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1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef MEDIA_GPU_AVDA_CODEC_IMAGE_H_ | 5 #ifndef MEDIA_GPU_AVDA_CODEC_IMAGE_H_ |
6 #define MEDIA_GPU_AVDA_CODEC_IMAGE_H_ | 6 #define MEDIA_GPU_AVDA_CODEC_IMAGE_H_ |
7 | 7 |
8 #include <stdint.h> | 8 #include <stdint.h> |
9 | 9 |
10 #include <memory> | 10 #include <memory> |
11 | 11 |
12 #include "base/macros.h" | 12 #include "base/macros.h" |
13 #include "gpu/command_buffer/service/gl_stream_texture_image.h" | 13 #include "gpu/command_buffer/service/gl_stream_texture_image.h" |
14 #include "media/gpu/avda_shared_state.h" | 14 #include "media/gpu/avda_shared_state.h" |
15 | 15 |
16 namespace ui { | 16 namespace ui { |
17 class ScopedMakeCurrent; | 17 class ScopedMakeCurrent; |
18 } | 18 } |
19 | 19 |
20 namespace media { | 20 namespace media { |
21 | 21 |
22 class VideoCodecBridge; | 22 class VideoCodecBridge; |
23 | 23 |
24 // GLImage that renders MediaCodec buffers to a SurfaceTexture or SurfaceView as | 24 // GLImage that renders MediaCodec buffers to a SurfaceTexture or SurfaceView as |
25 // needed in order to draw them. | 25 // needed in order to draw them. |
26 class AVDACodecImage : public gpu::gles2::GLStreamTextureImage { | 26 class AVDACodecImage : public gpu::gles2::GLStreamTextureImage { |
27 public: | 27 public: |
28 AVDACodecImage(int picture_buffer_id, | 28 AVDACodecImage(const scoped_refptr<AVDASharedState>& shared_state, |
29 const scoped_refptr<AVDASharedState>& shared_state, | |
30 VideoCodecBridge* codec, | 29 VideoCodecBridge* codec, |
31 const base::WeakPtr<gpu::gles2::GLES2Decoder>& decoder); | 30 const base::WeakPtr<gpu::gles2::GLES2Decoder>& decoder); |
32 | 31 |
33 // gl::GLImage implementation | 32 // gl::GLImage implementation |
34 gfx::Size GetSize() override; | 33 gfx::Size GetSize() override; |
35 unsigned GetInternalFormat() override; | 34 unsigned GetInternalFormat() override; |
36 bool BindTexImage(unsigned target) override; | 35 bool BindTexImage(unsigned target) override; |
37 void ReleaseTexImage(unsigned target) override; | 36 void ReleaseTexImage(unsigned target) override; |
38 bool CopyTexImage(unsigned target) override; | 37 bool CopyTexImage(unsigned target) override; |
39 bool CopyTexSubImage(unsigned target, | 38 bool CopyTexSubImage(unsigned target, |
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69 // |codec_buffer_index_| and updates the surface if specified by the given | 68 // |codec_buffer_index_| and updates the surface if specified by the given |
70 // |update_mode|. See UpdateMode documentation for details. | 69 // |update_mode|. See UpdateMode documentation for details. |
71 void UpdateSurface(UpdateMode update_mode); | 70 void UpdateSurface(UpdateMode update_mode); |
72 | 71 |
73 // Updates the MediaCodec for this image; clears |codec_buffer_index_|. | 72 // Updates the MediaCodec for this image; clears |codec_buffer_index_|. |
74 void CodecChanged(MediaCodecBridge* codec); | 73 void CodecChanged(MediaCodecBridge* codec); |
75 | 74 |
76 void set_texture(gpu::gles2::Texture* texture) { texture_ = texture; } | 75 void set_texture(gpu::gles2::Texture* texture) { texture_ = texture; } |
77 | 76 |
78 // Decoded buffer index that has the image for us to display. | 77 // Decoded buffer index that has the image for us to display. |
79 void set_media_codec_buffer_index(int buffer_index) { | 78 void SetBufferMetadata(int buffer_index, |
80 codec_buffer_index_ = buffer_index; | 79 bool has_surface_texture, |
81 } | 80 const gfx::Size size); |
