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1 /* | 1 /* |
2 * Copyright 2006 The Android Open Source Project | 2 * Copyright 2006 The Android Open Source Project |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "SkBitmapProcShader.h" | 8 #include "SkBitmapProcShader.h" |
9 #include "SkReadBuffer.h" | 9 #include "SkReadBuffer.h" |
10 #include "SkMallocPixelRef.h" | 10 #include "SkMallocPixelRef.h" |
11 #include "SkPaint.h" | 11 #include "SkPaint.h" |
12 #include "SkPicture.h" | 12 #include "SkPicture.h" |
13 #include "SkPictureShader.h" | 13 #include "SkPictureShader.h" |
14 #include "SkScalar.h" | 14 #include "SkScalar.h" |
15 #include "SkShader.h" | 15 #include "SkShader.h" |
16 #include "SkWriteBuffer.h" | 16 #include "SkWriteBuffer.h" |
17 | 17 |
18 SkShader::SkShader() { | 18 SkShader::SkShader(const SkMatrix* localMatrix) { |
19 fLocalMatrix.reset(); | 19 if (localMatrix) { |
| 20 fLocalMatrix = *localMatrix; |
| 21 } else { |
| 22 fLocalMatrix.reset(); |
| 23 } |
20 } | 24 } |
21 | 25 |
22 SkShader::SkShader(SkReadBuffer& buffer) | 26 SkShader::SkShader(SkReadBuffer& buffer) |
23 : INHERITED(buffer) { | 27 : INHERITED(buffer) { |
24 if (buffer.readBool()) { | 28 if (buffer.readBool()) { |
25 buffer.readMatrix(&fLocalMatrix); | 29 buffer.readMatrix(&fLocalMatrix); |
26 } else { | 30 } else { |
27 fLocalMatrix.reset(); | 31 fLocalMatrix.reset(); |
28 } | 32 } |
29 } | 33 } |
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173 } | 177 } |
174 | 178 |
175 SkShader::GradientType SkShader::asAGradient(GradientInfo* info) const { | 179 SkShader::GradientType SkShader::asAGradient(GradientInfo* info) const { |
176 return kNone_GradientType; | 180 return kNone_GradientType; |
177 } | 181 } |
178 | 182 |
179 GrEffectRef* SkShader::asNewEffect(GrContext*, const SkPaint&) const { | 183 GrEffectRef* SkShader::asNewEffect(GrContext*, const SkPaint&) const { |
180 return NULL; | 184 return NULL; |
181 } | 185 } |
182 | 186 |
183 SkShader* SkShader::CreateBitmapShader(const SkBitmap& src, | 187 SkShader* SkShader::CreateBitmapShader(const SkBitmap& src, TileMode tmx, TileMo
de tmy, |
184 TileMode tmx, TileMode tmy) { | 188 const SkMatrix* localMatrix) { |
185 return ::CreateBitmapShader(src, tmx, tmy, NULL); | 189 return ::CreateBitmapShader(src, tmx, tmy, localMatrix, NULL); |
186 } | 190 } |
187 | 191 |
188 SkShader* SkShader::CreatePictureShader(SkPicture* src, TileMode tmx, TileMode t
my) { | 192 SkShader* SkShader::CreatePictureShader(SkPicture* src, TileMode tmx, TileMode t
my) { |
189 return SkPictureShader::Create(src, tmx, tmy); | 193 return SkPictureShader::Create(src, tmx, tmy); |
190 } | 194 } |
191 | 195 |
192 #ifndef SK_IGNORE_TO_STRING | 196 #ifndef SK_IGNORE_TO_STRING |
193 void SkShader::toString(SkString* str) const { | 197 void SkShader::toString(SkString* str) const { |
194 if (this->hasLocalMatrix()) { | 198 if (this->hasLocalMatrix()) { |
195 str->append(" "); | 199 str->append(" "); |
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245 | 249 |
246 return SkNEW_PLACEMENT_ARGS(storage, ColorShaderContext, (*this, device, pai
nt, matrix)); | 250 return SkNEW_PLACEMENT_ARGS(storage, ColorShaderContext, (*this, device, pai
nt, matrix)); |
247 } | 251 } |
248 | 252 |
249 SkColorShader::ColorShaderContext::ColorShaderContext(const SkColorShader& shade
r, | 253 SkColorShader::ColorShaderContext::ColorShaderContext(const SkColorShader& shade
r, |
250 const SkBitmap& device, | 254 const SkBitmap& device, |
251 const SkPaint& paint, | 255 const SkPaint& paint, |
252 const SkMatrix& matrix) | 256 const SkMatrix& matrix) |
253 : INHERITED(shader, device, paint, matrix) | 257 : INHERITED(shader, device, paint, matrix) |
254 { | 258 { |
255 SkColor color; | 259 SkColor color = shader.fColor; |
256 unsigned a; | 260 unsigned a = SkAlphaMul(SkColorGetA(color), SkAlpha255To256(paint.getAlpha()
)); |
257 | |
258 color = shader.fColor; | |
259 a = SkAlphaMul(SkColorGetA(color), SkAlpha255To256(paint.getAlpha())); | |
260 | 261 |
261 unsigned r = SkColorGetR(color); | 262 unsigned r = SkColorGetR(color); |
262 unsigned g = SkColorGetG(color); | 263 unsigned g = SkColorGetG(color); |
263 unsigned b = SkColorGetB(color); | 264 unsigned b = SkColorGetB(color); |
264 | 265 |
265 // we want this before we apply any alpha | 266 // we want this before we apply any alpha |
266 fColor16 = SkPack888ToRGB16(r, g, b); | 267 fColor16 = SkPack888ToRGB16(r, g, b); |
267 | 268 |
268 if (a != 255) { | 269 if (a != 255) { |
269 r = SkMulDiv255Round(r, a); | 270 r = SkMulDiv255Round(r, a); |
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329 #include "SkEmptyShader.h" | 330 #include "SkEmptyShader.h" |
330 | 331 |
331 void SkEmptyShader::toString(SkString* str) const { | 332 void SkEmptyShader::toString(SkString* str) const { |
332 str->append("SkEmptyShader: ("); | 333 str->append("SkEmptyShader: ("); |
333 | 334 |
334 this->INHERITED::toString(str); | 335 this->INHERITED::toString(str); |
335 | 336 |
336 str->append(")"); | 337 str->append(")"); |
337 } | 338 } |
338 #endif | 339 #endif |
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