| OLD | NEW |
| 1 | 1 |
| 2 /* | 2 /* |
| 3 * Copyright 2006 The Android Open Source Project | 3 * Copyright 2006 The Android Open Source Project |
| 4 * | 4 * |
| 5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
| 6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
| 7 */ | 7 */ |
| 8 | 8 |
| 9 | 9 |
| 10 #ifndef SkBitmapProcShader_DEFINED | 10 #ifndef SkBitmapProcShader_DEFINED |
| 11 #define SkBitmapProcShader_DEFINED | 11 #define SkBitmapProcShader_DEFINED |
| 12 | 12 |
| 13 #include "SkShader.h" | 13 #include "SkShader.h" |
| 14 #include "SkBitmapProcState.h" | 14 #include "SkBitmapProcState.h" |
| 15 #include "SkSmallAllocator.h" | 15 #include "SkSmallAllocator.h" |
| 16 | 16 |
| 17 class SkBitmapProcShader : public SkShader { | 17 class SkBitmapProcShader : public SkShader { |
| 18 public: | 18 public: |
| 19 SkBitmapProcShader(const SkBitmap& src, TileMode tx, TileMode ty); | 19 SkBitmapProcShader(const SkBitmap& src, TileMode tx, TileMode ty); |
| 20 | 20 |
| 21 // overrides from SkShader | 21 // overrides from SkShader |
| 22 virtual bool isOpaque() const SK_OVERRIDE; | 22 virtual bool isOpaque() const SK_OVERRIDE; |
| 23 virtual bool setContext(const SkBitmap&, const SkPaint&, const SkMatrix&) SK
_OVERRIDE; | |
| 24 virtual void endContext() SK_OVERRIDE; | |
| 25 virtual uint32_t getFlags() SK_OVERRIDE { return fFlags; } | |
| 26 virtual void shadeSpan(int x, int y, SkPMColor dstC[], int count) SK_OVERRID
E; | |
| 27 virtual ShadeProc asAShadeProc(void** ctx) SK_OVERRIDE; | |
| 28 virtual void shadeSpan16(int x, int y, uint16_t dstC[], int count) SK_OVERRI
DE; | |
| 29 virtual BitmapType asABitmap(SkBitmap*, SkMatrix*, TileMode*) const SK_OVERR
IDE; | 23 virtual BitmapType asABitmap(SkBitmap*, SkMatrix*, TileMode*) const SK_OVERR
IDE; |
| 30 | 24 |
| 25 virtual bool validContext(const SkBitmap& device, |
| 26 const SkPaint& paint, |
| 27 const SkMatrix& matrix, |
| 28 SkMatrix* totalInverse = NULL) const SK_OVERRIDE; |
| 29 virtual SkShader::Context* createContext(const SkBitmap&, const SkPaint&, |
| 30 const SkMatrix&, void* storage) con
st SK_OVERRIDE; |
| 31 virtual size_t contextSize() const SK_OVERRIDE; |
| 32 |
| 31 static bool CanDo(const SkBitmap&, TileMode tx, TileMode ty); | 33 static bool CanDo(const SkBitmap&, TileMode tx, TileMode ty); |
| 32 | 34 |
| 33 SK_TO_STRING_OVERRIDE() | 35 SK_TO_STRING_OVERRIDE() |
| 34 SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkBitmapProcShader) | 36 SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkBitmapProcShader) |
| 35 | 37 |
| 36 #if SK_SUPPORT_GPU | 38 #if SK_SUPPORT_GPU |
| 37 GrEffectRef* asNewEffect(GrContext*, const SkPaint&) const SK_OVERRIDE; | 39 GrEffectRef* asNewEffect(GrContext*, const SkPaint&) const SK_OVERRIDE; |
| 38 #endif | 40 #endif |
| 39 | 41 |
| 42 class BitmapProcShaderContext : public SkShader::Context { |
| 43 public: |
| 44 // The context takes ownership of the state. It will call its destructor |
| 45 // but will NOT free the memory. |
