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| 1 /* | 1 /* |
| 2 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #ifndef GrGLInterface_DEFINED | 8 #ifndef GrGLInterface_DEFINED |
| 9 #define GrGLInterface_DEFINED | 9 #define GrGLInterface_DEFINED |
| 10 | 10 |
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| 223 GLPtr<GrGLGetUniformLocationProc> fGetUniformLocation; | 223 GLPtr<GrGLGetUniformLocationProc> fGetUniformLocation; |
| 224 GLPtr<GrGLInsertEventMarkerProc> fInsertEventMarker; | 224 GLPtr<GrGLInsertEventMarkerProc> fInsertEventMarker; |
| 225 GLPtr<GrGLInvalidateBufferDataProc> fInvalidateBufferData; | 225 GLPtr<GrGLInvalidateBufferDataProc> fInvalidateBufferData; |
| 226 GLPtr<GrGLInvalidateBufferSubDataProc> fInvalidateBufferSubData; | 226 GLPtr<GrGLInvalidateBufferSubDataProc> fInvalidateBufferSubData; |
| 227 GLPtr<GrGLInvalidateFramebufferProc> fInvalidateFramebuffer; | 227 GLPtr<GrGLInvalidateFramebufferProc> fInvalidateFramebuffer; |
| 228 GLPtr<GrGLInvalidateSubFramebufferProc> fInvalidateSubFramebuffer; | 228 GLPtr<GrGLInvalidateSubFramebufferProc> fInvalidateSubFramebuffer; |
| 229 GLPtr<GrGLInvalidateTexImageProc> fInvalidateTexImage; | 229 GLPtr<GrGLInvalidateTexImageProc> fInvalidateTexImage; |
| 230 GLPtr<GrGLInvalidateTexSubImageProc> fInvalidateTexSubImage; | 230 GLPtr<GrGLInvalidateTexSubImageProc> fInvalidateTexSubImage; |
| 231 GLPtr<GrGLLineWidthProc> fLineWidth; | 231 GLPtr<GrGLLineWidthProc> fLineWidth; |
| 232 GLPtr<GrGLLinkProgramProc> fLinkProgram; | 232 GLPtr<GrGLLinkProgramProc> fLinkProgram; |
| 233 GLPtr<GrGLLoadIdentityProc> fLoadIdentity; | |
| 234 GLPtr<GrGLLoadMatrixfProc> fLoadMatrixf; | |
| 235 GLPtr<GrGLMapBufferProc> fMapBuffer; | 233 GLPtr<GrGLMapBufferProc> fMapBuffer; |
| 236 GLPtr<GrGLMapBufferSubDataProc> fMapBufferSubData; | 234 GLPtr<GrGLMapBufferSubDataProc> fMapBufferSubData; |
| 237 GLPtr<GrGLMapTexSubImage2DProc> fMapTexSubImage2D; | 235 GLPtr<GrGLMapTexSubImage2DProc> fMapTexSubImage2D; |
| 238 GLPtr<GrGLMatrixModeProc> fMatrixMode; | 236 GLPtr<GrGLMatrixLoadfProc> fMatrixLoadf; |
| 237 GLPtr<GrGLMatrixLoadIdentityProc> fMatrixLoadIdentity; |
| 239 GLPtr<GrGLPixelStoreiProc> fPixelStorei; | 238 GLPtr<GrGLPixelStoreiProc> fPixelStorei; |
| 240 GLPtr<GrGLPopGroupMarkerProc> fPopGroupMarker; | 239 GLPtr<GrGLPopGroupMarkerProc> fPopGroupMarker; |
| 241 GLPtr<GrGLPushGroupMarkerProc> fPushGroupMarker; | 240 GLPtr<GrGLPushGroupMarkerProc> fPushGroupMarker; |
| 242 GLPtr<GrGLQueryCounterProc> fQueryCounter; | 241 GLPtr<GrGLQueryCounterProc> fQueryCounter; |
| 243 GLPtr<GrGLReadBufferProc> fReadBuffer; | 242 GLPtr<GrGLReadBufferProc> fReadBuffer; |
| 244 GLPtr<GrGLReadPixelsProc> fReadPixels; | 243 GLPtr<GrGLReadPixelsProc> fReadPixels; |
| 245 GLPtr<GrGLRenderbufferStorageProc> fRenderbufferStorage; | 244 GLPtr<GrGLRenderbufferStorageProc> fRenderbufferStorage; |
| 246 | 245 |
| 247 // On OpenGL ES there are multiple incompatible extensions that add sup
port for MSAA | 246 // On OpenGL ES there are multiple incompatible extensions that add sup
port for MSAA |
| 248 // and ES3 adds MSAA support to the standard. On an ES3 driver we may s
till use the | 247 // and ES3 adds MSAA support to the standard. On an ES3 driver we may s
till use the |
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| 367 } fFunctions; | 366 } fFunctions; |
| 368 | 367 |
| 369 // Per-GL func callback | 368 // Per-GL func callback |
| 370 #if GR_GL_PER_GL_FUNC_CALLBACK | 369 #if GR_GL_PER_GL_FUNC_CALLBACK |
| 371 GrGLInterfaceCallbackProc fCallback; | 370 GrGLInterfaceCallbackProc fCallback; |
| 372 GrGLInterfaceCallbackData fCallbackData; | 371 GrGLInterfaceCallbackData fCallbackData; |
| 373 #endif | 372 #endif |
| 374 }; | 373 }; |
| 375 | 374 |
| 376 #endif | 375 #endif |
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