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Side by Side Diff: net/proxy/proxy_service.cc

Issue 24616002: Clean up a few unused globals. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: win Created 7 years, 2 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "net/proxy/proxy_service.h" 5 #include "net/proxy/proxy_service.h"
6 6
7 #include <algorithm> 7 #include <algorithm>
8 8
9 #include "base/bind.h" 9 #include "base/bind.h"
10 #include "base/bind_helpers.h" 10 #include "base/bind_helpers.h"
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45 #include "net/proxy/proxy_config_service_android.h" 45 #include "net/proxy/proxy_config_service_android.h"
46 #endif 46 #endif
47 47
48 using base::TimeDelta; 48 using base::TimeDelta;
49 using base::TimeTicks; 49 using base::TimeTicks;
50 50
51 namespace net { 51 namespace net {
52 52
53 namespace { 53 namespace {
54 54
55 const size_t kMaxNumNetLogEntries = 100;
56
57 // When the IP address changes we don't immediately re-run proxy auto-config. 55 // When the IP address changes we don't immediately re-run proxy auto-config.
58 // Instead, we wait for |kDelayAfterNetworkChangesMs| before 56 // Instead, we wait for |kDelayAfterNetworkChangesMs| before
59 // attempting to re-valuate proxy auto-config. 57 // attempting to re-valuate proxy auto-config.
60 // 58 //
61 // During this time window, any resolve requests sent to the ProxyService will 59 // During this time window, any resolve requests sent to the ProxyService will
62 // be queued. Once we have waited the required amount of them, the proxy 60 // be queued. Once we have waited the required amount of them, the proxy
63 // auto-config step will be run, and the queued requests resumed. 61 // auto-config step will be run, and the queued requests resumed.
64 // 62 //
65 // The reason we play this game is that our signal for detecting network 63 // The reason we play this game is that our signal for detecting network
66 // changes (NetworkChangeNotifier) may fire *before* the system's networking 64 // changes (NetworkChangeNotifier) may fire *before* the system's networking
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1567 OnCompletion(result_); 1565 OnCompletion(result_);
1568 } 1566 }
1569 } 1567 }
1570 1568
1571 void SyncProxyServiceHelper::OnCompletion(int rv) { 1569 void SyncProxyServiceHelper::OnCompletion(int rv) {
1572 result_ = rv; 1570 result_ = rv;
1573 event_.Signal(); 1571 event_.Signal();
1574 } 1572 }
1575 1573
1576 } // namespace net 1574 } // namespace net
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