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Side by Side Diff: media/gpu/avda_shared_state.h

Issue 2461073002: Use MediaCodec.setOutputSurface() for fullscreen transitions on M. (Closed)
Patch Set: Simplify APIs. Created 4 years, 1 month ago
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1 // Copyright 2015 The Chromium Authors. All rights reserved. 1 // Copyright 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef MEDIA_GPU_AVDA_SHARED_STATE_H_ 5 #ifndef MEDIA_GPU_AVDA_SHARED_STATE_H_
6 #define MEDIA_GPU_AVDA_SHARED_STATE_H_ 6 #define MEDIA_GPU_AVDA_SHARED_STATE_H_
7 7
8 #include "base/synchronization/waitable_event.h" 8 #include "base/synchronization/waitable_event.h"
9 #include "gpu/command_buffer/service/gles2_cmd_decoder.h" 9 #include "gpu/command_buffer/service/gles2_cmd_decoder.h"
10 #include "media/base/android/media_codec_bridge.h" 10 #include "media/base/android/media_codec_bridge.h"
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38 38
39 void SetSurfaceTexture(scoped_refptr<gl::SurfaceTexture> surface_texture, 39 void SetSurfaceTexture(scoped_refptr<gl::SurfaceTexture> surface_texture,
40 GLuint attached_service_id); 40 GLuint attached_service_id);
41 41
42 // Context and surface that |surface_texture_| is bound to, if 42 // Context and surface that |surface_texture_| is bound to, if
43 // |surface_texture_| is not null. 43 // |surface_texture_| is not null.
44 gl::GLContext* context() const { return context_.get(); } 44 gl::GLContext* context() const { return context_.get(); }
45 45
46 gl::GLSurface* surface() const { return surface_.get(); } 46 gl::GLSurface* surface() const { return surface_.get(); }
47 47
48 // Iterates over all known codec images and updates the MediaCodec attached to
49 // each one.
50 void CodecChanged(MediaCodecBridge* codec);
51
52 // Methods for finding and updating the AVDACodecImage associated with a given
53 // picture buffer id. GetImageForPicture() will return null for unknown ids.
54 // Calling SetImageForPicture() with a nullptr will erase the entry.
55 void SetImageForPicture(int picture_buffer_id, AVDACodecImage* image);
56 AVDACodecImage* GetImageForPicture(int picture_buffer_id) const;
57
58 // Helper method for coordinating the interactions between 48 // Helper method for coordinating the interactions between
59 // MediaCodec::ReleaseOutputBuffer() and WaitForFrameAvailable() when 49 // MediaCodec::ReleaseOutputBuffer() and WaitForFrameAvailable() when
60 // rendering to a SurfaceTexture; this method should never be called when 50 // rendering to a SurfaceTexture; this method should never be called when
61 // rendering to a SurfaceView. 51 // rendering to a SurfaceView.
62 // 52 //
63 // The release of the codec buffer to the surface texture is asynchronous, by 53 // The release of the codec buffer to the surface texture is asynchronous, by
64 // using this helper we can attempt to let this process complete in a non 54 // using this helper we can attempt to let this process complete in a non
65 // blocking fashion before the SurfaceTexture is used. 55 // blocking fashion before the SurfaceTexture is used.
66 // 56 //
67 // Clients should call this method to release the codec buffer for rendering 57 // Clients should call this method to release the codec buffer for rendering
68 // and then call WaitForFrameAvailable() before using the SurfaceTexture. In 58 // and then call WaitForFrameAvailable() before using the SurfaceTexture. In
69 // the ideal case the SurfaceTexture has already been updated, otherwise the 59 // the ideal case the SurfaceTexture has already been updated, otherwise the
70 // method will wait for a pro-rated amount of time based on elapsed time up 60 // method will wait for a pro-rated amount of time based on elapsed time up
71 // to a short deadline. 61 // to a short deadline.
72 // 62 //
73 // Some devices do not reliably notify frame availability, so we use a very 63 // Some devices do not reliably notify frame availability, so we use a very
74 // short deadline of only a few milliseconds to avoid indefinite stalls. 64 // short deadline of only a few milliseconds to avoid indefinite stalls.
75 void RenderCodecBufferToSurfaceTexture(MediaCodecBridge* codec, 65 void RenderCodecBufferToSurfaceTexture(MediaCodecBridge* codec,
76 int codec_buffer_index); 66 int codec_buffer_index);
77 67
78 // Helper methods for interacting with |surface_texture_|. See 68 // Helper methods for interacting with |surface_texture_|. See
79 // gfx::SurfaceTexture for method details. 69 // gfx::SurfaceTexture for method details.
80 void UpdateTexImage(); 70 void UpdateTexImage();
81 // Returns a matrix that needs to be y flipped in order to match the 71 // Returns a matrix that needs to be y flipped in order to match the
82 // StreamTextureMatrix contract. See GLStreamTextureImage::YInvertMatrix(). 72 // StreamTextureMatrix contract. See GLStreamTextureImage::YInvertMatrix().
83 void GetTransformMatrix(float matrix[16]) const; 73 void GetTransformMatrix(float matrix[16]) const;
84 74
75 void clear_release_time() { release_time_ = base::TimeTicks(); }
76
85 protected: 77 protected:
86 virtual ~AVDASharedState(); 78 virtual ~AVDASharedState();
87 79
88 private: 80 private:
89 friend class base::RefCounted<AVDASharedState>; 81 friend class base::RefCounted<AVDASharedState>;
90 82
91 scoped_refptr<gl::SurfaceTexture> surface_texture_; 83 scoped_refptr<gl::SurfaceTexture> surface_texture_;
92 84
93 // Platform gl texture id for |surface_texture_|. 85 // Platform gl texture id for |surface_texture_|.
94 GLuint surface_texture_service_id_; 86 GLuint surface_texture_service_id_;
(...skipping 10 matching lines...) Expand all
105 std::map<int, AVDACodecImage*> codec_images_; 97 std::map<int, AVDACodecImage*> codec_images_;
106 98
107 // The time of the last call to RenderCodecBufferToSurfaceTexture(), null if 99 // The time of the last call to RenderCodecBufferToSurfaceTexture(), null if
108 // if there has been no last call or WaitForFrameAvailable() has been called 100 // if there has been no last call or WaitForFrameAvailable() has been called
109 // since the last call. 101 // since the last call.
110 base::TimeTicks release_time_; 102 base::TimeTicks release_time_;
111 103
112 // Texture matrix of the front buffer of the surface texture. 104 // Texture matrix of the front buffer of the surface texture.
113 float gl_matrix_[16]; 105 float gl_matrix_[16];
114 106
107 class OnFrameAvailableHandler;
108 scoped_refptr<OnFrameAvailableHandler> on_frame_available_handler_;
109
115 DISALLOW_COPY_AND_ASSIGN(AVDASharedState); 110 DISALLOW_COPY_AND_ASSIGN(AVDASharedState);
116 }; 111 };
117 112
118 } // namespace media 113 } // namespace media
119 114
120 #endif // MEDIA_GPU_AVDA_SHARED_STATE_H_ 115 #endif // MEDIA_GPU_AVDA_SHARED_STATE_H_
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