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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "gpu/command_buffer/service/gles2_cmd_decoder.h" | 5 #include "gpu/command_buffer/service/gles2_cmd_decoder.h" |
| 6 | 6 |
| 7 #include "base/command_line.h" | 7 #include "base/command_line.h" |
| 8 #include "base/strings/string_number_conversions.h" | 8 #include "base/strings/string_number_conversions.h" |
| 9 #include "gpu/command_buffer/common/gles2_cmd_format.h" | 9 #include "gpu/command_buffer/common/gles2_cmd_format.h" |
| 10 #include "gpu/command_buffer/common/gles2_cmd_utils.h" | 10 #include "gpu/command_buffer/common/gles2_cmd_utils.h" |
| (...skipping 48 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 59 GLES2DecoderRestoreStateTest() {} | 59 GLES2DecoderRestoreStateTest() {} |
| 60 | 60 |
| 61 protected: | 61 protected: |
| 62 void AddExpectationsForActiveTexture(GLenum unit); | 62 void AddExpectationsForActiveTexture(GLenum unit); |
| 63 void AddExpectationsForBindTexture(GLenum target, GLuint id); | 63 void AddExpectationsForBindTexture(GLenum target, GLuint id); |
| 64 void InitializeContextState(ContextState* state, | 64 void InitializeContextState(ContextState* state, |
| 65 uint32 non_default_unit, | 65 uint32 non_default_unit, |
| 66 uint32 active_unit); | 66 uint32 active_unit); |
| 67 }; | 67 }; |
| 68 | 68 |
| 69 INSTANTIATE_TEST_CASE_P(Service, |
| 70 GLES2DecoderRestoreStateTest, |
| 71 ::testing::Bool()); |
| 72 |
| 69 void GLES2DecoderRestoreStateTest::AddExpectationsForActiveTexture( | 73 void GLES2DecoderRestoreStateTest::AddExpectationsForActiveTexture( |
| 70 GLenum unit) { | 74 GLenum unit) { |
| 71 EXPECT_CALL(*gl_, ActiveTexture(unit)).Times(1).RetiresOnSaturation(); | 75 EXPECT_CALL(*gl_, ActiveTexture(unit)).Times(1).RetiresOnSaturation(); |
| 72 } | 76 } |
| 73 | 77 |
| 74 void GLES2DecoderRestoreStateTest::AddExpectationsForBindTexture(GLenum target, | 78 void GLES2DecoderRestoreStateTest::AddExpectationsForBindTexture(GLenum target, |
| 75 GLuint id) { | 79 GLuint id) { |
| 76 EXPECT_CALL(*gl_, BindTexture(target, id)).Times(1).RetiresOnSaturation(); | 80 EXPECT_CALL(*gl_, BindTexture(target, id)).Times(1).RetiresOnSaturation(); |
| 77 } | 81 } |
| 78 | 82 |
| 79 void GLES2DecoderRestoreStateTest::InitializeContextState( | 83 void GLES2DecoderRestoreStateTest::InitializeContextState( |
| 80 ContextState* state, | 84 ContextState* state, |
| 81 uint32 non_default_unit, | 85 uint32 non_default_unit, |
| 82 uint32 active_unit) { | 86 uint32 active_unit) { |
| 83 state->texture_units.resize(group().max_texture_units()); | 87 state->texture_units.resize(group().max_texture_units()); |
| 84 for (uint32 tt = 0; tt < state->texture_units.size(); ++tt) { | 88 for (uint32 tt = 0; tt < state->texture_units.size(); ++tt) { |
| 85 TextureRef* ref_cube_map = | 89 TextureRef* ref_cube_map = |
| 86 group().texture_manager()->GetDefaultTextureInfo(GL_TEXTURE_CUBE_MAP); | 90 group().texture_manager()->GetDefaultTextureInfo(GL_TEXTURE_CUBE_MAP); |
| 87 state->texture_units[tt].bound_texture_cube_map = ref_cube_map; | 91 state->texture_units[tt].bound_texture_cube_map = ref_cube_map; |
| 88 TextureRef* ref_2d = | 92 TextureRef* ref_2d = |
| 89 (tt == non_default_unit) | 93 (tt == non_default_unit) |
| 90 ? group().texture_manager()->GetTexture(client_texture_id_) | 94 ? group().texture_manager()->GetTexture(client_texture_id_) |
| 91 : group().texture_manager()->GetDefaultTextureInfo(GL_TEXTURE_2D); | 95 : group().texture_manager()->GetDefaultTextureInfo(GL_TEXTURE_2D); |
| 92 state->texture_units[tt].bound_texture_2d = ref_2d; | 96 state->texture_units[tt].bound_texture_2d = ref_2d; |
| 93 } | 97 } |
| 94 state->active_texture_unit = active_unit; | 98 state->active_texture_unit = active_unit; |
| 95 } | 99 } |
| 96 | 100 |
| 97 TEST_F(GLES2DecoderRestoreStateTest, NullPreviousStateBGR) { | 101 TEST_P(GLES2DecoderRestoreStateTest, NullPreviousStateBGR) { |
| 98 InitState init; | 102 InitState init; |
| 99 init.gl_version = "3.0"; | 103 init.gl_version = "3.0"; |
