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Side by Side Diff: gm/shaderbounds.cpp

Issue 245963010: Move SkShader::fLocalMatrix into SkShader constructor. (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: nit Created 6 years, 7 months ago
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1 /* 1 /*
2 * Copyright 2012 Google Inc. 2 * Copyright 2012 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 #include "gm.h" 7 #include "gm.h"
8 #include "SkGradientShader.h" 8 #include "SkGradientShader.h"
9 9
10 namespace skiagm { 10 namespace skiagm {
11 11
12 static SkShader* MakeLinear(SkScalar width, SkScalar height, bool alternate) { 12 static SkShader* MakeLinear(SkScalar width, SkScalar height, bool alternate,
13 const SkMatrix& localMatrix) {
13 SkPoint pts[2] = { {0, 0}, {width, height}}; 14 SkPoint pts[2] = { {0, 0}, {width, height}};
14 SkColor colors[2] = {SK_ColorRED, SK_ColorGREEN}; 15 SkColor colors[2] = {SK_ColorRED, SK_ColorGREEN};
15 if (alternate) { 16 if (alternate) {
16 pts[1].fY = 0; 17 pts[1].fY = 0;
17 colors[0] = SK_ColorBLUE; 18 colors[0] = SK_ColorBLUE;
18 colors[1] = SK_ColorYELLOW; 19 colors[1] = SK_ColorYELLOW;
19 } 20 }
20 return SkGradientShader::CreateLinear(pts, colors, NULL, 2, 21 return SkGradientShader::CreateLinear(pts, colors, NULL, 2,
21 SkShader::kClamp_TileMode, NULL); 22 SkShader::kClamp_TileMode, NULL, 0, &loc alMatrix);
22 } 23 }
23 24
24 /////////////////////////////////////////////////////////////////////////////// 25 ///////////////////////////////////////////////////////////////////////////////
25 26
26 class ShaderBoundsGM : public GM { 27 class ShaderBoundsGM : public GM {
27 public: 28 public:
28 typedef SkShader* (*ShaderGenFunc)(SkScalar width, SkScalar height, 29 typedef SkShader* (*ShaderGenFunc)(SkScalar width, SkScalar height,
29 bool alternate); 30 bool alternate, const SkMatrix& localMatr ix);
30 ShaderBoundsGM(ShaderGenFunc maker, const SkString& name) 31 ShaderBoundsGM(ShaderGenFunc maker, const SkString& name)
31 : fShaderMaker(maker), 32 : fShaderMaker(maker),
32 fName(name) { 33 fName(name) {
33 } 34 }
34 35
35 protected: 36 protected:
36 SkString onShortName() { 37 SkString onShortName() {
37 return fName; 38 return fName;
38 } 39 }
39 40
(...skipping 33 matching lines...) Expand 10 before | Expand all | Expand 10 after
73 canvas->drawRect(r, paint); 74 canvas->drawRect(r, paint);
74 } 75 }
75 76
76 SkShader* MakeShader(int width, int height, bool background) { 77 SkShader* MakeShader(int width, int height, bool background) {
77 SkScalar scale = 0.5f; 78 SkScalar scale = 0.5f;
78 if (background) { 79 if (background) {
79 scale = 0.6f; 80 scale = 0.6f;
80 } 81 }
81 SkScalar shaderWidth = SkScalarDiv(SkIntToScalar(width), scale); 82 SkScalar shaderWidth = SkScalarDiv(SkIntToScalar(width), scale);
82 SkScalar shaderHeight = SkScalarDiv(SkIntToScalar(height), scale); 83 SkScalar shaderHeight = SkScalarDiv(SkIntToScalar(height), scale);
83 SkShader* shader = fShaderMaker(shaderWidth, shaderHeight, background);
84 SkMatrix shaderScale; 84 SkMatrix shaderScale;
85 shaderScale.setScale(scale, scale); 85 shaderScale.setScale(scale, scale);
86 shader->setLocalMatrix(shaderScale); 86 SkShader* shader = fShaderMaker(shaderWidth, shaderHeight, background, s haderScale);
87 return shader; 87 return shader;
88 } 88 }
89 89
90 private: 90 private:
91 typedef GM INHERITED; 91 typedef GM INHERITED;
92 92
93 ShaderGenFunc fShaderMaker; 93 ShaderGenFunc fShaderMaker;
94 SkString fName; 94 SkString fName;
95 95
96 SkShader* MakeShader(bool background); 96 SkShader* MakeShader(bool background);
97 }; 97 };
98 98
99 /////////////////////////////////////////////////////////////////////////////// 99 ///////////////////////////////////////////////////////////////////////////////
100 100
101 static GM* MyFactory(void*) { 101 static GM* MyFactory(void*) {
102 return new ShaderBoundsGM(MakeLinear, SkString("shaderbounds_linear")); 102 return new ShaderBoundsGM(MakeLinear, SkString("shaderbounds_linear"));
103 } 103 }
104 static GMRegistry reg(MyFactory); 104 static GMRegistry reg(MyFactory);
105 105
106 } 106 }
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