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Side by Side Diff: src/effects/SkRectShaderImageFilter.cpp

Issue 245963010: Move SkShader::fLocalMatrix into SkShader constructor. (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: uncomment setLocalMatrix Created 6 years, 8 months ago
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1 /* 1 /*
2 * Copyright 2013 Google Inc. 2 * Copyright 2013 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "SkRectShaderImageFilter.h" 8 #include "SkRectShaderImageFilter.h"
9 #include "SkBitmap.h" 9 #include "SkBitmap.h"
10 #include "SkCanvas.h" 10 #include "SkCanvas.h"
(...skipping 52 matching lines...) Expand 10 before | Expand all | Expand 10 after
63 SkAutoTUnref<SkBaseDevice> device(proxy->createDevice(bounds.width(), 63 SkAutoTUnref<SkBaseDevice> device(proxy->createDevice(bounds.width(),
64 bounds.height())); 64 bounds.height()));
65 if (NULL == device.get()) { 65 if (NULL == device.get()) {
66 return false; 66 return false;
67 } 67 }
68 SkCanvas canvas(device.get()); 68 SkCanvas canvas(device.get());
69 SkPaint paint; 69 SkPaint paint;
70 paint.setShader(fShader); 70 paint.setShader(fShader);
71 SkMatrix matrix(ctx.ctm()); 71 SkMatrix matrix(ctx.ctm());
72 matrix.postTranslate(SkIntToScalar(-bounds.left()), SkIntToScalar(-bounds.to p())); 72 matrix.postTranslate(SkIntToScalar(-bounds.left()), SkIntToScalar(-bounds.to p()));
73 // TODO(dominikg): How to handle this? Wrapper?
73 fShader->setLocalMatrix(matrix); 74 fShader->setLocalMatrix(matrix);
74 SkRect rect = SkRect::MakeWH(SkIntToScalar(bounds.width()), SkIntToScalar(bo unds.height())); 75 SkRect rect = SkRect::MakeWH(SkIntToScalar(bounds.width()), SkIntToScalar(bo unds.height()));
75 canvas.drawRect(rect, paint); 76 canvas.drawRect(rect, paint);
76 *result = device.get()->accessBitmap(false); 77 *result = device.get()->accessBitmap(false);
77 offset->fX = bounds.fLeft; 78 offset->fX = bounds.fLeft;
78 offset->fY = bounds.fTop; 79 offset->fY = bounds.fTop;
79 return true; 80 return true;
80 } 81 }
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