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Side by Side Diff: media/gpu/avda_codec_image.h

Issue 2461073002: Use MediaCodec.setOutputSurface() for fullscreen transitions on M. (Closed)
Patch Set: Simplify APIs. Created 4 years, 1 month ago
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1 // Copyright 2015 The Chromium Authors. All rights reserved. 1 // Copyright 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef MEDIA_GPU_AVDA_CODEC_IMAGE_H_ 5 #ifndef MEDIA_GPU_AVDA_CODEC_IMAGE_H_
6 #define MEDIA_GPU_AVDA_CODEC_IMAGE_H_ 6 #define MEDIA_GPU_AVDA_CODEC_IMAGE_H_
7 7
8 #include <stdint.h> 8 #include <stdint.h>
9 9
10 #include <memory> 10 #include <memory>
11 11
12 #include "base/macros.h" 12 #include "base/macros.h"
13 #include "gpu/command_buffer/service/gl_stream_texture_image.h" 13 #include "gpu/command_buffer/service/gl_stream_texture_image.h"
14 #include "media/gpu/avda_shared_state.h" 14 #include "media/gpu/avda_shared_state.h"
15 15
16 namespace ui { 16 namespace ui {
17 class ScopedMakeCurrent; 17 class ScopedMakeCurrent;
18 } 18 }
19 19
20 namespace media { 20 namespace media {
21 21
22 class VideoCodecBridge; 22 class VideoCodecBridge;
23 23
24 // GLImage that renders MediaCodec buffers to a SurfaceTexture or SurfaceView as 24 // GLImage that renders MediaCodec buffers to a SurfaceTexture or SurfaceView as
25 // needed in order to draw them. 25 // needed in order to draw them.
26 class AVDACodecImage : public gpu::gles2::GLStreamTextureImage { 26 class AVDACodecImage : public gpu::gles2::GLStreamTextureImage {
27 public: 27 public:
28 AVDACodecImage(int picture_buffer_id, 28 AVDACodecImage(const scoped_refptr<AVDASharedState>& shared_state,
29 const scoped_refptr<AVDASharedState>& shared_state,
30 VideoCodecBridge* codec, 29 VideoCodecBridge* codec,
31 const base::WeakPtr<gpu::gles2::GLES2Decoder>& decoder); 30 const base::WeakPtr<gpu::gles2::GLES2Decoder>& decoder);
32 31
33 // gl::GLImage implementation 32 // gl::GLImage implementation
34 gfx::Size GetSize() override; 33 gfx::Size GetSize() override;
35 unsigned GetInternalFormat() override; 34 unsigned GetInternalFormat() override;
36 bool BindTexImage(unsigned target) override; 35 bool BindTexImage(unsigned target) override;
37 void ReleaseTexImage(unsigned target) override; 36 void ReleaseTexImage(unsigned target) override;
38 bool CopyTexImage(unsigned target) override; 37 bool CopyTexImage(unsigned target) override;
39 bool CopyTexSubImage(unsigned target, 38 bool CopyTexSubImage(unsigned target,
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69 // |codec_buffer_index_| and updates the surface if specified by the given 68 // |codec_buffer_index_| and updates the surface if specified by the given
70 // |update_mode|. See UpdateMode documentation for details. 69 // |update_mode|. See UpdateMode documentation for details.
71 void UpdateSurface(UpdateMode update_mode); 70 void UpdateSurface(UpdateMode update_mode);
72 71
73 // Updates the MediaCodec for this image; clears |codec_buffer_index_|. 72 // Updates the MediaCodec for this image; clears |codec_buffer_index_|.
74 void CodecChanged(MediaCodecBridge* codec); 73 void CodecChanged(MediaCodecBridge* codec);
75 74
76 void set_texture(gpu::gles2::Texture* texture) { texture_ = texture; } 75 void set_texture(gpu::gles2::Texture* texture) { texture_ = texture; }
77 76
78 // Decoded buffer index that has the image for us to display. 77 // Decoded buffer index that has the image for us to display.
79 void set_media_codec_buffer_index(int buffer_index) { 78 void SetBufferMetadata(int buffer_index,
80 codec_buffer_index_ = buffer_index; 79 bool has_surface_texture,
81 } 80 const gfx::Size size);
82 81
83 // Set the size of the current image. 82 bool SetSharedState(const scoped_refptr<AVDASharedState>& shared_state);
84 void set_size(const gfx::Size& size) { size_ = size; }
85 83
86 // Indicates if the codec buffer has been released to the back buffer. 84 // Indicates if the codec buffer has been released to the back buffer.
87 bool was_rendered_to_back_buffer() const { 85 bool was_rendered_to_back_buffer() const {
88 return codec_buffer_index_ == kUpdateOnly; 86 return codec_buffer_index_ == kUpdateOnly;
89 } 87 }
90 88
91 // Indicates if the codec buffer has been released to the front buffer. 89 // Indicates if the codec buffer has been released to the front buffer.
92 bool was_rendered_to_front_buffer() const { 90 bool was_rendered_to_front_buffer() const {
93 return codec_buffer_index_ == kRendered; 91 return codec_buffer_index_ == kRendered;
94 } 92 }
95 93
94 bool has_unrendered_frame() const {
95 return codec_buffer_index_ >= kUpdateOnly;
96 }
97
96 protected: 98 protected:
97 ~AVDACodecImage() override; 99 ~AVDACodecImage() override;
98 100
99 private: 101 private:
100 // Make sure that the surface texture's front buffer is current. This will 102 // Make sure that the surface texture's front buffer is current. This will
101 // save / restore the current context. It will optionally restore the texture 103 // save / restore the current context. It will optionally restore the texture
102 // bindings in the surface texture's context, based on |mode|. This is 104 // bindings in the surface texture's context, based on |mode|. This is
103 // intended as a hint if we don't need to change contexts. If we do need to 105 // intended as a hint if we don't need to change contexts. If we do need to
104 // change contexts, then we'll always preserve the texture bindings in the 106 // change contexts, then we'll always preserve the texture bindings in the
105 // both contexts. In other words, the caller is telling us whether it's 107 // both contexts. In other words, the caller is telling us whether it's
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135 int codec_buffer_index_; 137 int codec_buffer_index_;
136 138
137 // Our image size. 139 // Our image size.
138 gfx::Size size_; 140 gfx::Size size_;
139 141
140 // May be null. 142 // May be null.
141 MediaCodecBridge* media_codec_; 143 MediaCodecBridge* media_codec_;
142 144
143 const base::WeakPtr<gpu::gles2::GLES2Decoder> decoder_; 145 const base::WeakPtr<gpu::gles2::GLES2Decoder> decoder_;
144 146
145 // Indicates if we're rendering to a SurfaceTexture or not. 147 // Indicates if we're rendering to a SurfaceTexture or not. Set during the
146 const bool has_surface_texture_; 148 // call to SetBufferMetadata().
149 bool has_surface_texture_;
147 150
148 // The texture that we're attached to. 151 // The texture that we're attached to.
149 gpu::gles2::Texture* texture_; 152 gpu::gles2::Texture* texture_;
150 153
151 // The picture buffer id attached to this image.
152 int picture_buffer_id_;
153
154 DISALLOW_COPY_AND_ASSIGN(AVDACodecImage); 154 DISALLOW_COPY_AND_ASSIGN(AVDACodecImage);
155 }; 155 };
156 156
157 } // namespace media 157 } // namespace media
158 158
159 #endif // MEDIA_GPU_AVDA_CODEC_IMAGE_H_ 159 #endif // MEDIA_GPU_AVDA_CODEC_IMAGE_H_
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