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| 1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "ui/views/mus/window_manager_connection.h" | 5 #include "ui/views/mus/window_manager_connection.h" |
| 6 | 6 |
| 7 #include "base/message_loop/message_loop.h" | 7 #include "base/message_loop/message_loop.h" |
| 8 #include "services/ui/public/cpp/window.h" | 8 #include "services/ui/public/cpp/window.h" |
| 9 #include "services/ui/public/cpp/window_private.h" | 9 #include "services/ui/public/cpp/window_private.h" |
| 10 #include "services/ui/public/cpp/window_tree_client.h" | 10 #include "services/ui/public/cpp/window_tree_client.h" |
| 11 #include "testing/gtest/include/gtest/gtest.h" | 11 #include "testing/gtest/include/gtest/gtest.h" |
| 12 #include "ui/views/mus/screen_mus.h" | 12 #include "ui/views/mus/screen_mus.h" |
| 13 #include "ui/views/mus/test_utils.h" | 13 #include "ui/views/mus/test_utils.h" |
| 14 #include "ui/views/test/scoped_views_test_helper.h" | 14 #include "ui/views/test/scoped_views_test_helper.h" |
| 15 | 15 |
| 16 namespace views { | 16 namespace views { |
| 17 namespace { | 17 namespace { |
| 18 | 18 |
| 19 class WindowManagerConnectionTest : public testing::Test { | 19 class WindowManagerConnectionTest : public testing::Test { |
| 20 public: | 20 public: |
| 21 WindowManagerConnectionTest() : message_loop_(base::MessageLoop::TYPE_UI) {} | 21 WindowManagerConnectionTest() : message_loop_(base::MessageLoop::TYPE_UI) {} |
| 22 ~WindowManagerConnectionTest() override {} | 22 ~WindowManagerConnectionTest() override {} |
| 23 | 23 |
| 24 WindowManagerConnection* connection() { | 24 WindowManagerConnection* connection() { |
| 25 return WindowManagerConnection::Get(); | 25 return WindowManagerConnection::Get(); |
| 26 } | 26 } |
| 27 | 27 |
| 28 ScreenMusDelegate* screen_mus_delegate() { return connection(); } | 28 ScreenMusDelegate* screen_mus_delegate() { return connection(); } |
| 29 | 29 |
| 30 ui::Window* GetWindowAtScreenPoint(const gfx::Point& point) { |
| 31 return test::WindowManagerConnectionTestApi(connection()) |
| 32 .GetUiWindowAtScreenPoint(point); |
| 33 } |
| 34 |
| 30 private: | 35 private: |
| 31 base::MessageLoop message_loop_; | 36 base::MessageLoop message_loop_; |
| 32 ScopedViewsTestHelper helper_; | 37 ScopedViewsTestHelper helper_; |
| 33 | 38 |
| 34 DISALLOW_COPY_AND_ASSIGN(WindowManagerConnectionTest); | 39 DISALLOW_COPY_AND_ASSIGN(WindowManagerConnectionTest); |
| 35 }; | 40 }; |
| 36 | 41 |
| 37 TEST_F(WindowManagerConnectionTest, GetWindowAtScreenPointRecurse) { | 42 TEST_F(WindowManagerConnectionTest, GetWindowAtScreenPointRecurse) { |
| 38 ui::Window* one = connection()->client()->NewTopLevelWindow(nullptr); | 43 ui::Window* one = connection()->client()->NewTopLevelWindow(nullptr); |
| 39 one->SetBounds(gfx::Rect(0, 0, 100, 100)); | 44 one->SetBounds(gfx::Rect(0, 0, 100, 100)); |
| 40 one->SetVisible(true); | 45 one->SetVisible(true); |
| 41 | 46 |
| 42 std::vector<display::Display> displays = | 47 std::vector<display::Display> displays = |
| 43 display::Screen::GetScreen()->GetAllDisplays(); | 48 display::Screen::GetScreen()->GetAllDisplays(); |
| 44 ASSERT_GE(displays.size(), 1u); | 49 ASSERT_GE(displays.size(), 1u); |
| 45 ui::WindowPrivate(one).LocalSetDisplay(displays[0].id()); | 50 ui::WindowPrivate(one).LocalSetDisplay(displays[0].id()); |
| 46 | 51 |
| 47 ui::Window* two = connection()->client()->NewWindow(); | 52 ui::Window* two = connection()->client()->NewWindow(); |
| 48 one->AddChild(two); | 53 one->AddChild(two); |
| 49 two->SetBounds(gfx::Rect(10, 10, 80, 80)); | 54 two->SetBounds(gfx::Rect(10, 10, 80, 80)); |
| 50 two->SetVisible(true); | 55 two->SetVisible(true); |
| 51 | 56 |
| 52 // Ensure that we recurse down to the second window. | 57 // Ensure that we recurse down to the second window. |
| 53 EXPECT_EQ(two, | 58 EXPECT_EQ(two, GetWindowAtScreenPoint(gfx::Point(50, 50))); |
| 54 screen_mus_delegate()->GetWindowAtScreenPoint(gfx::Point(50, 50))); | |
| 55 } | 59 } |
| 56 | 60 |
| 57 TEST_F(WindowManagerConnectionTest, GetWindowAtScreenPointRecurseButIgnore) { | 61 TEST_F(WindowManagerConnectionTest, GetWindowAtScreenPointRecurseButIgnore) { |
| 58 ui::Window* one = connection()->client()->NewTopLevelWindow(nullptr); | 62 ui::Window* one = connection()->client()->NewTopLevelWindow(nullptr); |
