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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "gpu/command_buffer/service/gles2_cmd_decoder.h" | 5 #include "gpu/command_buffer/service/gles2_cmd_decoder.h" |
6 | 6 |
7 #include "base/command_line.h" | 7 #include "base/command_line.h" |
8 #include "base/strings/string_number_conversions.h" | 8 #include "base/strings/string_number_conversions.h" |
9 #include "gpu/command_buffer/common/gles2_cmd_format.h" | 9 #include "gpu/command_buffer/common/gles2_cmd_format.h" |
10 #include "gpu/command_buffer/common/gles2_cmd_utils.h" | 10 #include "gpu/command_buffer/common/gles2_cmd_utils.h" |
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59 GLES2DecoderRestoreStateTest() {} | 59 GLES2DecoderRestoreStateTest() {} |
60 | 60 |
61 protected: | 61 protected: |
62 void AddExpectationsForActiveTexture(GLenum unit); | 62 void AddExpectationsForActiveTexture(GLenum unit); |
63 void AddExpectationsForBindTexture(GLenum target, GLuint id); | 63 void AddExpectationsForBindTexture(GLenum target, GLuint id); |
64 void InitializeContextState(ContextState* state, | 64 void InitializeContextState(ContextState* state, |
65 uint32 non_default_unit, | 65 uint32 non_default_unit, |
66 uint32 active_unit); | 66 uint32 active_unit); |
67 }; | 67 }; |
68 | 68 |
| 69 INSTANTIATE_TEST_CASE_P(Service, |
| 70 GLES2DecoderRestoreStateTest, |
| 71 ::testing::Bool()); |
| 72 |
69 void GLES2DecoderRestoreStateTest::AddExpectationsForActiveTexture( | 73 void GLES2DecoderRestoreStateTest::AddExpectationsForActiveTexture( |
70 GLenum unit) { | 74 GLenum unit) { |
71 EXPECT_CALL(*gl_, ActiveTexture(unit)).Times(1).RetiresOnSaturation(); | 75 EXPECT_CALL(*gl_, ActiveTexture(unit)).Times(1).RetiresOnSaturation(); |
72 } | 76 } |
73 | 77 |
74 void GLES2DecoderRestoreStateTest::AddExpectationsForBindTexture(GLenum target, | 78 void GLES2DecoderRestoreStateTest::AddExpectationsForBindTexture(GLenum target, |
75 GLuint id) { | 79 GLuint id) { |
76 EXPECT_CALL(*gl_, BindTexture(target, id)).Times(1).RetiresOnSaturation(); | 80 EXPECT_CALL(*gl_, BindTexture(target, id)).Times(1).RetiresOnSaturation(); |
77 } | 81 } |
78 | 82 |
79 void GLES2DecoderRestoreStateTest::InitializeContextState( | 83 void GLES2DecoderRestoreStateTest::InitializeContextState( |
80 ContextState* state, | 84 ContextState* state, |
81 uint32 non_default_unit, | 85 uint32 non_default_unit, |
82 uint32 active_unit) { | 86 uint32 active_unit) { |
83 state->texture_units.resize(group().max_texture_units()); | 87 state->texture_units.resize(group().max_texture_units()); |
84 for (uint32 tt = 0; tt < state->texture_units.size(); ++tt) { | 88 for (uint32 tt = 0; tt < state->texture_units.size(); ++tt) { |
85 TextureRef* ref_cube_map = | 89 TextureRef* ref_cube_map = |
86 group().texture_manager()->GetDefaultTextureInfo(GL_TEXTURE_CUBE_MAP); | 90 group().texture_manager()->GetDefaultTextureInfo(GL_TEXTURE_CUBE_MAP); |
87 state->texture_units[tt].bound_texture_cube_map = ref_cube_map; | 91 state->texture_units[tt].bound_texture_cube_map = ref_cube_map; |
88 TextureRef* ref_2d = | 92 TextureRef* ref_2d = |
89 (tt == non_default_unit) | 93 (tt == non_default_unit) |
