OLD | NEW |
---|---|
1 | 1 |
2 /* | 2 /* |
3 * Copyright 2007 The Android Open Source Project | 3 * Copyright 2007 The Android Open Source Project |
4 * | 4 * |
5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
7 */ | 7 */ |
8 | 8 |
9 | 9 |
10 #ifndef SkColorShader_DEFINED | 10 #ifndef SkColorShader_DEFINED |
11 #define SkColorShader_DEFINED | 11 #define SkColorShader_DEFINED |
12 | 12 |
13 #include "SkShader.h" | 13 #include "SkShader.h" |
14 | 14 |
15 /** \class SkColorShader | 15 /** \class SkColorShader |
16 A Shader that represents a single color. In general, this effect can be | 16 A Shader that represents a single color. In general, this effect can be |
17 accomplished by just using the color field on the paint, but if an | 17 accomplished by just using the color field on the paint, but if an |
18 actual shader object is needed, this provides that feature. | 18 actual shader object is needed, this provides that feature. |
19 */ | 19 */ |
20 class SK_API SkColorShader : public SkShader { | 20 class SK_API SkColorShader : public SkShader { |
21 public: | 21 public: |
22 /** Create a ColorShader that will inherit its color from the Paint | 22 /** Create a ColorShader that will inherit its color from the Paint |
23 at draw time. | 23 at draw time. |
24 */ | 24 */ |
25 SkColorShader(); | 25 SkColorShader(const SkMatrix* localMatrix = NULL); |
26 | 26 |
27 /** Create a ColorShader that ignores the color in the paint, and uses the | 27 /** Create a ColorShader that ignores the color in the paint, and uses the |
28 specified color. Note: like all shaders, at draw time the paint's alpha | 28 specified color. Note: like all shaders, at draw time the paint's alpha |
29 will be respected, and is applied to the specified color. | 29 will be respected, and is applied to the specified color. |
30 */ | 30 */ |
31 SkColorShader(SkColor c); | 31 SkColorShader(SkColor c, const SkMatrix* localMatrix = NULL); |
Dominik Grewe
2014/04/25 17:50:15
This currently causes conflicts in Chromium becaus
| |
32 | 32 |
33 virtual bool isOpaque() const SK_OVERRIDE; | 33 virtual bool isOpaque() const SK_OVERRIDE; |
34 | 34 |
35 virtual SkShader::Context* createContext(const SkBitmap& device, | 35 virtual SkShader::Context* createContext(const SkBitmap& device, |
36 const SkPaint& paint, | 36 const SkPaint& paint, |
37 const SkMatrix& matrix, | 37 const SkMatrix& matrix, |
38 void* storage) const SK_OVERRIDE; | 38 void* storage) const SK_OVERRIDE; |
39 | 39 |
40 virtual size_t contextSize() const SK_OVERRIDE { | 40 virtual size_t contextSize() const SK_OVERRIDE { |
41 return sizeof(ColorShaderContext); | 41 return sizeof(ColorShaderContext); |
(...skipping 33 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
75 virtual void flatten(SkWriteBuffer&) const SK_OVERRIDE; | 75 virtual void flatten(SkWriteBuffer&) const SK_OVERRIDE; |
76 | 76 |
77 private: | 77 private: |
78 SkColor fColor; // ignored if fInheritColor is true | 78 SkColor fColor; // ignored if fInheritColor is true |
79 SkBool8 fInheritColor; | 79 SkBool8 fInheritColor; |
80 | 80 |
81 typedef SkShader INHERITED; | 81 typedef SkShader INHERITED; |
82 }; | 82 }; |
83 | 83 |
84 #endif | 84 #endif |
OLD | NEW |