPaint.h" | 11 #include "SkPaint.h" |
12 #include "SkPicture.h" | 12 #include "SkPicture.h" |
13 #include "SkPictureShader.h" | 13 #include "SkPictureShader.h" |
14 #include "SkScalar.h" | 14 #include "SkScalar.h" |
15 #include "SkShader.h" | 15 #include "SkShader.h" |
16 #include "SkWriteBuffer.h" | 16 #include "SkWriteBuffer.h" |
17 | 17 |
18 SkShader::SkShader() { | 18 SkShader::SkShader() { |
19 fLocalMatrix.reset(); | 19 fLocalMatrix.reset(); |
20 SkDEBUGCODE(fInSetContext = false;) | |
21 } | 20 } |
22 | 21 |
23 SkShader::SkShader(SkReadBuffer& buffer) | 22 SkShader::SkShader(SkReadBuffer& buffer) |
24 : INHERITED(buffer) { | 23 : INHERITED(buffer) { |
25 if (buffer.readBool()) { | 24 if (buffer.readBool()) { |
26 buffer.readMatrix(&fLocalMatrix); | 25 buffer.readMatrix(&fLocalMatrix); |
27 } else { | 26 } else { |
28 fLocalMatrix.reset(); | 27 fLocalMatrix.reset(); |
29 } | 28 } |
30 | |
31 SkDEBUGCODE(fInSetContext = false;) | |
32 } | 29 } |
33 | 30 |
34 SkShader::~SkShader() { | 31 SkShader::~SkShader() { |
35 SkASSERT(!fInSetContext); | |
36 } | 32 } |
37 | 33 |
38 void SkShader::flatten(SkWriteBuffer& buffer) const { | 34 void SkShader::flatten(SkWriteBuffer& buffer) const { |
39 this->INHERITED::flatten(buffer); | 35 this->INHERITED::flatten(buffer); |
40 bool hasLocalM = this->hasLocalMatrix(); | 36 bool hasLocalM = this->hasLocalMatrix(); |
41 buffer.writeBool(hasLocalM); | 37 buffer.writeBool(hasLocalM); |
42 if (hasLocalM) { | 38 if (hasLocalM) { |
43 buffer.writeMatrix(fLocalMatrix); | 39 buffer.writeMatrix(fLocalMatrix); |
44 } | 40 } |
45 } | 41 } |
46 | 42 |
47 bool SkShader::setContext(const SkBitmap& device, | 43 bool SkShader::computeTotalInverse(const SkMatrix& matrix, SkMatrix* totalInvers
e) const { |
48 const SkPaint& paint, | |
49 const SkMatrix& matrix) { | |
50 SkASSERT(!this->setContextHasBeenCalled()); | |
51 | |
52 const SkMatrix* m = &matrix; | 44 const SkMatrix* m = &matrix; |
53 SkMatrix total; | 45 SkMatrix total; |
54 | 46 |
55 fPaintAlpha = paint.getAlpha(); | |
56 if (this->hasLocalMatrix()) { | 47 if (this->hasLocalMatrix()) { |
57 total.setConcat(matrix, this->getLocalMatrix()); | 48 total.setConcat(matrix, this->getLocalMatrix()); |
58 m = &total; | 49 m = &total; |
59 } | 50 } |
60 if (m->invert(&fTotalInverse)) { | 51 |
61 fTotalInverseClass = (uint8_t)ComputeMatrixClass(fTotalInverse); | 52 return m->invert(totalInverse); |
62 SkDEBUGCODE(fInSetContext = true;) | |
63 return true; | |
64 } | |
65 return false; | |
66 } | 53 } |
67 | 54 |
68 void SkShader::endContext() { | 55 bool SkShader::validContext(const SkBitmap& device, |
69 SkASSERT(fInSetContext); | 56 const SkPaint& paint, |
70 SkDEBUGCODE(fInSetContext = false;) | 57 const SkMatrix& matrix, |
| 58 SkMatrix* totalInverse) const { |
| 59 return this->computeTotalInverse(matrix, totalInverse); |
71 } | 60 } |
72 | 61 |
73 SkShader::ShadeProc SkShader::asAShadeProc(void** ctx) { | 62 SkShader::Context::Context(const SkShader& shader, const SkBitmap& device, |
| 63 const SkPaint& paint, const SkMatrix& matrix) |
| 64 : fShader(shader) |
| 65 { |
| 66 SkASSERT(fShader.validContext(device, paint, matrix)); |
| 67 |
| 68 // Because the context parameters must be valid at this point, we know that
the matrix is |
| 69 // invertible. |
| 70 SkAssertResult(fShader.computeTotalInverse(matrix, &fTotalInverse)); |