90 ? group().texture_manager()->GetTexture(client_texture_id_) | 94 ? group().texture_manager()->GetTexture(client_texture_id_) |
91 : group().texture_manager()->GetDefaultTextureInfo(GL_TEXTURE_2D); | 95 : group().texture_manager()->GetDefaultTextureInfo(GL_TEXTURE_2D); |
92 state->texture_units[tt].bound_texture_2d = ref_2d; | 96 state->texture_units[tt].bound_texture_2d = ref_2d; |
93 } | 97 } |
94 state->active_texture_unit = active_unit; | 98 state->active_texture_unit = active_unit; |
95 } | 99 } |
96 | 100 |
97 TEST_F(GLES2DecoderRestoreStateTest, NullPreviousStateBGR) { | 101 TEST_P(GLES2DecoderRestoreStateTest, NullPreviousStateBGR) { |
98 InitState init; | 102 InitState init; |
99 init.gl_version = "3.0"; | 103 init.gl_version = "3.0"; |
100 init.bind_generates_resource = true; | 104 init.bind_generates_resource = true; |
101 InitDecoder(init); | 105 InitDecoder(init); |
102 SetupTexture(); | 106 SetupTexture(); |
103 | 107 |
104 InSequence sequence; | 108 InSequence sequence; |
105 // Expect to restore texture bindings for unit GL_TEXTURE0. | 109 // Expect to restore texture bindings for unit GL_TEXTURE0. |
106 AddExpectationsForActiveTexture(GL_TEXTURE0); | 110 AddExpectationsForActiveTexture(GL_TEXTURE0); |
107 AddExpectationsForBindTexture(GL_TEXTURE_2D, kServiceTextureId); | 111 AddExpectationsForBindTexture(GL_TEXTURE_2D, kServiceTextureId); |
108 AddExpectationsForBindTexture(GL_TEXTURE_CUBE_MAP, | 112 AddExpectationsForBindTexture(GL_TEXTURE_CUBE_MAP, |
109 TestHelper::kServiceDefaultTextureCubemapId); | 113 TestHelper::kServiceDefaultTextureCubemapId); |
110 | 114 |
111 // Expect to restore texture bindings for remaining units. | 115 // Expect to restore texture bindings for remaining units. |
112 for (uint32 i = 1; i < group().max_texture_units(); ++i) { | 116 for (uint32 i = 1; i < group().max_texture_units(); ++i) { |
113 AddExpectationsForActiveTexture(GL_TEXTURE0 + i); | 117 AddExpectationsForActiveTexture(GL_TEXTURE0 + i); |
114 AddExpectationsForBindTexture(GL_TEXTURE_2D, | 118 AddExpectationsForBindTexture(GL_TEXTURE_2D, |
115 TestHelper::kServiceDefaultTexture2dId); | 119 TestHelper::kServiceDefaultTexture2dId); |
116 AddExpectationsForBindTexture(GL_TEXTURE_CUBE_MAP, | 120 AddExpectationsForBindTexture(GL_TEXTURE_CUBE_MAP, |
117 TestHelper::kServiceDefaultTextureCubemapId); | 121 TestHelper::kServiceDefaultTextureCubemapId); |
118 } | 122 } |
119 | 123 |
120 // Expect to restore the active texture unit to GL_TEXTURE0. | 124 // Expect to restore the active texture unit to GL_TEXTURE0. |
121 AddExpectationsForActiveTexture(GL_TEXTURE0); | 125 AddExpectationsForActiveTexture(GL_TEXTURE0); |
122 | 126 |
123 GetDecoder()->RestoreAllTextureUnitBindings(NULL); | 127 GetDecoder()->RestoreAllTextureUnitBindings(NULL); |
124 } | 128 } |
125 | 129 |
126 TEST_F(GLES2DecoderRestoreStateTest, NullPreviousState) { | 130 TEST_P(GLES2DecoderRestoreStateTest, NullPreviousState) { |
127 InitState init; | 131 InitState init; |
128 init.gl_version = "3.0"; | 132 init.gl_version = "3.0"; |
129 InitDecoder(init); | 133 InitDecoder(init); |
130 SetupTexture(); | 134 SetupTexture(); |
131 | 135 |
