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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef DOMMatrix_h | 5 #ifndef DOMMatrix_h |
6 #define DOMMatrix_h | 6 #define DOMMatrix_h |
7 | 7 |
8 #include "bindings/core/v8/ExceptionStatePlaceholder.h" | 8 #include "bindings/core/v8/ExceptionStatePlaceholder.h" |
9 #include "core/dom/DOMMatrixInit.h" | 9 #include "core/dom/DOMMatrixInit.h" |
10 #include "core/dom/DOMMatrixReadOnly.h" | 10 #include "core/dom/DOMMatrixReadOnly.h" |
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81 DOMMatrix* multiplySelf(DOMMatrixInit&, ExceptionState&); | 81 DOMMatrix* multiplySelf(DOMMatrixInit&, ExceptionState&); |
82 DOMMatrix* preMultiplySelf(DOMMatrixInit&, ExceptionState&); | 82 DOMMatrix* preMultiplySelf(DOMMatrixInit&, ExceptionState&); |
83 DOMMatrix* translateSelf(double tx, double ty, double tz = 0); | 83 DOMMatrix* translateSelf(double tx, double ty, double tz = 0); |
84 DOMMatrix* scaleSelf(double sx = 1); | 84 DOMMatrix* scaleSelf(double sx = 1); |
85 DOMMatrix* scaleSelf(double sx, | 85 DOMMatrix* scaleSelf(double sx, |
86 double sy, | 86 double sy, |
87 double sz = 1, | 87 double sz = 1, |
88 double ox = 0, | 88 double ox = 0, |
89 double oy = 0, | 89 double oy = 0, |
90 double oz = 0); | 90 double oz = 0); |
91 DOMMatrix* scale3dSelf(double scale, | 91 DOMMatrix* scale3dSelf(double scale = 1, |
92 double ox = 0, | 92 double ox = 0, |
93 double oy = 0, | 93 double oy = 0, |
94 double oz = 0); | 94 double oz = 0); |
95 DOMMatrix* rotateSelf(double rotX); | 95 DOMMatrix* rotateSelf(double rotX); |
96 DOMMatrix* rotateSelf(double rotX, double rotY); | 96 DOMMatrix* rotateSelf(double rotX, double rotY); |
97 DOMMatrix* rotateSelf(double rotX, double rotY, double rotZ); | 97 DOMMatrix* rotateSelf(double rotX, double rotY, double rotZ); |
98 DOMMatrix* rotateFromVectorSelf(double x, double y); | 98 DOMMatrix* rotateFromVectorSelf(double x, double y); |
99 DOMMatrix* rotateAxisAngleSelf(double x = 0, | 99 DOMMatrix* rotateAxisAngleSelf(double x = 0, |
100 double y = 0, | 100 double y = 0, |
101 double z = 0, | 101 double z = 0, |
102 double angle = 0); | 102 double angle = 0); |
103 DOMMatrix* skewXSelf(double sx = 0); | 103 DOMMatrix* skewXSelf(double sx = 0); |
104 DOMMatrix* skewYSelf(double sy = 0); | 104 DOMMatrix* skewYSelf(double sy = 0); |
105 DOMMatrix* invertSelf(); | 105 DOMMatrix* invertSelf(); |
106 | 106 |
107 DOMMatrix* setMatrixValue(const String&, ExceptionState&); | 107 DOMMatrix* setMatrixValue(const String&, ExceptionState&); |
108 | 108 |
109 private: | 109 private: |
110 DOMMatrix(const TransformationMatrix&, bool is2D = true); | 110 DOMMatrix(const TransformationMatrix&, bool is2D = true); |
111 template <typename T> | 111 template <typename T> |
112 DOMMatrix(T sequence, int size); | 112 DOMMatrix(T sequence, int size); |
113 | 113 |
114 void setIs2D(bool value); | 114 void setIs2D(bool value); |
115 void setNAN(); | 115 void setNAN(); |
116 }; | 116 }; |
117 | 117 |
118 } // namespace blink | 118 } // namespace blink |
119 | 119 |
120 #endif | 120 #endif |
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