| 71 fTotalInverseClass = (uint8_t)ComputeMatrixClass(fTotalInverse); |
| 72 |
| 73 fPaintAlpha = paint.getAlpha(); |
| 74 } |
| 75 |
| 76 SkShader::Context::~Context() {} |
| 77 |
| 78 SkShader::Context::ShadeProc SkShader::Context::asAShadeProc(void** ctx) { |
74 return NULL; | 79 return NULL; |
75 } | 80 } |
76 | 81 |
77 #include "SkColorPriv.h" | 82 #include "SkColorPriv.h" |
78 | 83 |
79 void SkShader::shadeSpan16(int x, int y, uint16_t span16[], int count) { | 84 void SkShader::Context::shadeSpan16(int x, int y, uint16_t span16[], int count)
{ |
80 SkASSERT(span16); | 85 SkASSERT(span16); |
81 SkASSERT(count > 0); | 86 SkASSERT(count > 0); |
82 SkASSERT(this->canCallShadeSpan16()); | 87 SkASSERT(this->canCallShadeSpan16()); |
83 | 88 |
84 // basically, if we get here, the subclass screwed up | 89 // basically, if we get here, the subclass screwed up |
85 SkDEBUGFAIL("kHasSpan16 flag is set, but shadeSpan16() not implemented"); | 90 SkDEBUGFAIL("kHasSpan16 flag is set, but shadeSpan16() not implemented"); |
86 } | 91 } |
87 | 92 |
88 #define kTempColorQuadCount 6 // balance between speed (larger) and saving sta
ck-space | 93 #define kTempColorQuadCount 6 // balance between speed (larger) and saving sta
ck-space |
89 #define kTempColorCount (kTempColorQuadCount << 2) | 94 #define kTempColorCount (kTempColorQuadCount << 2) |
90 | 95 |
91 #ifdef SK_CPU_BENDIAN | 96 #ifdef SK_CPU_BENDIAN |
92 #define SkU32BitShiftToByteOffset(shift) (3 - ((shift) >> 3)) | 97 #define SkU32BitShiftToByteOffset(shift) (3 - ((shift) >> 3)) |
93 #else | 98 #else |
94 #define SkU32BitShiftToByteOffset(shift) ((shift) >> 3) | 99 #define SkU32BitShiftToByteOffset(shift) ((shift) >> 3) |
95 #endif | 100 #endif |
96 | 101 |
97 void SkShader::shadeSpanAlpha(int x, int y, uint8_t alpha[], int count) { | 102 void SkShader::Context::shadeSpanAlpha(int x, int y, uint8_t alpha[], int count)
{ |
98 SkASSERT(count > 0); | 103 SkASSERT(count > 0); |
99 | 104 |
100 SkPMColor colors[kTempColorCount]; | 105 SkPMColor colors[kTempColorCount]; |
101 | 106 |
102 while ((count -= kTempColorCount) >= 0) { | 107 while ((count -= kTempColorCount) >= 0) { |
103 this->shadeSpan(x, y, colors, kTempColorCount); | 108 this->shadeSpan(x, y, colors, kTempColorCount); |
104 x += kTempColorCount; | 109 x += kTempColorCount; |
105 | 110 |
106 const uint8_t* srcA = (const uint8_t*)colors + SkU32BitShiftToByteOffset
(SK_A32_SHIFT); | 111 const uint8_t* srcA = (const uint8_t*)colors + SkU32BitShiftToByteOffset
(SK_A32_SHIFT); |
107 int quads = kTempColorQuadCount; | 112 int quads = kTempColorQuadCount; |
(...skipping 33 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
141 | 146 |
142 const uint8_t* srcA = (const uint8_t*)colors + SkU32BitShiftToByteOffset
(SK_A32_SHIFT); | 147 const uint8_t* srcA = (const uint8_t*)colors + SkU32BitShiftToByteOffset
(SK_A32_SHIFT); |
143 do { | 148 do { |
144 *alpha++ = *srcA; | 149 *alpha++ = *srcA; |
145 srcA += 4; | 150 srcA += 4; |
146 } while (--n != 0); | 151 } while (--n != 0); |
147 } while (count > 0); | 152 } while (count > 0); |
148 #endif | 153 #endif |
149 } | 154 } |
150 | 155 |
151 SkShader::MatrixClass SkShader::ComputeMatrixClass(const SkMatrix& mat) { | 156 SkShader::Context::MatrixClass SkShader::Context::ComputeMatrixClass(const SkMat
rix& mat) { |