132 InSequence sequence; | 136 InSequence sequence; |
133 // Expect to restore texture bindings for unit GL_TEXTURE0. | 137 // Expect to restore texture bindings for unit GL_TEXTURE0. |
134 AddExpectationsForActiveTexture(GL_TEXTURE0); | 138 AddExpectationsForActiveTexture(GL_TEXTURE0); |
135 AddExpectationsForBindTexture(GL_TEXTURE_2D, kServiceTextureId); | 139 AddExpectationsForBindTexture(GL_TEXTURE_2D, kServiceTextureId); |
136 AddExpectationsForBindTexture(GL_TEXTURE_CUBE_MAP, 0); | 140 AddExpectationsForBindTexture(GL_TEXTURE_CUBE_MAP, 0); |
137 | 141 |
138 // Expect to restore texture bindings for remaining units. | 142 // Expect to restore texture bindings for remaining units. |
139 for (uint32 i = 1; i < group().max_texture_units(); ++i) { | 143 for (uint32 i = 1; i < group().max_texture_units(); ++i) { |
140 AddExpectationsForActiveTexture(GL_TEXTURE0 + i); | 144 AddExpectationsForActiveTexture(GL_TEXTURE0 + i); |
141 AddExpectationsForBindTexture(GL_TEXTURE_2D, 0); | 145 AddExpectationsForBindTexture(GL_TEXTURE_2D, 0); |
142 AddExpectationsForBindTexture(GL_TEXTURE_CUBE_MAP, 0); | 146 AddExpectationsForBindTexture(GL_TEXTURE_CUBE_MAP, 0); |
143 } | 147 } |
144 | 148 |
145 // Expect to restore the active texture unit to GL_TEXTURE0. | 149 // Expect to restore the active texture unit to GL_TEXTURE0. |
146 AddExpectationsForActiveTexture(GL_TEXTURE0); | 150 AddExpectationsForActiveTexture(GL_TEXTURE0); |
147 | 151 |
148 GetDecoder()->RestoreAllTextureUnitBindings(NULL); | 152 GetDecoder()->RestoreAllTextureUnitBindings(NULL); |
149 } | 153 } |
150 | 154 |
151 TEST_F(GLES2DecoderRestoreStateTest, WithPreviousStateBGR) { | 155 TEST_P(GLES2DecoderRestoreStateTest, WithPreviousStateBGR) { |
152 InitState init; | 156 InitState init; |
153 init.gl_version = "3.0"; | 157 init.gl_version = "3.0"; |
154 init.bind_generates_resource = true; | 158 init.bind_generates_resource = true; |
155 InitDecoder(init); | 159 InitDecoder(init); |
156 SetupTexture(); | 160 SetupTexture(); |
157 | 161 |
158 // Construct a previous ContextState with all texture bindings | 162 // Construct a previous ContextState with all texture bindings |
159 // set to default textures. | 163 // set to default textures. |
160 ContextState prev_state(NULL, NULL, NULL); | 164 ContextState prev_state(NULL, NULL, NULL); |
161 InitializeContextState(&prev_state, std::numeric_limits<uint32>::max(), 0); | 165 InitializeContextState(&prev_state, std::numeric_limits<uint32>::max(), 0); |
162 | 166 |
163 InSequence sequence; | 167 InSequence sequence; |
164 // Expect to restore only GL_TEXTURE_2D binding for GL_TEXTURE0 unit, | 168 // Expect to restore only GL_TEXTURE_2D binding for GL_TEXTURE0 unit, |
165 // since the rest of the bindings haven't changed between the current | 169 // since the rest of the bindings haven't changed between the current |
166 // state and the |prev_state|. | 170 // state and the |prev_state|. |
167 AddExpectationsForActiveTexture(GL_TEXTURE0); | 171 AddExpectationsForActiveTexture(GL_TEXTURE0); |
168 AddExpectationsForBindTexture(GL_TEXTURE_2D, kServiceTextureId); | 172 AddExpectationsForBindTexture(GL_TEXTURE_2D, kServiceTextureId); |
169 | 173 |
