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Side by Side Diff: src/gpu/gl/android/GrGLCreateNativeInterface_android.cpp

Issue 245963009: Use EXT_direct_state_access for path matrix manipulation (Closed) Base URL: https://skia.googlesource.com/skia.git@nv-pr-00-no-ff-primitives
Patch Set: Created 6 years, 8 months ago
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1 // Modified from chromium/src/webkit/glue/gl_bindings_skia_cmd_buffer.cc 1 // Modified from chromium/src/webkit/glue/gl_bindings_skia_cmd_buffer.cc
2 2
3 // Copyright (c) 2011 The Chromium Authors. All rights reserved. 3 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
4 // Use of this source code is governed by a BSD-style license that can be 4 // Use of this source code is governed by a BSD-style license that can be
5 // found in the LICENSE file. 5 // found in the LICENSE file.
6 6
7 #include "gl/GrGLExtensions.h" 7 #include "gl/GrGLExtensions.h"
8 #include "gl/GrGLInterface.h" 8 #include "gl/GrGLInterface.h"
9 #include "gl/GrGLUtil.h" 9 #include "gl/GrGLUtil.h"
10 10
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300 functions->fGetProgramiv = (GrGLGetProgramivProc) eglGetProcAddress("glGetPr ogramiv"); 300 functions->fGetProgramiv = (GrGLGetProgramivProc) eglGetProcAddress("glGetPr ogramiv");
301 functions->fGetRenderbufferParameteriv = (GrGLGetRenderbufferParameterivProc ) eglGetProcAddress("glGetRenderbufferParameteriv"); 301 functions->fGetRenderbufferParameteriv = (GrGLGetRenderbufferParameterivProc ) eglGetProcAddress("glGetRenderbufferParameteriv");
302 functions->fGetShaderInfoLog = (GrGLGetShaderInfoLogProc) eglGetProcAddress( "glGetShaderInfoLog"); 302 functions->fGetShaderInfoLog = (GrGLGetShaderInfoLogProc) eglGetProcAddress( "glGetShaderInfoLog");
303 functions->fGetShaderiv = (GrGLGetShaderivProc) eglGetProcAddress("glGetShad eriv"); 303 functions->fGetShaderiv = (GrGLGetShaderivProc) eglGetProcAddress("glGetShad eriv");
304 functions->fGetString = (GrGLGetStringProc) eglGetProcAddress("glGetString") ; 304 functions->fGetString = (GrGLGetStringProc) eglGetProcAddress("glGetString") ;
305 functions->fGetStringi = (GrGLGetStringiProc) eglGetProcAddress("glGetString i"); 305 functions->fGetStringi = (GrGLGetStringiProc) eglGetProcAddress("glGetString i");
306 functions->fGetTexLevelParameteriv = (GrGLGetTexLevelParameterivProc) eglGet ProcAddress("glGetTexLevelParameteriv"); 306 functions->fGetTexLevelParameteriv = (GrGLGetTexLevelParameterivProc) eglGet ProcAddress("glGetTexLevelParameteriv");
307 functions->fGetUniformLocation = (GrGLGetUniformLocationProc) eglGetProcAddr ess("glGetUniformLocation"); 307 functions->fGetUniformLocation = (GrGLGetUniformLocationProc) eglGetProcAddr ess("glGetUniformLocation");
308 functions->fLineWidth = (GrGLLineWidthProc) eglGetProcAddress("glLineWidth") ; 308 functions->fLineWidth = (GrGLLineWidthProc) eglGetProcAddress("glLineWidth") ;
309 functions->fLinkProgram = (GrGLLinkProgramProc) eglGetProcAddress("glLinkPro gram"); 309 functions->fLinkProgram = (GrGLLinkProgramProc) eglGetProcAddress("glLinkPro gram");
310 functions->fLoadIdentity = (GrGLLoadIdentityProc) eglGetProcAddress("glLoadI dentity");
