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Side by Side Diff: third_party/WebKit/LayoutTests/fast/canvas/imagebitmap/transferFromImageBitmap-nullability.html

Issue 2459233002: Consolidate implementation of ImageBitmapRenderingContext (Closed)
Patch Set: fix a layout test failure Created 4 years, 1 month ago
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1 <!DOCTYPE html> 1 <!DOCTYPE html>
2 <script src="../../../resources/testharness.js"></script> 2 <script src="../../../resources/testharness.js"></script>
3 <script src="../../../resources/testharnessreport.js"></script> 3 <script src="../../../resources/testharnessreport.js"></script>
4 <script> 4 <script>
5 5 function testCanvas(ctx, r, g, b, a) {
6 function testCanvas_0f0(ctx) { 6 var colorData = ctx.getImageData(50, 50, 1, 1).data;
7 var colorData = ctx.getImageData(50, 50, 1, 1).data; 7 assert_equals(colorData[0], r);
8 assert_equals(colorData[0], 0); 8 assert_equals(colorData[1], g);
9 assert_equals(colorData[1], 255); 9 assert_equals(colorData[2], b);
10 assert_equals(colorData[2], 0); 10 assert_equals(colorData[3], a);
11 assert_equals(colorData[3], 255);
12 } 11 }
13 12
14 function testCanvasReset(ctx) { 13 function testTransferFromImageBitmapNullability(image, image2) {
15 var colorData = ctx.getImageData(50, 50, 1, 1).data; 14 var bitmapCanvas = document.createElement('canvas');
16 assert_equals(colorData[0], 0); 15 bitmapCanvas.width = bitmapCanvas.height = 100;
17 assert_equals(colorData[1], 0); 16 var bitmapCtx = bitmapCanvas.getContext('bitmaprenderer');
18 assert_equals(colorData[2], 0); 17 bitmapCtx.transferFromImageBitmap(image);
19 assert_equals(colorData[3], 0); 18
19 // Make sure the bitmap renderer canvas is filled correctly.
20 var myCanvas = document.createElement('canvas');
21 myCanvas.width = myCanvas.height = 100;
22 var myCtx = myCanvas.getContext('2d');
23 myCtx.drawImage(bitmapCanvas, 0, 0);
24 testCanvas(myCtx, 0, 255, 0, 255);
25
26 // Test if passing null resets the bitmap renderer canvas.
27 // Drawing the resetted canvas cannot change the destination canvas.
28 bitmapCtx.transferFromImageBitmap(null);
29 var myCanvas2 = document.createElement('canvas');
30 myCanvas2.width = myCanvas2.height = 100;
31 var myCtx2 = myCanvas2.getContext('2d');
32 myCtx2.drawImage(bitmapCanvas, 0, 0);
33 testCanvas(myCtx2, 0, 0, 0, 0);
34
35 // Test if we can redraw the bitmap canvas correctly after reset.
36 bitmapCtx.transferFromImageBitmap(image2);
37 var myCanvas3 = document.createElement('canvas');
38 myCanvas3.width = myCanvas3.height = 100;
39 var myCtx3 = myCanvas3.getContext('2d');
40 myCtx3.drawImage(bitmapCanvas, 0, 0);
41 testCanvas(myCtx3, 255, 0, 0, 255);
20 } 42 }
21 43
22 function testTransferFromImageBitmapNullability(image) { 44 function fillCanvas(canvas, style, r, g, b)
23 var bitmapCanvas = document.createElement('canvas'); 45 {
24 bitmapCanvas.width = bitmapCanvas.height = 100; 46 var ctx = canvas.getContext('2d');
25 var bitmapCtx = bitmapCanvas.getContext('bitmaprenderer'); 47 ctx.fillStyle = style;
26 bitmapCtx.transferFromImageBitmap(image); 48 ctx.fillRect(0, 0, 100, 100);
27 49 testCanvas(ctx, r, g, b, 255);
28 // Make sure the bitmap renderer canvas is filled correctly.
29 var myCanvas = document.createElement('canvas');
30 myCanvas.width = myCanvas.height = 100;
31 var myCtx = myCanvas.getContext('2d');
32 myCtx.drawImage(bitmapCanvas, 0, 0);
33 testCanvas_0f0(myCtx);
34
35 // Test if passing null resets the bitmap renderer canvas.
36 // Drawing the resetted canvas cannot change the destination canvas.
37 bitmapCtx.transferFromImageBitmap(null);
38 var myCanvas2 = document.createElement('canvas');
39 myCanvas2.width = myCanvas2.height = 100;
40 var myCtx2 = myCanvas2.getContext('2d');
41 myCtx2.drawImage(bitmapCanvas, 0, 0);
42 testCanvasReset(myCtx2);
43
44 // Test if we can redraw the bitmap canvas correctly after reset.
45 bitmapCtx.transferFromImageBitmap(image);
46 var myCanvas3 = document.createElement('canvas');
47 myCanvas3.width = myCanvas3.height = 100;
48 var myCtx3 = myCanvas3.getContext('2d');
49 myCtx3.drawImage(bitmapCanvas, 0, 0);
50 testCanvas_0f0(myCtx3);
51 } 50 }
52 51
53 promise_test(function() { 52 promise_test(function() {
54 var canvas = document.createElement('canvas'); 53 var canvas = document.createElement('canvas');
55 canvas.width = canvas.height = 100; 54 canvas.width = canvas.height = 100;
56 var ctx = canvas.getContext('2d'); 55 fillCanvas(canvas, '#0f0', 0, 255, 0);
57 ctx.fillStyle = '#0f0';
58 ctx.fillRect(0, 0, 100, 100);
59 testCanvas_0f0(ctx);
60 56
61 return createImageBitmap(canvas).then(testTransferFromImageBitmapNullability) ; 57 var canvas2 = document.createElement('canvas');
58 canvas2.width = canvas2.height = 100;
59 fillCanvas(canvas2, '#f00', 255, 0, 0);
60
61 return Promise.all([
62 createImageBitmap(canvas),
63 createImageBitmap(canvas2),
64 ]).then(([image, image2]) => {
65 testTransferFromImageBitmapNullability(image, image2);
66 });
62 }, 'testTransferFromImageBitmapNullability should not return any error'); 67 }, 'testTransferFromImageBitmapNullability should not return any error');
63 68
64 </script> 69 </script>
65 70
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