170 // Expect to restore active texture unit to GL_TEXTURE0. | 174 // Expect to restore active texture unit to GL_TEXTURE0. |
171 AddExpectationsForActiveTexture(GL_TEXTURE0); | 175 AddExpectationsForActiveTexture(GL_TEXTURE0); |
172 | 176 |
173 GetDecoder()->RestoreAllTextureUnitBindings(&prev_state); | 177 GetDecoder()->RestoreAllTextureUnitBindings(&prev_state); |
174 } | 178 } |
175 | 179 |
176 TEST_F(GLES2DecoderRestoreStateTest, WithPreviousState) { | 180 TEST_P(GLES2DecoderRestoreStateTest, WithPreviousState) { |
177 InitState init; | 181 InitState init; |
178 init.gl_version = "3.0"; | 182 init.gl_version = "3.0"; |
179 InitDecoder(init); | 183 InitDecoder(init); |
180 SetupTexture(); | 184 SetupTexture(); |
181 | 185 |
182 // Construct a previous ContextState with all texture bindings | 186 // Construct a previous ContextState with all texture bindings |
183 // set to default textures. | 187 // set to default textures. |
184 ContextState prev_state(NULL, NULL, NULL); | 188 ContextState prev_state(NULL, NULL, NULL); |
185 InitializeContextState(&prev_state, std::numeric_limits<uint32>::max(), 0); | 189 InitializeContextState(&prev_state, std::numeric_limits<uint32>::max(), 0); |
186 | 190 |
187 InSequence sequence; | 191 InSequence sequence; |
188 // Expect to restore only GL_TEXTURE_2D binding for GL_TEXTURE0 unit, | 192 // Expect to restore only GL_TEXTURE_2D binding for GL_TEXTURE0 unit, |
189 // since the rest of the bindings haven't changed between the current | 193 // since the rest of the bindings haven't changed between the current |
190 // state and the |prev_state|. | 194 // state and the |prev_state|. |
191 AddExpectationsForActiveTexture(GL_TEXTURE0); | 195 AddExpectationsForActiveTexture(GL_TEXTURE0); |
192 AddExpectationsForBindTexture(GL_TEXTURE_2D, kServiceTextureId); | 196 AddExpectationsForBindTexture(GL_TEXTURE_2D, kServiceTextureId); |
193 | 197 |
194 // Expect to restore active texture unit to GL_TEXTURE0. | 198 // Expect to restore active texture unit to GL_TEXTURE0. |
195 AddExpectationsForActiveTexture(GL_TEXTURE0); | 199 AddExpectationsForActiveTexture(GL_TEXTURE0); |
196 | 200 |
197 GetDecoder()->RestoreAllTextureUnitBindings(&prev_state); | 201 GetDecoder()->RestoreAllTextureUnitBindings(&prev_state); |
198 } | 202 } |
199 | 203 |
200 TEST_F(GLES2DecoderRestoreStateTest, ActiveUnit1) { | 204 TEST_P(GLES2DecoderRestoreStateTest, ActiveUnit1) { |
201 InitState init; | 205 InitState init; |
202 init.gl_version = "3.0"; | 206 init.gl_version = "3.0"; |
203 InitDecoder(init); | 207 InitDecoder(init); |
204 | 208 |
205 // Bind a non-default texture to GL_TEXTURE1 unit. | 209 // Bind a non-default texture to GL_TEXTURE1 unit. |
206 EXPECT_CALL(*gl_, ActiveTexture(GL_TEXTURE1)); | 210 EXPECT_CALL(*gl_, ActiveTexture(GL_TEXTURE1)); |
207 ActiveTexture cmd; | 211 ActiveTexture cmd; |
208 cmd.Init(GL_TEXTURE1); | 212 cmd.Init(GL_TEXTURE1); |
209 EXPECT_EQ(error::kNoError, ExecuteCmd(cmd)); | 213 EXPECT_EQ(error::kNoError, ExecuteCmd(cmd)); |
210 EXPECT_EQ(GL_NO_ERROR, GetGLError()); | 214 EXPECT_EQ(GL_NO_ERROR, GetGLError()); |
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221 // state and the |prev_state|. | 225 // state and the |prev_state|. |
