| Index: include/core/SkColorShader.h
|
| diff --git a/include/core/SkColorShader.h b/include/core/SkColorShader.h
|
| index 56e5add4a31a446667ed5c121f92432de9f80657..0cad28a7cf8b87c47e74e6214326ae284d39ad90 100644
|
| --- a/include/core/SkColorShader.h
|
| +++ b/include/core/SkColorShader.h
|
| @@ -22,13 +22,13 @@ public:
|
| /** Create a ColorShader that will inherit its color from the Paint
|
| at draw time.
|
| */
|
| - SkColorShader();
|
| + SkColorShader(const SkMatrix* localMatrix = NULL);
|
|
|
| /** Create a ColorShader that ignores the color in the paint, and uses the
|
| specified color. Note: like all shaders, at draw time the paint's alpha
|
| will be respected, and is applied to the specified color.
|
| */
|
| - SkColorShader(SkColor c);
|
| + SkColorShader(SkColor c, const SkMatrix* localMatrix = NULL);
|
|
|
| virtual bool isOpaque() const SK_OVERRIDE;
|
|
|
|
|