| 59 one->SetBounds(gfx::Rect(0, 0, 100, 100)); | 63 one->SetBounds(gfx::Rect(0, 0, 100, 100)); |
| 60 one->SetVisible(true); | 64 one->SetVisible(true); |
| 61 | 65 |
| 62 std::vector<display::Display> displays = | 66 std::vector<display::Display> displays = |
| 63 display::Screen::GetScreen()->GetAllDisplays(); | 67 display::Screen::GetScreen()->GetAllDisplays(); |
| 64 ASSERT_GE(displays.size(), 1u); | 68 ASSERT_GE(displays.size(), 1u); |
| 65 ui::WindowPrivate(one).LocalSetDisplay(displays[0].id()); | 69 ui::WindowPrivate(one).LocalSetDisplay(displays[0].id()); |
| 66 | 70 |
| 67 ui::Window* two = connection()->client()->NewWindow(); | 71 ui::Window* two = connection()->client()->NewWindow(); |
| 68 one->AddChild(two); | 72 one->AddChild(two); |
| 69 two->SetBounds(gfx::Rect(5, 5, 10, 10)); | 73 two->SetBounds(gfx::Rect(5, 5, 10, 10)); |
| 70 two->SetVisible(true); | 74 two->SetVisible(true); |
| 71 | 75 |
| 72 // We'll recurse down, but we'll use the parent anyway because the children | 76 // We'll recurse down, but we'll use the parent anyway because the children |
| 73 // don't match the bounds. | 77 // don't match the bounds. |
| 74 EXPECT_EQ(one, | 78 EXPECT_EQ(one, GetWindowAtScreenPoint(gfx::Point(50, 50))); |
| 75 screen_mus_delegate()->GetWindowAtScreenPoint(gfx::Point(50, 50))); | |
| 76 } | 79 } |
| 77 | 80 |
| 78 TEST_F(WindowManagerConnectionTest, GetWindowAtScreenPointDisplayOffset) { | 81 TEST_F(WindowManagerConnectionTest, GetWindowAtScreenPointDisplayOffset) { |
| 79 ui::Window* one = connection()->client()->NewTopLevelWindow(nullptr); | 82 ui::Window* one = connection()->client()->NewTopLevelWindow(nullptr); |
| 80 one->SetBounds(gfx::Rect(5, 5, 5, 5)); | 83 one->SetBounds(gfx::Rect(5, 5, 5, 5)); |
| 81 one->SetVisible(true); | 84 one->SetVisible(true); |
| 82 | 85 |
| 83 std::vector<display::Display> displays = | 86 std::vector<display::Display> displays = |
| 84 display::Screen::GetScreen()->GetAllDisplays(); | 87 display::Screen::GetScreen()->GetAllDisplays(); |
| 85 ASSERT_GE(displays.size(), 1u); | 88 ASSERT_GE(displays.size(), 1u); |
| 86 ui::WindowPrivate(one).LocalSetDisplay(displays[0].id()); | 89 ui::WindowPrivate(one).LocalSetDisplay(displays[0].id()); |
| 87 | 90 |
| 88 // Make the first display offset by 50. | 91 // Make the first display offset by 50. |
| 89 test::WindowManagerConnectionTestApi api(connection()); | 92 test::WindowManagerConnectionTestApi api(connection()); |
| 90 api.screen()->display_list()->FindDisplayById(displays[0].id())-> | 93 api.screen()->display_list()->FindDisplayById(displays[0].id())-> |
| 91 set_bounds(gfx::Rect(44, 44, 50, 50)); | 94 set_bounds(gfx::Rect(44, 44, 50, 50)); |
| 92 | 95 |
| 93 EXPECT_EQ(one, | 96 EXPECT_EQ(one, GetWindowAtScreenPoint(gfx::Point(50, 50))); |
| 94 screen_mus_delegate()->GetWindowAtScreenPoint(gfx::Point(50, 50))); | |
| 95 } | 97 } |
| 96 | 98 |
| 97 TEST_F(WindowManagerConnectionTest, IgnoresHiddenWindows) { | 99 TEST_F(WindowManagerConnectionTest, IgnoresHiddenWindows) { |
| 98 // Hide the one window. | 100 // Hide the one window. |
| 99 ui::Window* one = connection()->client()->NewTopLevelWindow(nullptr); | 101 ui::Window* one = connection()->client()->NewTopLevelWindow(nullptr); |
| 100 one->SetBounds(gfx::Rect(0, 0, 100, 100)); | 102 one->SetBounds(gfx::Rect(0, 0, 100, 100)); |
| 101 one->SetVisible(false); | 103 one->SetVisible(false); |
| 102 | 104 |
| 103 std::vector<display::Display> displays = | 105 std::vector<display::Display> displays = |
| 104 display::Screen::GetScreen()->GetAllDisplays(); | 106 display::Screen::GetScreen()->GetAllDisplays(); |
| 105 ASSERT_GE(displays.size(), 1u); | 107 ASSERT_GE(displays.size(), 1u); |
| 106 ui::WindowPrivate(one).LocalSetDisplay(displays[0].id()); | 108 ui::WindowPrivate(one).LocalSetDisplay(displays[0].id()); |
| 107 | 109 |
| 108 EXPECT_EQ(nullptr, | 110 EXPECT_EQ(nullptr, GetWindowAtScreenPoint(gfx::Point(50, 50))); |
| 109 screen_mus_delegate()->GetWindowAtScreenPoint(gfx::Point(50, 50))); | |
| 110 } | 111 } |
| 111 | 112 |
| 112 } // namespace | 113 } // namespace |
| 113 } // namespace views | 114 } // namespace views |
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