82 | 81 |
83 // Set the size of the current image. | 82 bool SetSharedState(const scoped_refptr<AVDASharedState>& shared_state); |
84 void set_size(const gfx::Size& size) { size_ = size; } | |
85 | 83 |
86 // Indicates if the codec buffer has been released to the back buffer. | 84 // Indicates if the codec buffer has been released to the back buffer. |
87 bool was_rendered_to_back_buffer() const { | 85 bool was_rendered_to_back_buffer() const { |
88 return codec_buffer_index_ == kUpdateOnly; | 86 return codec_buffer_index_ == kUpdateOnly; |
89 } | 87 } |
90 | 88 |
91 // Indicates if the codec buffer has been released to the front buffer. | 89 // Indicates if the codec buffer has been released to the front buffer. |
92 bool was_rendered_to_front_buffer() const { | 90 bool was_rendered_to_front_buffer() const { |
93 return codec_buffer_index_ == kRendered; | 91 return codec_buffer_index_ == kRendered; |
94 } | 92 } |
95 | 93 |
| 94 bool has_unrendered_frame() const { |
| 95 return codec_buffer_index_ >= kUpdateOnly; |
| 96 } |
| 97 |
96 protected: | 98 protected: |
97 ~AVDACodecImage() override; | 99 ~AVDACodecImage() override; |
98 | 100 |
99 private: | 101 private: |
100 // Make sure that the surface texture's front buffer is current. This will | 102 // Make sure that the surface texture's front buffer is current. This will |
101 // save / restore the current context. It will optionally restore the texture | 103 // save / restore the current context. It will optionally restore the texture |
102 // bindings in the surface texture's context, based on |mode|. This is | 104 // bindings in the surface texture's context, based on |mode|. This is |
103 // intended as a hint if we don't need to change contexts. If we do need to | 105 // intended as a hint if we don't need to change contexts. If we do need to |
104 // change contexts, then we'll always preserve the texture bindings in the | 106 // change contexts, then we'll always preserve the texture bindings in the |
105 // both contexts. In other words, the caller is telling us whether it's | 107 // both contexts. In other words, the caller is telling us whether it's |
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135 int codec_buffer_index_; | 137 int codec_buffer_index_; |
136 | 138 |
137 // Our image size. | 139 // Our image size. |
138 gfx::Size size_; | 140 gfx::Size size_; |
139 | 141 |
140 // May be null. | 142 // May be null. |
141 MediaCodecBridge* media_codec_; | 143 MediaCodecBridge* media_codec_; |
142 | 144 |
143 const base::WeakPtr<gpu::gles2::GLES2Decoder> decoder_; | 145 const base::WeakPtr<gpu::gles2::GLES2Decoder> decoder_; |
144 | 146 |
145 // Indicates if we're rendering to a SurfaceTexture or not. | 147 // Indicates if we're rendering to a SurfaceTexture or not. Set during the |
146 const bool has_surface_texture_; | 148 // call to SetBufferMetadata(). |
| 149 bool has_surface_texture_; |
147 | 150 |
148 // The texture that we're attached to. | 151 // The texture that we're attached to. |
149 gpu::gles2::Texture* texture_; | 152 gpu::gles2::Texture* texture_; |
150 | 153 |
151 // The picture buffer id attached to this image. | |
152 int picture_buffer_id_; | |
153 | |
154 DISALLOW_COPY_AND_ASSIGN(AVDACodecImage); | 154 DISALLOW_COPY_AND_ASSIGN(AVDACodecImage); |
155 }; | 155 }; |
156 | 156 |
157 } // namespace media | 157 } // namespace media |
158 | 158 |
159 #endif // MEDIA_GPU_AVDA_CODEC_IMAGE_H_ | 159 #endif // MEDIA_GPU_AVDA_CODEC_IMAGE_H_ |
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