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1 /* | 1 /* |
2 * Copyright 2006 The Android Open Source Project | 2 * Copyright 2006 The Android Open Source Project |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "SkBitmapProcShader.h" | 8 #include "SkBitmapProcShader.h" |
9 #include "SkReadBuffer.h" | 9 #include "SkReadBuffer.h" |
10 #include "SkMallocPixelRef.h" | 10 #include "SkMallocPixelRef.h" |
11 #include "SkPaint.h" | 11 #include "SkPaint.h" |
12 #include "SkPicture.h" | 12 #include "SkPicture.h" |
13 #include "SkPictureShader.h" | 13 #include "SkPictureShader.h" |
14 #include "SkScalar.h" | 14 #include "SkScalar.h" |
15 #include "SkShader.h" | 15 #include "SkShader.h" |
16 #include "SkWriteBuffer.h" | 16 #include "SkWriteBuffer.h" |
17 | 17 |
18 SkShader::SkShader() { | 18 SkShader::SkShader(const SkMatrix* localMatrix) { |
19 fLocalMatrix.reset(); | 19 if (localMatrix) { |
20 fLocalMatrix = *localMatrix; | |
21 } else { | |
22 fLocalMatrix.reset(); | |
23 } | |
20 } | 24 } |
21 | 25 |
22 SkShader::SkShader(SkReadBuffer& buffer) | 26 SkShader::SkShader(SkReadBuffer& buffer) |
23 : INHERITED(buffer) { | 27 : INHERITED(buffer) { |
24 if (buffer.readBool()) { | 28 if (buffer.readBool()) { |
25 buffer.readMatrix(&fLocalMatrix); | 29 buffer.readMatrix(&fLocalMatrix); |
26 } else { | 30 } else { |
27 fLocalMatrix.reset(); | 31 fLocalMatrix.reset(); |
28 } | 32 } |
29 } | 33 } |
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173 } | 177 } |
174 | 178 |
175 SkShader::GradientType SkShader::asAGradient(GradientInfo* info) const { | 179 SkShader::GradientType SkShader::asAGradient(GradientInfo* info) const { |
176 return kNone_GradientType; | 180 return kNone_GradientType; |
177 } | 181 } |
178 | 182 |
179 GrEffectRef* SkShader::asNewEffect(GrContext*, const SkPaint&) const { | 183 GrEffectRef* SkShader::asNewEffect(GrContext*, const SkPaint&) const { |
180 return NULL; | 184 return NULL; |
181 } | 185 } |
182 | 186 |
183 SkShader* SkShader::CreateBitmapShader(const SkBitmap& src, | 187 SkShader* SkShader::CreateBitmapShader(const SkBitmap& src, TileMode tmx, TileMo de tmy, |
184 TileMode tmx, TileMode tmy) { | 188 const SkMatrix* localMatrix) { |
185 return ::CreateBitmapShader(src, tmx, tmy, NULL); | 189 return ::CreateBitmapShader(src, tmx, tmy, localMatrix, NULL); |
186 } | 190 } |
187 | 191 |
188 SkShader* SkShader::CreatePictureShader(SkPicture* src, TileMode tmx, TileMode t my) { | 192 SkShader* SkShader::CreatePictureShader(SkPicture* src, TileMode tmx, TileMode t my) { |
189 return SkPictureShader::Create(src, tmx, tmy); | 193 return SkPictureShader::Create(src, tmx, tmy); |
190 } | 194 } |
191 | 195 |
196 SkShader* SkShader::CreateLocalMatrixWrapper(SkShader* shader, const SkMatrix& l ocalMatrix) { | |
197 return SkLocalMatrixShaderWrapper::Create(shader, localMatrix); | |
198 } | |
199 | |
192 #ifndef SK_IGNORE_TO_STRING | 200 #ifndef SK_IGNORE_TO_STRING |
193 void SkShader::toString(SkString* str) const { | 201 void SkShader::toString(SkString* str) const { |
194 if (this->hasLocalMatrix()) { | 202 if (this->hasLocalMatrix()) { |
195 str->append(" "); | 203 str->append(" "); |
196 this->getLocalMatrix().toString(str); | 204 this->getLocalMatrix().toString(str); |
197 } | 205 } |
198 } | 206 } |
199 #endif | 207 #endif |
200 | 208 |
201 ////////////////////////////////////////////////////////////////////////////// | 209 ////////////////////////////////////////////////////////////////////////////// |
202 | 210 |
211 SkLocalMatrixShaderWrapper::SkLocalMatrixShaderWrapper(SkShader* shader, | |
212 const SkMatrix& localMatr ix) | |
213 : INHERITED(&localMatrix) | |
214 , fShader(shader) { | |
scroggo
2014/04/24 17:02:53
nit: Brace should go on the next line.
Dominik Grewe
2014/04/24 17:16:47
Done.
| |
215 SkASSERT(shader); | |
216 shader->ref(); | |
217 } | |
218 | |
219 SkLocalMatrixShaderWrapper::SkLocalMatrixShaderWrapper(SkReadBuffer& buffer) | |
220 : INHERITED(buffer) { | |
scroggo
2014/04/24 17:02:53
ditto
Dominik Grewe
2014/04/24 17:16:47
Done.
| |
221 fShader.reset(buffer.readShader()); | |
222 } | |
223 | |
224 void SkLocalMatrixShaderWrapper::flatten(SkWriteBuffer& buffer) { | |
225 this->INHERITED::flatten(buffer); | |
226 buffer.writeFlattenable(fShader); | |
227 } | |
228 | |
229 | |
230 ////////////////////////////////////////////////////////////////////////////// | |
231 | |
203 #include "SkColorShader.h" | 232 #include "SkColorShader.h" |
204 #include "SkUtils.h" | 233 #include "SkUtils.h" |
205 | 234 |
206 SkColorShader::SkColorShader() | 235 SkColorShader::SkColorShader(const SkMatrix* localMatrix) |
207 : fColor() | 236 : INHERITED(localMatrix) |
237 , fColor() | |
208 , fInheritColor(true) { | 238 , fInheritColor(true) { |
209 } | 239 } |
210 | 240 |
211 SkColorShader::SkColorShader(SkColor c) | 241 SkColorShader::SkColorShader(SkColor c, const SkMatrix* localMatrix) |
212 : fColor(c) | 242 : INHERITED(localMatrix) |
243 , fColor(c) | |
213 , fInheritColor(false) { | 244 , fInheritColor(false) { |
214 } | 245 } |
215 | 246 |
216 bool SkColorShader::isOpaque() const { | 247 bool SkColorShader::isOpaque() const { |
217 if (fInheritColor) { | 248 if (fInheritColor) { |
218 return true; // using paint's alpha | 249 return true; // using paint's alpha |
219 } | 250 } |
220 return SkColorGetA(fColor) == 255; | 251 return SkColorGetA(fColor) == 255; |
221 } | 252 } |
222 | 253 |
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346 #include "SkEmptyShader.h" | 377 #include "SkEmptyShader.h" |
347 | 378 |
348 void SkEmptyShader::toString(SkString* str) const { | 379 void SkEmptyShader::toString(SkString* str) const { |
349 str->append("SkEmptyShader: ("); | 380 str->append("SkEmptyShader: ("); |
350 | 381 |
351 this->INHERITED::toString(str); | 382 this->INHERITED::toString(str); |
352 | 383 |
353 str->append(")"); | 384 str->append(")"); |
354 } | 385 } |
355 #endif | 386 #endif |
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