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| 1 /* | 1 /* |
| 2 * Copyright 2013 Google Inc. | 2 * Copyright 2013 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "gm.h" | 8 #include "gm.h" |
| 9 #include "SkBitmap.h" | 9 #include "SkBitmap.h" |
| 10 #include "SkCanvas.h" | 10 #include "SkCanvas.h" |
| (...skipping 60 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 71 } | 71 } |
| 72 return descriptor; | 72 return descriptor; |
| 73 } | 73 } |
| 74 | 74 |
| 75 virtual SkISize onISize() { | 75 virtual SkISize onISize() { |
| 76 return SkISize::Make(300, 300); | 76 return SkISize::Make(300, 300); |
| 77 } | 77 } |
| 78 | 78 |
| 79 virtual void onDraw(SkCanvas* canvas) { | 79 virtual void onDraw(SkCanvas* canvas) { |
| 80 SkBitmap bmp = create_bitmap(); | 80 SkBitmap bmp = create_bitmap(); |
| 81 SkShader* shader = SkShader::CreateBitmapShader( | |
| 82 bmp, fMode, fMode); | |
| 83 | |
| 84 SkPaint paint; | |
| 85 SkMatrix s; | 81 SkMatrix s; |
| 86 s.reset(); | 82 s.reset(); |
| 87 s.setScale(8, 8); | 83 s.setScale(8, 8); |
| 88 s.postTranslate(SLIDE_SIZE / 2, SLIDE_SIZE / 2); | 84 s.postTranslate(SLIDE_SIZE / 2, SLIDE_SIZE / 2); |
| 89 shader->setLocalMatrix(s); | 85 SkShader* shader = SkShader::CreateBitmapShader( |
| 86 bmp, fMode, fMode, &s); |
| 87 |
| 88 SkPaint paint; |
| 90 paint.setShader(shader)->unref(); | 89 paint.setShader(shader)->unref(); |
| 91 | 90 |
| 92 if (fHQ) { | 91 if (fHQ) { |
| 93 paint.setFilterLevel(SkPaint::kHigh_FilterLevel); | 92 paint.setFilterLevel(SkPaint::kHigh_FilterLevel); |
| 94 } | 93 } |
| 95 | 94 |
| 96 SkScalar margin = (SLIDE_SIZE / 3 - RECT_SIZE) / 2; | 95 SkScalar margin = (SLIDE_SIZE / 3 - RECT_SIZE) / 2; |
| 97 for (int i = 0; i < 3; i++) { | 96 for (int i = 0; i < 3; i++) { |
| 98 SkScalar yOrigin = SLIDE_SIZE / 3 * i + margin; | 97 SkScalar yOrigin = SLIDE_SIZE / 3 * i + margin; |
| 99 for (int j = 0; j < 3; j++) { | 98 for (int j = 0; j < 3; j++) { |
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| 120 DEF_GM( return new ClippedBitmapShadersGM(SkShader::kRepeat_TileMode); ) | 119 DEF_GM( return new ClippedBitmapShadersGM(SkShader::kRepeat_TileMode); ) |
| 121 DEF_GM( return new ClippedBitmapShadersGM(SkShader::kMirror_TileMode); ) | 120 DEF_GM( return new ClippedBitmapShadersGM(SkShader::kMirror_TileMode); ) |
| 122 DEF_GM( return new ClippedBitmapShadersGM(SkShader::kClamp_TileMode); ) | 121 DEF_GM( return new ClippedBitmapShadersGM(SkShader::kClamp_TileMode); ) |
| 123 | 122 |
| 124 DEF_GM( return new ClippedBitmapShadersGM(SkShader::kRepeat_TileMode, true); ) | 123 DEF_GM( return new ClippedBitmapShadersGM(SkShader::kRepeat_TileMode, true); ) |
| 125 DEF_GM( return new ClippedBitmapShadersGM(SkShader::kMirror_TileMode, true); ) | 124 DEF_GM( return new ClippedBitmapShadersGM(SkShader::kMirror_TileMode, true); ) |
| 126 DEF_GM( return new ClippedBitmapShadersGM(SkShader::kClamp_TileMode, true); ) | 125 DEF_GM( return new ClippedBitmapShadersGM(SkShader::kClamp_TileMode, true); ) |
| 127 | 126 |
| 128 | 127 |
| 129 } | 128 } |
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