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Side by Side Diff: include/effects/SkPerlinNoiseShader.h

Issue 246403013: Revert of Revert of Extract most of the mutable state of SkShader into a separate Context object. (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 6 years, 8 months ago
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1 /* 1 /*
2 * Copyright 2013 Google Inc. 2 * Copyright 2013 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #ifndef SkPerlinNoiseShader_DEFINED 8 #ifndef SkPerlinNoiseShader_DEFINED
9 #define SkPerlinNoiseShader_DEFINED 9 #define SkPerlinNoiseShader_DEFINED
10 10
(...skipping 54 matching lines...) Expand 10 before | Expand all | Expand 10 after
65 * Create alias for CreateTurbulunce until all Skia users changed 65 * Create alias for CreateTurbulunce until all Skia users changed
66 * its code to use the new naming 66 * its code to use the new naming
67 */ 67 */
68 static SkShader* CreateTubulence(SkScalar baseFrequencyX, SkScalar baseFrequ encyY, 68 static SkShader* CreateTubulence(SkScalar baseFrequencyX, SkScalar baseFrequ encyY,
69 int numOctaves, SkScalar seed, 69 int numOctaves, SkScalar seed,
70 const SkISize* tileSize = NULL) { 70 const SkISize* tileSize = NULL) {
71 return CreateTurbulence(baseFrequencyX, baseFrequencyY, numOctaves, seed, ti leSize); 71 return CreateTurbulence(baseFrequencyX, baseFrequencyY, numOctaves, seed, ti leSize);
72 } 72 }
73 73
74 74
75 virtual bool setContext(const SkBitmap& device, const SkPaint& paint, 75 virtual SkShader::Context* createContext(
76 const SkMatrix& matrix); 76 const SkBitmap& device, const SkPaint& paint,
77 virtual void shadeSpan(int x, int y, SkPMColor[], int count) SK_OVERRIDE; 77 const SkMatrix& matrix, void* storage) const SK_OVERRIDE;
78 virtual void shadeSpan16(int x, int y, uint16_t[], int count) SK_OVERRIDE; 78 virtual size_t contextSize() const SK_OVERRIDE;
79
80 class PerlinNoiseShaderContext : public SkShader::Context {
81 public:
82 PerlinNoiseShaderContext(const SkPerlinNoiseShader& shader, const SkBitm ap& device,
83 const SkPaint& paint, const SkMatrix& matrix);
84 virtual ~PerlinNoiseShaderContext() {}
85
86 virtual void shadeSpan(int x, int y, SkPMColor[], int count) SK_OVERRIDE ;
87 virtual void shadeSpan16(int x, int y, uint16_t[], int count) SK_OVERRID E;
88
89 private:
90 SkPMColor shade(const SkPoint& point, StitchData& stitchData) const;
91 SkScalar calculateTurbulenceValueForPoint(
92 int channel, const PaintingData& paintingData,
93 StitchData& stitchData, const SkPoint& point) const;
94 SkScalar noise2D(int channel, const PaintingData& paintingData,
95 const StitchData& stitchData, const SkPoint& noiseVecto r) const;
96
97 SkMatrix fMatrix;
98
99 typedef SkShader::Context INHERITED;
100 };
79 101
80 virtual GrEffectRef* asNewEffect(GrContext* context, const SkPaint&) const S K_OVERRIDE; 102 virtual GrEffectRef* asNewEffect(GrContext* context, const SkPaint&) const S K_OVERRIDE;
81 103
82 SK_TO_STRING_OVERRIDE() 104 SK_TO_STRING_OVERRIDE()
83 SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkPerlinNoiseShader) 105 SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkPerlinNoiseShader)
84 106
85 protected: 107 protected:
86 SkPerlinNoiseShader(SkReadBuffer&); 108 SkPerlinNoiseShader(SkReadBuffer&);
87 virtual void flatten(SkWriteBuffer&) const SK_OVERRIDE; 109 virtual void flatten(SkWriteBuffer&) const SK_OVERRIDE;
88 110
89 private: 111 private:
90 SkPerlinNoiseShader(SkPerlinNoiseShader::Type type, SkScalar baseFrequencyX, 112 SkPerlinNoiseShader(SkPerlinNoiseShader::Type type, SkScalar baseFrequencyX,
91 SkScalar baseFrequencyY, int numOctaves, SkScalar seed, 113 SkScalar baseFrequencyY, int numOctaves, SkScalar seed,
92 const SkISize* tileSize); 114 const SkISize* tileSize);
93 virtual ~SkPerlinNoiseShader(); 115 virtual ~SkPerlinNoiseShader();
94 116
95 SkScalar noise2D(int channel, const PaintingData& paintingData,
96 const StitchData& stitchData, const SkPoint& noiseVector) c onst;
97
98 SkScalar calculateTurbulenceValueForPoint(int channel, const PaintingData& p aintingData,
99 StitchData& stitchData, const SkPo int& point) const;
100
101 SkPMColor shade(const SkPoint& point, StitchData& stitchData) const;
102
103 // TODO (scroggo): Once all SkShaders are created from a factory, and we hav e removed the 117 // TODO (scroggo): Once all SkShaders are created from a factory, and we hav e removed the
104 // constructor that creates SkPerlinNoiseShader from an SkReadBuffer, severa l fields can 118 // constructor that creates SkPerlinNoiseShader from an SkReadBuffer, severa l fields can
105 // be made constant. 119 // be made constant.
106 /*const*/ SkPerlinNoiseShader::Type fType; 120 /*const*/ SkPerlinNoiseShader::Type fType;
107 /*const*/ SkScalar fBaseFrequencyX; 121 /*const*/ SkScalar fBaseFrequencyX;
108 /*const*/ SkScalar fBaseFrequencyY; 122 /*const*/ SkScalar fBaseFrequencyY;
109 /*const*/ int fNumOctaves; 123 /*const*/ int fNumOctaves;
110 /*const*/ SkScalar fSeed; 124 /*const*/ SkScalar fSeed;
111 /*const*/ SkISize fTileSize; 125 /*const*/ SkISize fTileSize;
112 /*const*/ bool fStitchTiles; 126 /*const*/ bool fStitchTiles;
113 // TODO (scroggo): Once setContext creates a new object, place this on that object.
114 SkMatrix fMatrix;
115 127
116 PaintingData* fPaintingData; 128 PaintingData* fPaintingData;
117 129
118 typedef SkShader INHERITED; 130 typedef SkShader INHERITED;
119 }; 131 };
120 132
121 #endif 133 #endif
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