Index: gpu/command_buffer/service/gles2_cmd_decoder_passthrough_handlers_autogen.cc |
diff --git a/gpu/command_buffer/service/gles2_cmd_decoder_passthrough_handlers_autogen.cc b/gpu/command_buffer/service/gles2_cmd_decoder_passthrough_handlers_autogen.cc |
index 919963bb08a0c4eafe6b5bc5473349d00086f316..6f3935fa187b1465cba240030dd98a714faa14a9 100644 |
--- a/gpu/command_buffer/service/gles2_cmd_decoder_passthrough_handlers_autogen.cc |
+++ b/gpu/command_buffer/service/gles2_cmd_decoder_passthrough_handlers_autogen.cc |
@@ -3744,7 +3744,7 @@ error::Error GLES2DecoderPassthroughImpl::HandleProduceTextureCHROMIUMImmediate( |
const volatile gles2::cmds::ProduceTextureCHROMIUMImmediate*>(cmd_data); |
GLenum target = static_cast<GLenum>(c.target); |
uint32_t data_size; |
- if (!GLES2Util::ComputeDataSize(1, sizeof(GLbyte), 64, &data_size)) { |
+ if (!GLES2Util::ComputeDataSize(1, sizeof(GLbyte), 16, &data_size)) { |
return error::kOutOfBounds; |
} |
if (data_size > immediate_data_size) { |
@@ -3770,7 +3770,7 @@ GLES2DecoderPassthroughImpl::HandleProduceTextureDirectCHROMIUMImmediate( |
GLuint texture = c.texture; |
GLenum target = static_cast<GLenum>(c.target); |
uint32_t data_size; |
- if (!GLES2Util::ComputeDataSize(1, sizeof(GLbyte), 64, &data_size)) { |
+ if (!GLES2Util::ComputeDataSize(1, sizeof(GLbyte), 16, &data_size)) { |
return error::kOutOfBounds; |
} |
if (data_size > immediate_data_size) { |
@@ -3792,7 +3792,7 @@ error::Error GLES2DecoderPassthroughImpl::HandleConsumeTextureCHROMIUMImmediate( |
const volatile gles2::cmds::ConsumeTextureCHROMIUMImmediate*>(cmd_data); |
GLenum target = static_cast<GLenum>(c.target); |
uint32_t data_size; |
- if (!GLES2Util::ComputeDataSize(1, sizeof(GLbyte), 64, &data_size)) { |
+ if (!GLES2Util::ComputeDataSize(1, sizeof(GLbyte), 16, &data_size)) { |
return error::kOutOfBounds; |
} |
if (data_size > immediate_data_size) { |
@@ -3817,7 +3817,7 @@ GLES2DecoderPassthroughImpl::HandleCreateAndConsumeTextureINTERNALImmediate( |
GLenum target = static_cast<GLenum>(c.target); |
GLuint texture = static_cast<GLuint>(c.texture); |
uint32_t data_size; |
- if (!GLES2Util::ComputeDataSize(1, sizeof(GLbyte), 64, &data_size)) { |
+ if (!GLES2Util::ComputeDataSize(1, sizeof(GLbyte), 16, &data_size)) { |
return error::kOutOfBounds; |
} |
if (data_size > immediate_data_size) { |