Index: media/gpu/avda_codec_image.h |
diff --git a/media/gpu/avda_codec_image.h b/media/gpu/avda_codec_image.h |
index 95ec47cf1a84ad57bf20e5e4e37b73e52fcc62c5..2d7833779b61b8d383e28153279e6df32da12272 100644 |
--- a/media/gpu/avda_codec_image.h |
+++ b/media/gpu/avda_codec_image.h |
@@ -25,8 +25,7 @@ class VideoCodecBridge; |
// needed in order to draw them. |
class AVDACodecImage : public gpu::gles2::GLStreamTextureImage { |
public: |
- AVDACodecImage(int picture_buffer_id, |
- const scoped_refptr<AVDASharedState>& shared_state, |
+ AVDACodecImage(const scoped_refptr<AVDASharedState>& shared_state, |
VideoCodecBridge* codec, |
const base::WeakPtr<gpu::gles2::GLES2Decoder>& decoder); |
@@ -76,12 +75,11 @@ class AVDACodecImage : public gpu::gles2::GLStreamTextureImage { |
void set_texture(gpu::gles2::Texture* texture) { texture_ = texture; } |
// Decoded buffer index that has the image for us to display. |
- void set_media_codec_buffer_index(int buffer_index) { |
- codec_buffer_index_ = buffer_index; |
- } |
+ void SetBufferMetadata(int buffer_index, |
+ bool has_surface_texture, |
+ const gfx::Size size); |
- // Set the size of the current image. |
- void set_size(const gfx::Size& size) { size_ = size; } |
+ bool SetSharedState(const scoped_refptr<AVDASharedState>& shared_state); |
// Indicates if the codec buffer has been released to the back buffer. |
bool was_rendered_to_back_buffer() const { |
@@ -93,6 +91,10 @@ class AVDACodecImage : public gpu::gles2::GLStreamTextureImage { |
return codec_buffer_index_ == kRendered; |
} |
+ bool has_unrendered_frame() const { |
+ return codec_buffer_index_ >= kUpdateOnly; |
+ } |
+ |
protected: |
~AVDACodecImage() override; |
@@ -142,15 +144,13 @@ class AVDACodecImage : public gpu::gles2::GLStreamTextureImage { |
const base::WeakPtr<gpu::gles2::GLES2Decoder> decoder_; |
- // Indicates if we're rendering to a SurfaceTexture or not. |
- const bool has_surface_texture_; |
+ // Indicates if we're rendering to a SurfaceTexture or not. Set during the |
+ // call to SetBufferMetadata(). |
+ bool has_surface_texture_; |
// The texture that we're attached to. |
gpu::gles2::Texture* texture_; |
- // The picture buffer id attached to this image. |
- int picture_buffer_id_; |
- |
DISALLOW_COPY_AND_ASSIGN(AVDACodecImage); |
}; |