311 functions->fLoadMatrixf = (GrGLLoadMatrixfProc) eglGetProcAddress("glLoadMat rixf");
312 functions->fMapBuffer = (GrGLMapBufferProc) eglGetProcAddress("glMapBuffer") ; 310 functions->fMapBuffer = (GrGLMapBufferProc) eglGetProcAddress("glMapBuffer") ;
313 functions->fMatrixMode = (GrGLMatrixModeProc) eglGetProcAddress("glMatrixMod e"); 311 if (extensions.has("GL_EXT_direct_state_access")) {
312 functions->fMatrixLoadf = (GrGLMatrixLoadfProc) eglGetProcAddress("glMat rixLoadfEXT");
313 functions->fMatrixLoadIdentity = (GrGLMatrixLoadIdentityProc) eglGetProc Address("glMatrixLoadIdentityEXT");
314 }
314 functions->fPixelStorei = (GrGLPixelStoreiProc) eglGetProcAddress("glPixelSt orei"); 315 functions->fPixelStorei = (GrGLPixelStoreiProc) eglGetProcAddress("glPixelSt orei");
315 functions->fQueryCounter = (GrGLQueryCounterProc) eglGetProcAddress("glQuery Counter"); 316 functions->fQueryCounter = (GrGLQueryCounterProc) eglGetProcAddress("glQuery Counter");
316 functions->fReadBuffer = (GrGLReadBufferProc) eglGetProcAddress("glReadBuffe r"); 317 functions->fReadBuffer = (GrGLReadBufferProc) eglGetProcAddress("glReadBuffe r");
317 functions->fReadPixels = (GrGLReadPixelsProc) eglGetProcAddress("glReadPixel s"); 318 functions->fReadPixels = (GrGLReadPixelsProc) eglGetProcAddress("glReadPixel s");
318 functions->fRenderbufferStorage = (GrGLRenderbufferStorageProc) eglGetProcAd dress("glRenderbufferStorage"); 319 functions->fRenderbufferStorage = (GrGLRenderbufferStorageProc) eglGetProcAd dress("glRenderbufferStorage");
319 functions->fRenderbufferStorageMultisample = (GrGLRenderbufferStorageMultisa mpleProc) eglGetProcAddress("glRenderbufferStorageMultisample"); 320 functions->fRenderbufferStorageMultisample = (GrGLRenderbufferStorageMultisa mpleProc) eglGetProcAddress("glRenderbufferStorageMultisample");
320 functions->fScissor = (GrGLScissorProc) eglGetProcAddress("glScissor"); 321 functions->fScissor = (GrGLScissorProc) eglGetProcAddress("glScissor");
321 functions->fShaderSource = (GrGLShaderSourceProc) eglGetProcAddress("glShade rSource"); 322 functions->fShaderSource = (GrGLShaderSourceProc) eglGetProcAddress("glShade rSource");
322 functions->fStencilFunc = (GrGLStencilFuncProc) eglGetProcAddress("glStencil Func"); 323 functions->fStencilFunc = (GrGLStencilFuncProc) eglGetProcAddress("glStencil Func");
323 functions->fStencilFuncSeparate = (GrGLStencilFuncSeparateProc) eglGetProcAd dress("glStencilFuncSeparate"); 324 functions->fStencilFuncSeparate = (GrGLStencilFuncSeparateProc) eglGetProcAd dress("glStencilFuncSeparate");
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442 } else if (kGL_GrGLStandard == standard) { 443 } else if (kGL_GrGLStandard == standard) {
443 interface = create_desktop_interface(version, extensions); 444 interface = create_desktop_interface(version, extensions);
444 } 445 }
445 446
446 if (NULL != interface) { 447 if (NULL != interface) {
447 interface->fExtensions.swap(&extensions); 448 interface->fExtensions.swap(&extensions);
448 } 449 }
449 450
450 return interface; 451 return interface;
451 } 452 }
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