Index: include/core/SkColorShader.h |
diff --git a/include/core/SkColorShader.h b/include/core/SkColorShader.h |
index 56e5add4a31a446667ed5c121f92432de9f80657..0cad28a7cf8b87c47e74e6214326ae284d39ad90 100644 |
--- a/include/core/SkColorShader.h |
+++ b/include/core/SkColorShader.h |
@@ -22,13 +22,13 @@ public: |
/** Create a ColorShader that will inherit its color from the Paint |
at draw time. |
*/ |
- SkColorShader(); |
+ SkColorShader(const SkMatrix* localMatrix = NULL); |
scroggo
2014/04/23 19:01:28
FYI: I think Brian is removing this constructor.
|
/** Create a ColorShader that ignores the color in the paint, and uses the |
specified color. Note: like all shaders, at draw time the paint's alpha |
will be respected, and is applied to the specified color. |
*/ |
- SkColorShader(SkColor c); |
+ SkColorShader(SkColor c, const SkMatrix* localMatrix = NULL); |
virtual bool isOpaque() const SK_OVERRIDE; |