152 MatrixClass mc = kLinear_MatrixClass; | 157 MatrixClass mc = kLinear_MatrixClass; |
153 | 158 |
154 if (mat.hasPerspective()) { | 159 if (mat.hasPerspective()) { |
155 if (mat.fixedStepInX(0, NULL, NULL)) { | 160 if (mat.fixedStepInX(0, NULL, NULL)) { |
156 mc = kFixedStepInX_MatrixClass; | 161 mc = kFixedStepInX_MatrixClass; |
157 } else { | 162 } else { |
158 mc = kPerspective_MatrixClass; | 163 mc = kPerspective_MatrixClass; |
159 } | 164 } |
160 } | 165 } |
161 return mc; | 166 return mc; |
162 } | 167 } |
163 | 168 |
164 ////////////////////////////////////////////////////////////////////////////// | 169 ////////////////////////////////////////////////////////////////////////////// |
165 | 170 |
166 SkShader::BitmapType SkShader::asABitmap(SkBitmap*, SkMatrix*, | 171 SkShader::BitmapType SkShader::asABitmap(SkBitmap*, SkMatrix*, TileMode*) const
{ |
167 TileMode*) const { | |
168 return kNone_BitmapType; | 172 return kNone_BitmapType; |
169 } | 173 } |
170 | 174 |
171 SkShader::GradientType SkShader::asAGradient(GradientInfo* info) const { | 175 SkShader::GradientType SkShader::asAGradient(GradientInfo* info) const { |
172 return kNone_GradientType; | 176 return kNone_GradientType; |
173 } | 177 } |
174 | 178 |
175 GrEffectRef* SkShader::asNewEffect(GrContext*, const SkPaint&) const { | 179 GrEffectRef* SkShader::asNewEffect(GrContext*, const SkPaint&) const { |
176 return NULL; | 180 return NULL; |
177 } | 181 } |
(...skipping 14 matching lines...) Expand all Loading... |
192 this->getLocalMatrix().toString(str); | 196 this->getLocalMatrix().toString(str); |
193 } | 197 } |
194 } | 198 } |
195 #endif | 199 #endif |
196 | 200 |
197 ////////////////////////////////////////////////////////////////////////////// | 201 ////////////////////////////////////////////////////////////////////////////// |
198 | 202 |
199 #include "SkColorShader.h" | 203 #include "SkColorShader.h" |
200 #include "SkUtils.h" | 204 #include "SkUtils.h" |
201 | 205 |
202 SkColorShader::SkColorShader() { | 206 SkColorShader::SkColorShader() |
203 fFlags = 0; | 207 : fColor() |
204 fInheritColor = true; | 208 , fInheritColor(true) { |
205 } | 209 } |
206 | 210 |
207 SkColorShader::SkColorShader(SkColor c) { | 211 SkColorShader::SkColorShader(SkColor c) |
208 fFlags = 0; | 212 : fColor(c) |
209 fColor = c; | 213 , fInheritColor(false) { |
210 fInheritColor = false; | |
211 } | 214 } |
212 | 215 |
213 SkColorShader::~SkColorShader() {} | |
214 | |
215 bool SkColorShader::isOpaque() const { | 216 bool SkColorShader::isOpaque() const { |
216 if (fInheritColor) { | 217 if (fInheritColor) { |
217 return true; // using paint's alpha | 218 return true; // using paint's alpha |
218 } | 219 } |
219 return SkColorGetA(fColor) == 255; | 220 return SkColorGetA(fColor) == 255; |
220 } | 221 } |
221 | 222 |
222 SkColorShader::SkColorShader(SkReadBuffer& b) : INHERITED(b) { | 223 SkColorShader::SkColorShader(SkReadBuffer& b) : INHERITED(b) { |
223 fFlags = 0; // computed in setContext | |
224 | |
225 fInheritColor = b.readBool(); | 224 fInheritColor = b.readBool(); |
226 if (fInheritColor) { | 225 if (fInheritColor) { |
227 return; | 226 return; |
228 } | 227 } |
229 fColor = b.readColor(); | 228 fColor = b.readColor(); |
230 } | 229 } |
231 | 230 |
232 void SkColorShader::flatten(SkWriteBuffer& buffer) const { | 231 void SkColorShader::flatten(SkWriteBuffer& buffer) const { |
