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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef DOMMatrixReadOnly_h | 5 #ifndef DOMMatrixReadOnly_h |
6 #define DOMMatrixReadOnly_h | 6 #define DOMMatrixReadOnly_h |
7 | 7 |
8 #include "bindings/core/v8/ExceptionState.h" | 8 #include "bindings/core/v8/ExceptionState.h" |
9 #include "bindings/core/v8/ScriptWrappable.h" | 9 #include "bindings/core/v8/ScriptWrappable.h" |
10 #include "core/dom/DOMTypedArray.h" | 10 #include "core/dom/DOMTypedArray.h" |
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50 double m34() const { return m_matrix->m34(); } | 50 double m34() const { return m_matrix->m34(); } |
51 double m41() const { return m_matrix->m41(); } | 51 double m41() const { return m_matrix->m41(); } |
52 double m42() const { return m_matrix->m42(); } | 52 double m42() const { return m_matrix->m42(); } |
53 double m43() const { return m_matrix->m43(); } | 53 double m43() const { return m_matrix->m43(); } |
54 double m44() const { return m_matrix->m44(); } | 54 double m44() const { return m_matrix->m44(); } |
55 | 55 |
56 bool is2D() const; | 56 bool is2D() const; |
57 bool isIdentity() const; | 57 bool isIdentity() const; |
58 | 58 |
59 DOMMatrix* multiply(DOMMatrixInit&, ExceptionState&); | 59 DOMMatrix* multiply(DOMMatrixInit&, ExceptionState&); |
60 DOMMatrix* translate(double tx, double ty, double tz = 0); | 60 DOMMatrix* translate(double tx = 0, double ty = 0, double tz = 0); |
61 DOMMatrix* scale(double sx = 1); | 61 DOMMatrix* scale(double sx = 1); |
62 DOMMatrix* scale(double sx, | 62 DOMMatrix* scale(double sx, |
63 double sy, | 63 double sy, |
64 double sz = 1, | 64 double sz = 1, |
65 double ox = 0, | 65 double ox = 0, |
66 double oy = 0, | 66 double oy = 0, |
67 double oz = 0); | 67 double oz = 0); |
68 DOMMatrix* scale3d(double scale, double ox = 0, double oy = 0, double oz = 0); | 68 DOMMatrix* scale3d(double scale, double ox = 0, double oy = 0, double oz = 0); |
69 DOMMatrix* rotate(double rotX); | 69 DOMMatrix* rotate(double rotX); |
70 DOMMatrix* rotate(double rotX, double rotY); | 70 DOMMatrix* rotate(double rotX, double rotY); |
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116 // supports 16-byte alignment but Oilpan doesn't. So we use an std::unique_ptr | 116 // supports 16-byte alignment but Oilpan doesn't. So we use an std::unique_ptr |
117 // to allocate TransformationMatrix on PartitionAlloc. | 117 // to allocate TransformationMatrix on PartitionAlloc. |
118 // TODO(oilpan): Oilpan should support 16-byte aligned allocations. | 118 // TODO(oilpan): Oilpan should support 16-byte aligned allocations. |
119 std::unique_ptr<TransformationMatrix> m_matrix; | 119 std::unique_ptr<TransformationMatrix> m_matrix; |
120 bool m_is2D; | 120 bool m_is2D; |
121 }; | 121 }; |
122 | 122 |
123 } // namespace blink | 123 } // namespace blink |
124 | 124 |
125 #endif | 125 #endif |
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