| 46 BitmapProcShaderContext(const SkBitmapProcShader& shader, |
| 47 const SkBitmap& device, |
| 48 const SkPaint& paint, |
| 49 const SkMatrix& matrix, |
| 50 SkBitmapProcState* state); |
| 51 virtual ~BitmapProcShaderContext(); |
| 52 |
| 53 virtual void shadeSpan(int x, int y, SkPMColor dstC[], int count) SK_OVE
RRIDE; |
| 54 virtual ShadeProc asAShadeProc(void** ctx) SK_OVERRIDE; |
| 55 virtual void shadeSpan16(int x, int y, uint16_t dstC[], int count) SK_OV
ERRIDE; |
| 56 |
| 57 virtual uint32_t getFlags() const SK_OVERRIDE { return fFlags; } |
| 58 |
| 59 private: |
| 60 SkBitmapProcState* fState; |
| 61 uint32_t fFlags; |
| 62 |
| 63 typedef SkShader::Context INHERITED; |
| 64 }; |
| 65 |
| 40 protected: | 66 protected: |
| 41 SkBitmapProcShader(SkReadBuffer& ); | 67 SkBitmapProcShader(SkReadBuffer& ); |
| 42 virtual void flatten(SkWriteBuffer&) const SK_OVERRIDE; | 68 virtual void flatten(SkWriteBuffer&) const SK_OVERRIDE; |
| 43 | 69 |
| 44 SkBitmap fRawBitmap; // experimental for RLE encoding | 70 SkBitmap fRawBitmap; // experimental for RLE encoding |
| 45 SkBitmapProcState fState; | 71 uint8_t fTileModeX, fTileModeY; |
| 46 uint32_t fFlags; | |
| 47 | 72 |
| 48 private: | 73 private: |
| 74 bool validInternal(const SkBitmap& device, const SkPaint& paint, |
| 75 const SkMatrix& matrix, SkMatrix* totalInverse, |
| 76 SkBitmapProcState* state) const; |
| 77 |
| 49 typedef SkShader INHERITED; | 78 typedef SkShader INHERITED; |
| 50 }; | 79 }; |
| 51 | 80 |
| 52 // Commonly used allocator. It currently is only used to allocate up to 2 object
s. The total | 81 // Commonly used allocator. It currently is only used to allocate up to 3 object
s. The total |
| 53 // bytes requested is calculated using one of our large shaders plus the size of
an Sk3DBlitter | 82 // bytes requested is calculated using one of our large shaders, its context siz
e plus the size of |
| 54 // in SkDraw.cpp | 83 // an Sk3DBlitter in SkDraw.cpp |
| 55 typedef SkSmallAllocator<2, sizeof(SkBitmapProcShader) + sizeof(void*) * 2> SkTB
litterAllocator; | 84 // Note that some contexts may contain other contexts (e.g. for compose shaders)
, but we've not |
| 85 // yet found a situation where the size below isn't big enough. |
| 86 typedef SkSmallAllocator<3, sizeof(SkBitmapProcShader) + |
| 87 sizeof(SkBitmapProcShader::BitmapProcShaderContext)
+ |
| 88 sizeof(SkBitmapProcState) + |
| 89 sizeof(void*) * 2> SkTBlitterAllocator; |
| 56 | 90 |
| 57 // If alloc is non-NULL, it will be used to allocate the returned SkShader, and
MUST outlive | 91 // If alloc is non-NULL, it will be used to allocate the returned SkShader, and
MUST outlive |
| 58 // the SkShader. | 92 // the SkShader. |
| 59 SkShader* CreateBitmapShader(const SkBitmap& src, SkShader::TileMode, SkShader::
TileMode, | 93 SkShader* CreateBitmapShader(const SkBitmap& src, SkShader::TileMode, SkShader::
TileMode, |
| 60 SkTBlitterAllocator* alloc); | 94 SkTBlitterAllocator* alloc); |
| 61 | 95 |
| 62 #endif | 96 #endif |
| OLD | NEW |