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Issue 245963009: Use EXT_direct_state_access for path matrix manipulation (Closed) Base URL: https://skia.googlesource.com/skia.git@nv-pr-00-no-ff-primitives
Patch Set: Created 6 years, 8 months ago
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1 /* 1 /*
2 * Copyright 2011 Google Inc. 2 * Copyright 2011 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #ifndef GrGLInterface_DEFINED 8 #ifndef GrGLInterface_DEFINED
9 #define GrGLInterface_DEFINED 9 #define GrGLInterface_DEFINED
10 10
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223 GLPtr<GrGLGetUniformLocationProc> fGetUniformLocation; 223 GLPtr<GrGLGetUniformLocationProc> fGetUniformLocation;
224 GLPtr<GrGLInsertEventMarkerProc> fInsertEventMarker; 224 GLPtr<GrGLInsertEventMarkerProc> fInsertEventMarker;
225 GLPtr<GrGLInvalidateBufferDataProc> fInvalidateBufferData; 225 GLPtr<GrGLInvalidateBufferDataProc> fInvalidateBufferData;
226 GLPtr<GrGLInvalidateBufferSubDataProc> fInvalidateBufferSubData; 226 GLPtr<GrGLInvalidateBufferSubDataProc> fInvalidateBufferSubData;
227 GLPtr<GrGLInvalidateFramebufferProc> fInvalidateFramebuffer; 227 GLPtr<GrGLInvalidateFramebufferProc> fInvalidateFramebuffer;
228 GLPtr<GrGLInvalidateSubFramebufferProc> fInvalidateSubFramebuffer; 228 GLPtr<GrGLInvalidateSubFramebufferProc> fInvalidateSubFramebuffer;
229 GLPtr<GrGLInvalidateTexImageProc> fInvalidateTexImage; 229 GLPtr<GrGLInvalidateTexImageProc> fInvalidateTexImage;
230 GLPtr<GrGLInvalidateTexSubImageProc> fInvalidateTexSubImage; 230 GLPtr<GrGLInvalidateTexSubImageProc> fInvalidateTexSubImage;
231 GLPtr<GrGLLineWidthProc> fLineWidth; 231 GLPtr<GrGLLineWidthProc> fLineWidth;
232 GLPtr<GrGLLinkProgramProc> fLinkProgram; 232 GLPtr<GrGLLinkProgramProc> fLinkProgram;
233 GLPtr<GrGLLoadIdentityProc> fLoadIdentity;
234 GLPtr<GrGLLoadMatrixfProc> fLoadMatrixf;
235 GLPtr<GrGLMapBufferProc> fMapBuffer; 233 GLPtr<GrGLMapBufferProc> fMapBuffer;
236 GLPtr<GrGLMapBufferSubDataProc> fMapBufferSubData; 234 GLPtr<GrGLMapBufferSubDataProc> fMapBufferSubData;
237 GLPtr<GrGLMapTexSubImage2DProc> fMapTexSubImage2D; 235 GLPtr<GrGLMapTexSubImage2DProc> fMapTexSubImage2D;
238 GLPtr<GrGLMatrixModeProc> fMatrixMode; 236 GLPtr<GrGLMatrixLoadfProc> fMatrixLoadf;
237 GLPtr<GrGLMatrixLoadIdentityProc> fMatrixLoadIdentity;
239 GLPtr<GrGLPixelStoreiProc> fPixelStorei; 238 GLPtr<GrGLPixelStoreiProc> fPixelStorei;
240 GLPtr<GrGLPopGroupMarkerProc> fPopGroupMarker; 239 GLPtr<GrGLPopGroupMarkerProc> fPopGroupMarker;
241 GLPtr<GrGLPushGroupMarkerProc> fPushGroupMarker; 240 GLPtr<GrGLPushGroupMarkerProc> fPushGroupMarker;
242 GLPtr<GrGLQueryCounterProc> fQueryCounter; 241 GLPtr<GrGLQueryCounterProc> fQueryCounter;
243 GLPtr<GrGLReadBufferProc> fReadBuffer; 242 GLPtr<GrGLReadBufferProc> fReadBuffer;
244 GLPtr<GrGLReadPixelsProc> fReadPixels; 243 GLPtr<GrGLReadPixelsProc> fReadPixels;
245 GLPtr<GrGLRenderbufferStorageProc> fRenderbufferStorage; 244 GLPtr<GrGLRenderbufferStorageProc> fRenderbufferStorage;
246 245
247 // On OpenGL ES there are multiple incompatible extensions that add sup port for MSAA 246 // On OpenGL ES there are multiple incompatible extensions that add sup port for MSAA
248 // and ES3 adds MSAA support to the standard. On an ES3 driver we may s till use the 247 // and ES3 adds MSAA support to the standard. On an ES3 driver we may s till use the
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367 } fFunctions; 366 } fFunctions;
368 367
369 // Per-GL func callback 368 // Per-GL func callback
370 #if GR_GL_PER_GL_FUNC_CALLBACK 369 #if GR_GL_PER_GL_FUNC_CALLBACK
371 GrGLInterfaceCallbackProc fCallback; 370 GrGLInterfaceCallbackProc fCallback;
372 GrGLInterfaceCallbackData fCallbackData; 371 GrGLInterfaceCallbackData fCallbackData;
373 #endif 372 #endif
374 }; 373 };
375 374
376 #endif 375 #endif
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