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1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef MEDIA_GPU_AVDA_CODEC_IMAGE_H_ | 5 #ifndef MEDIA_GPU_AVDA_CODEC_IMAGE_H_ |
6 #define MEDIA_GPU_AVDA_CODEC_IMAGE_H_ | 6 #define MEDIA_GPU_AVDA_CODEC_IMAGE_H_ |
7 | 7 |
8 #include <stdint.h> | 8 #include <stdint.h> |
9 | 9 |
10 #include <memory> | 10 #include <memory> |
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136 int codec_buffer_index_; | 136 int codec_buffer_index_; |
137 | 137 |
138 // Our image size. | 138 // Our image size. |
139 gfx::Size size_; | 139 gfx::Size size_; |
140 | 140 |
141 // May be null. | 141 // May be null. |
142 MediaCodecBridge* media_codec_; | 142 MediaCodecBridge* media_codec_; |
143 | 143 |
144 const base::WeakPtr<gpu::gles2::GLES2Decoder> decoder_; | 144 const base::WeakPtr<gpu::gles2::GLES2Decoder> decoder_; |
145 | 145 |
146 // Indicates if we're rendering to a SurfaceTexture or not. | |
147 const bool has_surface_texture_; | |
148 | |
149 // The texture that we're attached to. | 146 // The texture that we're attached to. |
150 gpu::gles2::Texture* texture_; | 147 gpu::gles2::Texture* texture_; |
151 | 148 |
152 // The picture buffer id attached to this image. | 149 // The picture buffer id attached to this image. |
153 int picture_buffer_id_; | 150 int picture_buffer_id_; |
154 | 151 |
155 DISALLOW_COPY_AND_ASSIGN(AVDACodecImage); | 152 DISALLOW_COPY_AND_ASSIGN(AVDACodecImage); |
156 }; | 153 }; |
157 | 154 |
158 } // namespace media | 155 } // namespace media |
159 | 156 |
160 #endif // MEDIA_GPU_AVDA_CODEC_IMAGE_H_ | 157 #endif // MEDIA_GPU_AVDA_CODEC_IMAGE_H_ |
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