| OLD | NEW |
| 1 /* | 1 /* |
| 2 * Copyright 2006 The Android Open Source Project | 2 * Copyright 2006 The Android Open Source Project |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "SkBitmapProcShader.h" | 8 #include "SkBitmapProcShader.h" |
| 9 #include "SkReadBuffer.h" | 9 #include "SkReadBuffer.h" |
| 10 #include "SkMallocPixelRef.h" | 10 #include "SkMallocPixelRef.h" |
| 11 #include "SkPaint.h" | 11 #include "SkPaint.h" |
| 12 #include "SkPicture.h" | 12 #include "SkPicture.h" |
| 13 #include "SkPictureShader.h" | 13 #include "SkPictureShader.h" |
| 14 #include "SkScalar.h" | 14 #include "SkScalar.h" |
| 15 #include "SkShader.h" | 15 #include "SkShader.h" |
| 16 #include "SkWriteBuffer.h" | 16 #include "SkWriteBuffer.h" |
| 17 | 17 |
| 18 SkShader::SkShader() { | 18 SkShader::SkShader(const SkMatrix* localMatrix) { |
| 19 fLocalMatrix.reset(); | 19 if (localMatrix) { |
| 20 fLocalMatrix = *localMatrix; |
| 21 } else { |
| 22 fLocalMatrix.reset(); |
| 23 } |
| 20 } | 24 } |
| 21 | 25 |
| 22 SkShader::SkShader(SkReadBuffer& buffer) | 26 SkShader::SkShader(SkReadBuffer& buffer) |
| 23 : INHERITED(buffer) { | 27 : INHERITED(buffer) { |
| 24 if (buffer.readBool()) { | 28 if (buffer.readBool()) { |
| 25 buffer.readMatrix(&fLocalMatrix); | 29 buffer.readMatrix(&fLocalMatrix); |
| 26 } else { | 30 } else { |
| 27 fLocalMatrix.reset(); | 31 fLocalMatrix.reset(); |
| 28 } | 32 } |
| 29 } | 33 } |
| (...skipping 143 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 173 } | 177 } |
| 174 | 178 |
| 175 SkShader::GradientType SkShader::asAGradient(GradientInfo* info) const { | 179 SkShader::GradientType SkShader::asAGradient(GradientInfo* info) const { |
| 176 return kNone_GradientType; | 180 return kNone_GradientType; |
| 177 } | 181 } |
| 178 | 182 |
| 179 GrEffectRef* SkShader::asNewEffect(GrContext*, const SkPaint&) const { | 183 GrEffectRef* SkShader::asNewEffect(GrContext*, const SkPaint&) const { |
| 180 return NULL; | 184 return NULL; |
| 181 } | 185 } |
| 182 | 186 |
| 183 SkShader* SkShader::CreateBitmapShader(const SkBitmap& src, | 187 SkShader* SkShader::CreateBitmapShader(const SkBitmap& src, TileMode tmx, TileMo
de tmy, |
| 184 TileMode tmx, TileMode tmy) { | 188 const SkMatrix* localMatrix) { |
| 185 return ::CreateBitmapShader(src, tmx, tmy, NULL); | 189 return ::CreateBitmapShader(src, tmx, tmy, localMatrix, NULL); |
| 186 } | 190 } |
| 187 | 191 |
| 188 SkShader* SkShader::CreatePictureShader(SkPicture* src, TileMode tmx, TileMode t
my) { | 192 SkShader* SkShader::CreatePictureShader(SkPicture* src, TileMode tmx, TileMode t
my) { |
| 189 return SkPictureShader::Create(src, tmx, tmy); | 193 return SkPictureShader::Create(src, tmx, tmy); |
| 190 } | 194 } |
| 191 | 195 |
| 192 #ifndef SK_IGNORE_TO_STRING | 196 #ifndef SK_IGNORE_TO_STRING |
| 193 void SkShader::toString(SkString* str) const { | 197 void SkShader::toString(SkString* str) const { |
| 194 if (this->hasLocalMatrix()) { | 198 if (this->hasLocalMatrix()) { |
| 195 str->append(" "); | 199 str->append(" "); |
| (...skipping 49 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 245 | 249 |
| 246 return SkNEW_PLACEMENT_ARGS(storage, ColorShaderContext, (*this, device, pai
nt, matrix)); | 250 return SkNEW_PLACEMENT_ARGS(storage, ColorShaderContext, (*this, device, pai
nt, matrix)); |
| 247 } | 251 } |
| 248 | 252 |
| 249 SkColorShader::ColorShaderContext::ColorShaderContext(const SkColorShader& shade
r, | 253 SkColorShader::ColorShaderContext::ColorShaderContext(const SkColorShader& shade
r, |
| 250 const SkBitmap& device, | 254 const SkBitmap& device, |
| 251 const SkPaint& paint, | 255 const SkPaint& paint, |
| 252 const SkMatrix& matrix) | 256 const SkMatrix& matrix) |
| 253 : INHERITED(shader, device, paint, matrix) | 257 : INHERITED(shader, device, paint, matrix) |
| 254 { | 258 { |
| 255 SkColor color; | 259 SkColor color = shader.fColor; |
| 256 unsigned a; | 260 unsigned a = SkAlphaMul(SkColorGetA(color), SkAlpha255To256(paint.getAlpha()
)); |
| 257 | |
| 258 color = shader.fColor; | |
| 259 a = SkAlphaMul(SkColorGetA(color), SkAlpha255To256(paint.getAlpha())); | |
| 260 | 261 |
| 261 unsigned r = SkColorGetR(color); | 262 unsigned r = SkColorGetR(color); |
| 262 unsigned g = SkColorGetG(color); | 263 unsigned g = SkColorGetG(color); |
| 263 unsigned b = SkColorGetB(color); | 264 unsigned b = SkColorGetB(color); |
| 264 | 265 |
| 265 // we want this before we apply any alpha | 266 // we want this before we apply any alpha |
| 266 fColor16 = SkPack888ToRGB16(r, g, b); | 267 fColor16 = SkPack888ToRGB16(r, g, b); |
| 267 | 268 |
| 268 if (a != 255) { | 269 if (a != 255) { |
| 269 r = SkMulDiv255Round(r, a); | 270 r = SkMulDiv255Round(r, a); |
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| 329 #include "SkEmptyShader.h" | 330 #include "SkEmptyShader.h" |
| 330 | 331 |
| 331 void SkEmptyShader::toString(SkString* str) const { | 332 void SkEmptyShader::toString(SkString* str) const { |
| 332 str->append("SkEmptyShader: ("); | 333 str->append("SkEmptyShader: ("); |
| 333 | 334 |
| 334 this->INHERITED::toString(str); | 335 this->INHERITED::toString(str); |
| 335 | 336 |
| 336 str->append(")"); | 337 str->append(")"); |
| 337 } | 338 } |
| 338 #endif | 339 #endif |
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