Index: ui/gl/init/gl_factory.h |
diff --git a/ui/gl/init/gl_factory.h b/ui/gl/init/gl_factory.h |
index be8b2441c46e65604ece9b0d7cd7affff69b62d8..029359e8c74014bbbb22504ab6948ca8334a48c0 100644 |
--- a/ui/gl/init/gl_factory.h |
+++ b/ui/gl/init/gl_factory.h |
@@ -70,6 +70,10 @@ GL_INIT_EXPORT scoped_refptr<GLSurface> CreateSurfacelessViewGLSurface( |
GL_INIT_EXPORT scoped_refptr<GLSurface> CreateOffscreenGLSurface( |
const gfx::Size& size); |
+// Creates a GL surface used for offscreen rendering without initializing it. |
+GL_INIT_EXPORT scoped_refptr<GLSurface> CreateUninitializedOffscreenGLSurface( |
+ const gfx::Size& size); |
piman
2016/11/16 00:44:02
So, it sounds like the only reason you want to not
klausw
2017/01/05 02:17:43
I briefly tried this but it caused a bunch of comp
|
+ |
} // namespace init |
} // namespace gl |