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Side by Side Diff: media/gpu/avda_shared_state.cc

Issue 2461073002: Use MediaCodec.setOutputSurface() for fullscreen transitions on M. (Closed)
Patch Set: Address comments. Created 4 years, 1 month ago
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1 // Copyright 2015 The Chromium Authors. All rights reserved. 1 // Copyright 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "media/gpu/avda_shared_state.h" 5 #include "media/gpu/avda_shared_state.h"
6 6
7 #include "base/metrics/histogram_macros.h" 7 #include "base/metrics/histogram_macros.h"
8 #include "base/time/time.h" 8 #include "base/time/time.h"
9 #include "media/gpu/avda_codec_image.h" 9 #include "media/gpu/avda_codec_image.h"
10 #include "ui/gl/android/surface_texture.h" 10 #include "ui/gl/android/surface_texture.h"
(...skipping 104 matching lines...) Expand 10 before | Expand all | Expand 10 after
115 << elapsed.InMillisecondsF() 115 << elapsed.InMillisecondsF()
116 << "ms, additionally waited: " << remaining.InMillisecondsF() 116 << "ms, additionally waited: " << remaining.InMillisecondsF()
117 << "ms, total: " << (elapsed + remaining).InMillisecondsF() 117 << "ms, total: " << (elapsed + remaining).InMillisecondsF()
118 << "ms"; 118 << "ms";
119 } 119 }
120 } 120 }
121 121
122 void AVDASharedState::SetSurfaceTexture( 122 void AVDASharedState::SetSurfaceTexture(
123 scoped_refptr<gl::SurfaceTexture> surface_texture, 123 scoped_refptr<gl::SurfaceTexture> surface_texture,
124 GLuint attached_service_id) { 124 GLuint attached_service_id) {
125 DCHECK(surface_texture);
126 DCHECK(attached_service_id);
125 surface_texture_ = surface_texture; 127 surface_texture_ = surface_texture;
126 surface_texture_service_id_ = attached_service_id; 128 surface_texture_service_id_ = attached_service_id;
127 context_ = gl::GLContext::GetCurrent(); 129 context_ = gl::GLContext::GetCurrent();
128 surface_ = gl::GLSurface::GetCurrent(); 130 surface_ = gl::GLSurface::GetCurrent();
129 DCHECK(context_); 131 DCHECK(context_);
130 DCHECK(surface_); 132 DCHECK(surface_);
131 on_frame_available_handler_ = 133 on_frame_available_handler_ =
132 new OnFrameAvailableHandler(this, surface_texture_.get()); 134 new OnFrameAvailableHandler(this, surface_texture_.get());
133 } 135 }
134 136
(...skipping 10 matching lines...) Expand all
145 surface_texture_->UpdateTexImage(); 147 surface_texture_->UpdateTexImage();
146 // Helpfully, this is already column major. 148 // Helpfully, this is already column major.
147 surface_texture_->GetTransformMatrix(gl_matrix_); 149 surface_texture_->GetTransformMatrix(gl_matrix_);
148 } 150 }
149 151
150 void AVDASharedState::GetTransformMatrix(float matrix[16]) const { 152 void AVDASharedState::GetTransformMatrix(float matrix[16]) const {
151 memcpy(matrix, gl_matrix_, sizeof(gl_matrix_)); 153 memcpy(matrix, gl_matrix_, sizeof(gl_matrix_));
152 } 154 }
153 155
154 } // namespace media 156 } // namespace media
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