222 AddExpectationsForActiveTexture(GL_TEXTURE1); | 226 AddExpectationsForActiveTexture(GL_TEXTURE1); |
223 AddExpectationsForBindTexture(GL_TEXTURE_2D, kServiceTextureId); | 227 AddExpectationsForBindTexture(GL_TEXTURE_2D, kServiceTextureId); |
224 | 228 |
225 // Expect to restore active texture unit to GL_TEXTURE1. | 229 // Expect to restore active texture unit to GL_TEXTURE1. |
226 AddExpectationsForActiveTexture(GL_TEXTURE1); | 230 AddExpectationsForActiveTexture(GL_TEXTURE1); |
227 | 231 |
228 GetDecoder()->RestoreAllTextureUnitBindings(&prev_state); | 232 GetDecoder()->RestoreAllTextureUnitBindings(&prev_state); |
229 } | 233 } |
230 | 234 |
231 TEST_F(GLES2DecoderRestoreStateTest, NonDefaultUnit0BGR) { | 235 TEST_P(GLES2DecoderRestoreStateTest, NonDefaultUnit0BGR) { |
232 InitState init; | 236 InitState init; |
233 init.gl_version = "3.0"; | 237 init.gl_version = "3.0"; |
234 init.bind_generates_resource = true; | 238 init.bind_generates_resource = true; |
235 InitDecoder(init); | 239 InitDecoder(init); |
236 | 240 |
237 // Bind a non-default texture to GL_TEXTURE1 unit. | 241 // Bind a non-default texture to GL_TEXTURE1 unit. |
238 EXPECT_CALL(*gl_, ActiveTexture(GL_TEXTURE1)); | 242 EXPECT_CALL(*gl_, ActiveTexture(GL_TEXTURE1)); |
239 SpecializedSetup<ActiveTexture, 0>(true); | 243 SpecializedSetup<ActiveTexture, 0>(true); |
240 ActiveTexture cmd; | 244 ActiveTexture cmd; |
241 cmd.Init(GL_TEXTURE1); | 245 cmd.Init(GL_TEXTURE1); |
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260 // non-default. | 264 // non-default. |
261 AddExpectationsForActiveTexture(GL_TEXTURE1); | 265 AddExpectationsForActiveTexture(GL_TEXTURE1); |
262 AddExpectationsForBindTexture(GL_TEXTURE_2D, kServiceTextureId); | 266 AddExpectationsForBindTexture(GL_TEXTURE_2D, kServiceTextureId); |
263 | 267 |
264 // Expect to restore active texture unit to GL_TEXTURE1. | 268 // Expect to restore active texture unit to GL_TEXTURE1. |
265 AddExpectationsForActiveTexture(GL_TEXTURE1); | 269 AddExpectationsForActiveTexture(GL_TEXTURE1); |
266 | 270 |
267 GetDecoder()->RestoreAllTextureUnitBindings(&prev_state); | 271 GetDecoder()->RestoreAllTextureUnitBindings(&prev_state); |
268 } | 272 } |
269 | 273 |
270 TEST_F(GLES2DecoderRestoreStateTest, NonDefaultUnit1BGR) { | 274 TEST_P(GLES2DecoderRestoreStateTest, NonDefaultUnit1BGR) { |
271 InitState init; | 275 InitState init; |
272 init.gl_version = "3.0"; | 276 init.gl_version = "3.0"; |
273 init.bind_generates_resource = true; | 277 init.bind_generates_resource = true; |
274 InitDecoder(init); | 278 InitDecoder(init); |
275 | 279 |
276 // Bind a non-default texture to GL_TEXTURE0 unit. | 280 // Bind a non-default texture to GL_TEXTURE0 unit. |
277 SetupTexture(); | 281 SetupTexture(); |
278 | 282 |
279 // Construct a previous ContextState with GL_TEXTURE_2D target in | 283 // Construct a previous ContextState with GL_TEXTURE_2D target in |
280 // GL_TEXTURE1 unit bound to a non-default texture and the rest | 284 // GL_TEXTURE1 unit bound to a non-default texture and the rest |