233 this->INHERITED::flatten(buffer); | 232 this->INHERITED::flatten(buffer); |
234 buffer.writeBool(fInheritColor); | 233 buffer.writeBool(fInheritColor); |
235 if (fInheritColor) { | 234 if (fInheritColor) { |
236 return; | 235 return; |
237 } | 236 } |
238 buffer.writeColor(fColor); | 237 buffer.writeColor(fColor); |
239 } | 238 } |
240 | 239 |
241 uint32_t SkColorShader::getFlags() { | 240 uint32_t SkColorShader::ColorShaderContext::getFlags() const { |
242 return fFlags; | 241 return fFlags; |
243 } | 242 } |
244 | 243 |
245 uint8_t SkColorShader::getSpan16Alpha() const { | 244 uint8_t SkColorShader::ColorShaderContext::getSpan16Alpha() const { |
246 return SkGetPackedA32(fPMColor); | 245 return SkGetPackedA32(fPMColor); |
247 } | 246 } |
248 | 247 |
249 bool SkColorShader::setContext(const SkBitmap& device, const SkPaint& paint, | 248 SkShader::Context* SkColorShader::createContext(const SkBitmap& device, const Sk
Paint& paint, |
250 const SkMatrix& matrix) { | 249 const SkMatrix& matrix, void* st
orage) const { |
251 if (!this->INHERITED::setContext(device, paint, matrix)) { | 250 if (!this->validContext(device, paint, matrix)) { |
252 return false; | 251 return NULL; |
253 } | 252 } |
254 | 253 |
| 254 return SkNEW_PLACEMENT_ARGS(storage, ColorShaderContext, (*this, device, pai
nt, matrix)); |
| 255 } |
| 256 |
| 257 SkColorShader::ColorShaderContext::ColorShaderContext(const SkColorShader& shade
r, |
| 258 const SkBitmap& device, |
| 259 const SkPaint& paint, |
| 260 const SkMatrix& matrix) |
| 261 : INHERITED(shader, device, paint, matrix) |
| 262 { |
255 unsigned a; | 263 unsigned a; |
256 | 264 |
257 if (fInheritColor) { | 265 SkColor color; |
258 fColor = paint.getColor(); | 266 if (shader.fInheritColor) { |
259 a = SkColorGetA(fColor); | 267 color = paint.getColor(); |
| 268 a = SkColorGetA(color); |
260 } else { | 269 } else { |
261 a = SkAlphaMul(SkColorGetA(fColor), SkAlpha255To256(paint.getAlpha())); | 270 color = shader.fColor; |
| 271 a = SkAlphaMul(SkColorGetA(color), SkAlpha255To256(paint.getAlpha())); |
262 } | 272 } |
263 | 273 |
264 unsigned r = SkColorGetR(fColor); | 274 unsigned r = SkColorGetR(color); |
265 unsigned g = SkColorGetG(fColor); | 275 unsigned g = SkColorGetG(color); |
266 unsigned b = SkColorGetB(fColor); | 276 unsigned b = SkColorGetB(color); |
267 | 277 |
268 // we want this before we apply any alpha | 278 // we want this before we apply any alpha |
269 fColor16 = SkPack888ToRGB16(r, g, b); | 279 fColor16 = SkPack888ToRGB16(r, g, b); |
270 | 280 |
271 if (a != 255) { | 281 if (a != 255) { |
272 r = SkMulDiv255Round(r, a); | 282 r = SkMulDiv255Round(r, a); |
273 g = SkMulDiv255Round(g, a); | 283 g = SkMulDiv255Round(g, a); |
274 b = SkMulDiv255Round(b, a); | 284 b = SkMulDiv255Round(b, a); |
275 } | 285 } |
276 fPMColor = SkPackARGB32(a, r, g, b); | 286 fPMColor = SkPackARGB32(a, r, g, b); |
277 | 287 |
278 fFlags = kConstInY32_Flag; | 288 fFlags = kConstInY32_Flag; |
279 if (255 == a) { | 289 if (255 == a) { |
280 fFlags |= kOpaqueAlpha_Flag; | 290 fFlags |= kOpaqueAlpha_Flag; |
281 if (paint.isDither() == false) { | 291 if (paint.isDither() == false) { |
282 fFlags |= kHasSpan16_Flag; | 292 fFlags |= kHasSpan16_Flag; |
283 } | 293 } |
284 } | 294 } |
285 | |
286 return true; | |
287 } | 295 } |
288 | 296 |
