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1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "media/gpu/avda_picture_buffer_manager.h" | 5 #include "media/gpu/avda_picture_buffer_manager.h" |
6 | 6 |
7 #include <EGL/egl.h> | 7 #include <EGL/egl.h> |
8 #include <EGL/eglext.h> | 8 #include <EGL/eglext.h> |
9 | 9 |
10 #include "base/android/build_info.h" | 10 #include "base/android/build_info.h" |
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147 surface_texture_ = CreateAttachedSurfaceTexture( | 147 surface_texture_ = CreateAttachedSurfaceTexture( |
148 state_provider_->GetGlDecoder(), &service_id); | 148 state_provider_->GetGlDecoder(), &service_id); |
149 if (surface_texture_) { | 149 if (surface_texture_) { |
150 on_frame_available_handler_ = new OnFrameAvailableHandler( | 150 on_frame_available_handler_ = new OnFrameAvailableHandler( |
151 shared_state_.get(), surface_texture_.get()); | 151 shared_state_.get(), surface_texture_.get()); |
152 } | 152 } |
153 shared_state_->SetSurfaceTexture(surface_texture_, service_id); | 153 shared_state_->SetSurfaceTexture(surface_texture_, service_id); |
154 return gl::ScopedJavaSurface(surface_texture_.get()); | 154 return gl::ScopedJavaSurface(surface_texture_.get()); |
155 } | 155 } |
156 | 156 |
157 gl::ScopedJavaSurface AVDAPictureBufferManager::SetSurface(int surface_id) { | |
158 // Acquire the SurfaceView surface if given a valid id. | |
159 if (surface_id != VideoDecodeAccelerator::Config::kNoSurfaceID) { | |
160 shared_state_->SetSurfaceTexture(nullptr, 0); | |
161 on_frame_available_handler_ = nullptr; | |
162 surface_texture_ = nullptr; | |
163 return gpu::GpuSurfaceLookup::GetInstance()->AcquireJavaSurface(surface_id); | |
164 } | |
165 | |
166 // Otherwise create a SurfaceTexture. | |
167 GLuint service_id = 0; | |
168 surface_texture_ = CreateAttachedSurfaceTexture( | |
169 state_provider_->GetGlDecoder(), &service_id); | |
170 if (surface_texture_) { | |
171 on_frame_available_handler_ = new OnFrameAvailableHandler( | |
liberato (no reviews please)
2016/11/01 20:57:16
it was probably using the old |service_id| in the
DaleCurtis
2016/11/03 19:32:36
Thanks for this! The latest patch set uses this me
| |
172 shared_state_.get(), surface_texture_.get()); | |
173 } | |
174 shared_state_->SetSurfaceTexture(surface_texture_, service_id); | |
175 return gl::ScopedJavaSurface(surface_texture_.get()); | |
176 } | |
177 | |
157 void AVDAPictureBufferManager::Destroy(const PictureBufferMap& buffers) { | 178 void AVDAPictureBufferManager::Destroy(const PictureBufferMap& buffers) { |
158 // Do nothing if Initialize() has not been called. | 179 // Do nothing if Initialize() has not been called. |
159 if (!shared_state_) | 180 if (!shared_state_) |
160 return; | 181 return; |
161 | 182 |
162 // If we have an OnFrameAvailable handler, tell it that we no longer want | 183 // If we have an OnFrameAvailable handler, tell it that we no longer want |
163 // callbacks. | 184 // callbacks. |
164 if (on_frame_available_handler_) | 185 if (on_frame_available_handler_) |
165 on_frame_available_handler_->ClearListener(); | 186 on_frame_available_handler_->ClearListener(); |
166 | 187 |
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393 shared_state_->CodecChanged(codec); | 414 shared_state_->CodecChanged(codec); |
394 } | 415 } |
395 | 416 |
396 bool AVDAPictureBufferManager::ArePicturesOverlayable() { | 417 bool AVDAPictureBufferManager::ArePicturesOverlayable() { |
397 // SurfaceView frames are always overlayable because that's the only way to | 418 // SurfaceView frames are always overlayable because that's the only way to |
398 // display them. | 419 // display them. |
399 return !surface_texture_; | 420 return !surface_texture_; |
400 } | 421 } |
401 | 422 |
402 } // namespace media | 423 } // namespace media |
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