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293 AddExpectationsForActiveTexture(GL_TEXTURE1); | 297 AddExpectationsForActiveTexture(GL_TEXTURE1); |
294 AddExpectationsForBindTexture(GL_TEXTURE_2D, | 298 AddExpectationsForBindTexture(GL_TEXTURE_2D, |
295 TestHelper::kServiceDefaultTexture2dId); | 299 TestHelper::kServiceDefaultTexture2dId); |
296 | 300 |
297 // Expect to restore active texture unit to GL_TEXTURE0. | 301 // Expect to restore active texture unit to GL_TEXTURE0. |
298 AddExpectationsForActiveTexture(GL_TEXTURE0); | 302 AddExpectationsForActiveTexture(GL_TEXTURE0); |
299 | 303 |
300 GetDecoder()->RestoreAllTextureUnitBindings(&prev_state); | 304 GetDecoder()->RestoreAllTextureUnitBindings(&prev_state); |
301 } | 305 } |
302 | 306 |
303 TEST_F(GLES2DecoderRestoreStateTest, DefaultUnit0) { | 307 TEST_P(GLES2DecoderRestoreStateTest, DefaultUnit0) { |
304 InitState init; | 308 InitState init; |
305 init.gl_version = "3.0"; | 309 init.gl_version = "3.0"; |
306 InitDecoder(init); | 310 InitDecoder(init); |
307 | 311 |
308 // Bind a non-default texture to GL_TEXTURE1 unit. | 312 // Bind a non-default texture to GL_TEXTURE1 unit. |
309 EXPECT_CALL(*gl_, ActiveTexture(GL_TEXTURE1)); | 313 EXPECT_CALL(*gl_, ActiveTexture(GL_TEXTURE1)); |
310 SpecializedSetup<ActiveTexture, 0>(true); | 314 SpecializedSetup<ActiveTexture, 0>(true); |
311 ActiveTexture cmd; | 315 ActiveTexture cmd; |
312 cmd.Init(GL_TEXTURE1); | 316 cmd.Init(GL_TEXTURE1); |
313 EXPECT_EQ(error::kNoError, ExecuteCmd(cmd)); | 317 EXPECT_EQ(error::kNoError, ExecuteCmd(cmd)); |
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330 // non-default. | 334 // non-default. |
331 AddExpectationsForActiveTexture(GL_TEXTURE1); | 335 AddExpectationsForActiveTexture(GL_TEXTURE1); |
332 AddExpectationsForBindTexture(GL_TEXTURE_2D, kServiceTextureId); | 336 AddExpectationsForBindTexture(GL_TEXTURE_2D, kServiceTextureId); |
333 | 337 |
334 // Expect to restore active texture unit to GL_TEXTURE1. | 338 // Expect to restore active texture unit to GL_TEXTURE1. |
335 AddExpectationsForActiveTexture(GL_TEXTURE1); | 339 AddExpectationsForActiveTexture(GL_TEXTURE1); |
336 | 340 |
337 GetDecoder()->RestoreAllTextureUnitBindings(&prev_state); | 341 GetDecoder()->RestoreAllTextureUnitBindings(&prev_state); |
338 } | 342 } |
339 | 343 |
340 TEST_F(GLES2DecoderRestoreStateTest, DefaultUnit1) { | 344 TEST_P(GLES2DecoderRestoreStateTest, DefaultUnit1) { |
341 InitState init; | 345 InitState init; |
342 init.gl_version = "3.0"; | 346 init.gl_version = "3.0"; |
343 InitDecoder(init); | 347 InitDecoder(init); |
344 | 348 |
345 // Bind a non-default texture to GL_TEXTURE0 unit. | 349 // Bind a non-default texture to GL_TEXTURE0 unit. |
346 SetupTexture(); | 350 SetupTexture(); |
347 | 351 |
348 // Construct a previous ContextState with GL_TEXTURE_2D target in | 352 // Construct a previous ContextState with GL_TEXTURE_2D target in |
349 // GL_TEXTURE1 unit bound to a non-default texture and the rest | 353 // GL_TEXTURE1 unit bound to a non-default texture and the rest |
350 // set to default textures. | 354 // set to default textures. |
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361 // for GL_TEXTURE1 unit. | 365 // for GL_TEXTURE1 unit. |
