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Side by Side Diff: ui/gl/init/gl_factory.h

Issue 2461803002: Enable creation of offscreen contexts which own their backing surface. (Closed)
Patch Set: Drop unnecessary dependent patch Created 4 years, 1 month ago
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1 // Copyright 2016 The Chromium Authors. All rights reserved. 1 // Copyright 2016 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef UI_GL_INIT_GL_FACTORY_H_ 5 #ifndef UI_GL_INIT_GL_FACTORY_H_
6 #define UI_GL_INIT_GL_FACTORY_H_ 6 #define UI_GL_INIT_GL_FACTORY_H_
7 7
8 #include <vector> 8 #include <vector>
9 9
10 #include "base/memory/ref_counted.h" 10 #include "base/memory/ref_counted.h"
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63 // be presented as an overlay. If surfaceless mode is not supported or 63 // be presented as an overlay. If surfaceless mode is not supported or
64 // enabled it will return a null pointer. 64 // enabled it will return a null pointer.
65 GL_INIT_EXPORT scoped_refptr<GLSurface> CreateSurfacelessViewGLSurface( 65 GL_INIT_EXPORT scoped_refptr<GLSurface> CreateSurfacelessViewGLSurface(
66 gfx::AcceleratedWidget window); 66 gfx::AcceleratedWidget window);
67 #endif // defined(USE_OZONE) 67 #endif // defined(USE_OZONE)
68 68
69 // Creates a GL surface used for offscreen rendering. 69 // Creates a GL surface used for offscreen rendering.
70 GL_INIT_EXPORT scoped_refptr<GLSurface> CreateOffscreenGLSurface( 70 GL_INIT_EXPORT scoped_refptr<GLSurface> CreateOffscreenGLSurface(
71 const gfx::Size& size); 71 const gfx::Size& size);
72 72
73 // Creates a GL surface used for offscreen rendering without initializing it.
74 GL_INIT_EXPORT scoped_refptr<GLSurface> CreateUninitializedOffscreenGLSurface(
75 const gfx::Size& size);
piman 2016/11/16 00:44:02 So, it sounds like the only reason you want to not
klausw 2017/01/05 02:17:43 I briefly tried this but it caused a bunch of comp
76
73 } // namespace init 77 } // namespace init
74 } // namespace gl 78 } // namespace gl
75 79
76 #endif // UI_GL_INIT_GL_FACTORY_H_ 80 #endif // UI_GL_INIT_GL_FACTORY_H_
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