289 void SkColorShader::shadeSpan(int x, int y, SkPMColor span[], int count) { | 297 void SkColorShader::ColorShaderContext::shadeSpan(int x, int y, SkPMColor span[]
, int count) { |
290 sk_memset32(span, fPMColor, count); | 298 sk_memset32(span, fPMColor, count); |
291 } | 299 } |
292 | 300 |
293 void SkColorShader::shadeSpan16(int x, int y, uint16_t span[], int count) { | 301 void SkColorShader::ColorShaderContext::shadeSpan16(int x, int y, uint16_t span[
], int count) { |
294 sk_memset16(span, fColor16, count); | 302 sk_memset16(span, fColor16, count); |
295 } | 303 } |
296 | 304 |
297 void SkColorShader::shadeSpanAlpha(int x, int y, uint8_t alpha[], int count) { | 305 void SkColorShader::ColorShaderContext::shadeSpanAlpha(int x, int y, uint8_t alp
ha[], int count) { |
298 memset(alpha, SkGetPackedA32(fPMColor), count); | 306 memset(alpha, SkGetPackedA32(fPMColor), count); |
299 } | 307 } |
300 | 308 |
301 // if we had a asAColor method, that would be more efficient... | 309 // if we had a asAColor method, that would be more efficient... |
302 SkShader::BitmapType SkColorShader::asABitmap(SkBitmap* bitmap, SkMatrix* matrix
, | 310 SkShader::BitmapType SkColorShader::asABitmap(SkBitmap* bitmap, SkMatrix* matrix
, |
303 TileMode modes[]) const { | 311 TileMode modes[]) const { |
304 return kNone_BitmapType; | 312 return kNone_BitmapType; |
305 } | 313 } |
306 | 314 |
307 SkShader::GradientType SkColorShader::asAGradient(GradientInfo* info) const { | 315 SkShader::GradientType SkColorShader::asAGradient(GradientInfo* info) const { |
(...skipping 19 matching lines...) Expand all Loading... |
327 } | 335 } |
328 | 336 |
329 this->INHERITED::toString(str); | 337 this->INHERITED::toString(str); |
330 | 338 |
331 str->append(")"); | 339 str->append(")"); |
332 } | 340 } |
333 #endif | 341 #endif |
334 | 342 |
335 /////////////////////////////////////////////////////////////////////////////// | 343 /////////////////////////////////////////////////////////////////////////////// |
336 | 344 |
| 345 #ifndef SK_IGNORE_TO_STRING |
337 #include "SkEmptyShader.h" | 346 #include "SkEmptyShader.h" |
338 | 347 |
339 uint32_t SkEmptyShader::getFlags() { return 0; } | |
340 uint8_t SkEmptyShader::getSpan16Alpha() const { return 0; } | |
341 | |
342 bool SkEmptyShader::setContext(const SkBitmap&, const SkPaint&, | |
343 const SkMatrix&) { return false; } | |
344 | |
345 void SkEmptyShader::shadeSpan(int x, int y, SkPMColor span[], int count) { | |
346 SkDEBUGFAIL("should never get called, since setContext() returned false"); | |
347 } | |
348 | |
349 void SkEmptyShader::shadeSpan16(int x, int y, uint16_t span[], int count) { | |
350 SkDEBUGFAIL("should never get called, since setContext() returned false"); | |
351 } | |
352 | |
353 void SkEmptyShader::shadeSpanAlpha(int x, int y, uint8_t alpha[], int count) { | |
354 SkDEBUGFAIL("should never get called, since setContext() returned false"); | |
355 } | |
356 | |
357 #ifndef SK_IGNORE_TO_STRING | |
358 void SkEmptyShader::toString(SkString* str) const { | 348 void SkEmptyShader::toString(SkString* str) const { |
359 str->append("SkEmptyShader: ("); | 349 str->append("SkEmptyShader: ("); |
360 | 350 |
361 this->INHERITED::toString(str); | 351 this->INHERITED::toString(str); |
362 | 352 |
363 str->append(")"); | 353 str->append(")"); |
364 } | 354 } |
365 #endif | 355 #endif |
OLD | NEW |