362 AddExpectationsForActiveTexture(GL_TEXTURE1); | 366 AddExpectationsForActiveTexture(GL_TEXTURE1); |
363 AddExpectationsForBindTexture(GL_TEXTURE_2D, 0); | 367 AddExpectationsForBindTexture(GL_TEXTURE_2D, 0); |
364 | 368 |
365 // Expect to restore active texture unit to GL_TEXTURE0. | 369 // Expect to restore active texture unit to GL_TEXTURE0. |
366 AddExpectationsForActiveTexture(GL_TEXTURE0); | 370 AddExpectationsForActiveTexture(GL_TEXTURE0); |
367 | 371 |
368 GetDecoder()->RestoreAllTextureUnitBindings(&prev_state); | 372 GetDecoder()->RestoreAllTextureUnitBindings(&prev_state); |
369 } | 373 } |
370 | 374 |
| 375 TEST_P(GLES2DecoderManualInitTest, ContextStateCapabilityCaching) { |
| 376 struct TestInfo { |
| 377 GLenum gl_enum; |
| 378 bool default_state; |
| 379 bool expect_set; |
| 380 }; |
| 381 |
| 382 // TODO(vmiura): Should autogen this to match build_gles2_cmd_buffer.py. |
| 383 TestInfo test[] = {{GL_BLEND, false, true}, |
| 384 {GL_CULL_FACE, false, true}, |
| 385 {GL_DEPTH_TEST, false, false}, |
| 386 {GL_DITHER, true, true}, |
| 387 {GL_POLYGON_OFFSET_FILL, false, true}, |
| 388 {GL_SAMPLE_ALPHA_TO_COVERAGE, false, true}, |
| 389 {GL_SAMPLE_COVERAGE, false, true}, |
| 390 {GL_SCISSOR_TEST, false, true}, |
| 391 {GL_STENCIL_TEST, false, false}, |
| 392 {0, false, false}}; |
| 393 |
| 394 InitState init; |
| 395 init.gl_version = "2.1"; |
| 396 InitDecoder(init); |
| 397 |
| 398 for (int i = 0; test[i].gl_enum; i++) { |
| 399 bool enable_state = test[i].default_state; |
| 400 |
| 401 // Test setting default state initially is ignored. |
| 402 EnableDisableTest(test[i].gl_enum, enable_state, test[i].expect_set); |
| 403 |
| 404 // Test new and cached state changes. |
| 405 for (int n = 0; n < 3; n++) { |
| 406 enable_state = !enable_state; |
| 407 EnableDisableTest(test[i].gl_enum, enable_state, test[i].expect_set); |
| 408 EnableDisableTest(test[i].gl_enum, enable_state, test[i].expect_set); |
| 409 } |
| 410 } |
| 411 } |
| 412 |
371 // TODO(vmiura): Tests for VAO restore. | 413 // TODO(vmiura): Tests for VAO restore. |
372 | 414 |
373 // TODO(vmiura): Tests for ContextState::RestoreAttribute(). | 415 // TODO(vmiura): Tests for ContextState::RestoreAttribute(). |
374 | 416 |
375 // TODO(vmiura): Tests for ContextState::RestoreBufferBindings(). | 417 // TODO(vmiura): Tests for ContextState::RestoreBufferBindings(). |
376 | 418 |
377 // TODO(vmiura): Tests for ContextState::RestoreProgramBindings(). | 419 // TODO(vmiura): Tests for ContextState::RestoreProgramBindings(). |
378 | 420 |
379 // TODO(vmiura): Tests for ContextState::RestoreRenderbufferBindings(). | 421 // TODO(vmiura): Tests for ContextState::RestoreRenderbufferBindings(). |
380 | 422 |
381 // TODO(vmiura): Tests for ContextState::RestoreProgramBindings(). | 423 // TODO(vmiura): Tests for ContextState::RestoreProgramBindings(). |
382 | 424 |
383 // TODO(vmiura): Tests for ContextState::RestoreGlobalState(). | 425 // TODO(vmiura): Tests for ContextState::RestoreGlobalState(). |
384 | 426 |
385 } // namespace gles2 | 427 } // namespace gles2 |
386 } // namespace gpu | 428 } // namespace gpu |
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