Chromium Code Reviews
chromiumcodereview-hr@appspot.gserviceaccount.com (chromiumcodereview-hr) | Please choose your nickname with Settings | Help | Chromium Project | Gerrit Changes | Sign out
(3)

Side by Side Diff: src/core/SkBitmapDevice.cpp

Issue 245963010: Move SkShader::fLocalMatrix into SkShader constructor. (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: nit Created 6 years, 7 months ago
Use n/p to move between diff chunks; N/P to move between comments. Draft comments are only viewable by you.
Jump to:
View unified diff | Download patch
« no previous file with comments | « src/animator/SkPaintPart.h ('k') | src/core/SkBitmapProcShader.h » ('j') | no next file with comments »
Toggle Intra-line Diffs ('i') | Expand Comments ('e') | Collapse Comments ('c') | Show Comments Hide Comments ('s')
OLDNEW
1 /* 1 /*
2 * Copyright 2013 Google Inc. 2 * Copyright 2013 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "SkBitmapDevice.h" 8 #include "SkBitmapDevice.h"
9 #include "SkConfig8888.h" 9 #include "SkConfig8888.h"
10 #include "SkDraw.h" 10 #include "SkDraw.h"
(...skipping 363 matching lines...) Expand 10 before | Expand all | Expand 10 after
374 // We can go faster by just calling drawBitmap, which will concat the 374 // We can go faster by just calling drawBitmap, which will concat the
375 // matrix with the CTM, and try to call drawSprite if it can. If not, 375 // matrix with the CTM, and try to call drawSprite if it can. If not,
376 // it will make a shader and call drawRect, as we do below. 376 // it will make a shader and call drawRect, as we do below.
377 this->drawBitmap(draw, *bitmapPtr, matrix, paint); 377 this->drawBitmap(draw, *bitmapPtr, matrix, paint);
378 return; 378 return;
379 } 379 }
380 380
381 // construct a shader, so we can call drawRect with the dst 381 // construct a shader, so we can call drawRect with the dst
382 SkShader* s = SkShader::CreateBitmapShader(*bitmapPtr, 382 SkShader* s = SkShader::CreateBitmapShader(*bitmapPtr,
383 SkShader::kClamp_TileMode, 383 SkShader::kClamp_TileMode,
384 SkShader::kClamp_TileMode); 384 SkShader::kClamp_TileMode,
385 &matrix);
385 if (NULL == s) { 386 if (NULL == s) {
386 return; 387 return;
387 } 388 }
388 s->setLocalMatrix(matrix);
389 389
390 SkPaint paintWithShader(paint); 390 SkPaint paintWithShader(paint);
391 paintWithShader.setStyle(SkPaint::kFill_Style); 391 paintWithShader.setStyle(SkPaint::kFill_Style);
392 paintWithShader.setShader(s)->unref(); 392 paintWithShader.setShader(s)->unref();
393 393
394 // Call ourself, in case the subclass wanted to share this setup code 394 // Call ourself, in case the subclass wanted to share this setup code
395 // but handle the drawRect code themselves. 395 // but handle the drawRect code themselves.
396 this->drawRect(draw, *dstPtr, paintWithShader); 396 this->drawRect(draw, *dstPtr, paintWithShader);
397 } 397 }
398 398
(...skipping 65 matching lines...) Expand 10 before | Expand all | Expand 10 after
464 paint.getStyle() != SkPaint::kFill_Style || 464 paint.getStyle() != SkPaint::kFill_Style ||
465 !SkXfermode::IsMode(paint.getXfermode(), SkXfermode::kSrcOver_Mode)) { 465 !SkXfermode::IsMode(paint.getXfermode(), SkXfermode::kSrcOver_Mode)) {
466 // turn off lcd 466 // turn off lcd
467 flags->fFlags = paint.getFlags() & ~SkPaint::kLCDRenderText_Flag; 467 flags->fFlags = paint.getFlags() & ~SkPaint::kLCDRenderText_Flag;
468 flags->fHinting = paint.getHinting(); 468 flags->fHinting = paint.getHinting();
469 return true; 469 return true;
470 } 470 }
471 // we're cool with the paint as is 471 // we're cool with the paint as is
472 return false; 472 return false;
473 } 473 }
OLDNEW
« no previous file with comments | « src/animator/SkPaintPart.h ('k') | src/core/SkBitmapProcShader.h » ('j') | no next file with comments »

Powered by Google App Engine
This is Rietveld 408576698