| 100 init.bind_generates_resource = true; | 104 init.bind_generates_resource = true; |
| 101 InitDecoder(init); | 105 InitDecoder(init); |
| 102 SetupTexture(); | 106 SetupTexture(); |
| 103 | 107 |
| 104 InSequence sequence; | 108 InSequence sequence; |
| 105 // Expect to restore texture bindings for unit GL_TEXTURE0. | 109 // Expect to restore texture bindings for unit GL_TEXTURE0. |
| 106 AddExpectationsForActiveTexture(GL_TEXTURE0); | 110 AddExpectationsForActiveTexture(GL_TEXTURE0); |
| 107 AddExpectationsForBindTexture(GL_TEXTURE_2D, kServiceTextureId); | 111 AddExpectationsForBindTexture(GL_TEXTURE_2D, kServiceTextureId); |
| 108 AddExpectationsForBindTexture(GL_TEXTURE_CUBE_MAP, | 112 AddExpectationsForBindTexture(GL_TEXTURE_CUBE_MAP, |
| 109 TestHelper::kServiceDefaultTextureCubemapId); | 113 TestHelper::kServiceDefaultTextureCubemapId); |
| 110 | 114 |
| 111 // Expect to restore texture bindings for remaining units. | 115 // Expect to restore texture bindings for remaining units. |
| 112 for (uint32 i = 1; i < group().max_texture_units(); ++i) { | 116 for (uint32 i = 1; i < group().max_texture_units(); ++i) { |
| 113 AddExpectationsForActiveTexture(GL_TEXTURE0 + i); | 117 AddExpectationsForActiveTexture(GL_TEXTURE0 + i); |
| 114 AddExpectationsForBindTexture(GL_TEXTURE_2D, | 118 AddExpectationsForBindTexture(GL_TEXTURE_2D, |
| 115 TestHelper::kServiceDefaultTexture2dId); | 119 TestHelper::kServiceDefaultTexture2dId); |
| 116 AddExpectationsForBindTexture(GL_TEXTURE_CUBE_MAP, | 120 AddExpectationsForBindTexture(GL_TEXTURE_CUBE_MAP, |
| 117 TestHelper::kServiceDefaultTextureCubemapId); | 121 TestHelper::kServiceDefaultTextureCubemapId); |
| 118 } | 122 } |
| 119 | 123 |
| 120 // Expect to restore the active texture unit to GL_TEXTURE0. | 124 // Expect to restore the active texture unit to GL_TEXTURE0. |
| 121 AddExpectationsForActiveTexture(GL_TEXTURE0); | 125 AddExpectationsForActiveTexture(GL_TEXTURE0); |
| 122 | 126 |
| 123 GetDecoder()->RestoreAllTextureUnitBindings(NULL); | 127 GetDecoder()->RestoreAllTextureUnitBindings(NULL); |
| 124 } | 128 } |
| 125 | 129 |
| 126 TEST_F(GLES2DecoderRestoreStateTest, NullPreviousState) { | 130 TEST_P(GLES2DecoderRestoreStateTest, NullPreviousState) { |
| 127 InitState init; | 131 InitState init; |
| 128 init.gl_version = "3.0"; | 132 init.gl_version = "3.0"; |
| 129 InitDecoder(init); | 133 InitDecoder(init); |
| 130 SetupTexture(); | 134 SetupTexture(); |
| 131 | 135 |
| 132 InSequence sequence; | 136 InSequence sequence; |
| 133 // Expect to restore texture bindings for unit GL_TEXTURE0. | 137 // Expect to restore texture bindings for unit GL_TEXTURE0. |
| 134 AddExpectationsForActiveTexture(GL_TEXTURE0); | 138 AddExpectationsForActiveTexture(GL_TEXTURE0); |
| 135 AddExpectationsForBindTexture(GL_TEXTURE_2D, kServiceTextureId); | 139 AddExpectationsForBindTexture(GL_TEXTURE_2D, kServiceTextureId); |
| 136 AddExpectationsForBindTexture(GL_TEXTURE_CUBE_MAP, 0); | 140 AddExpectationsForBindTexture(GL_TEXTURE_CUBE_MAP, 0); |
| 137 | 141 |
| 138 // Expect to restore texture bindings for remaining units. | 142 // Expect to restore texture bindings for remaining units. |
| 139 for (uint32 i = 1; i < group().max_texture_units(); ++i) { | 143 for (uint32 i = 1; i < group().max_texture_units(); ++i) { |
| 140 AddExpectationsForActiveTexture(GL_TEXTURE0 + i); | 144 AddExpectationsForActiveTexture(GL_TEXTURE0 + i); |
| 141 AddExpectationsForBindTexture(GL_TEXTURE_2D, 0); | 145 AddExpectationsForBindTexture(GL_TEXTURE_2D, 0); |
| 142 AddExpectationsForBindTexture(GL_TEXTURE_CUBE_MAP, 0); | 146 AddExpectationsForBindTexture(GL_TEXTURE_CUBE_MAP, 0); |
| 143 } | 147 } |
| 144 | 148 |
| 145 // Expect to restore the active texture unit to GL_TEXTURE0. | 149 // Expect to restore the active texture unit to GL_TEXTURE0. |
| 146 AddExpectationsForActiveTexture(GL_TEXTURE0); | 150 AddExpectationsForActiveTexture(GL_TEXTURE0); |
| 147 | 151 |
| 148 GetDecoder()->RestoreAllTextureUnitBindings(NULL); | 152 GetDecoder()->RestoreAllTextureUnitBindings(NULL); |
| 149 } | 153 } |
| 150 | 154 |
| 151 TEST_F(GLES2DecoderRestoreStateTest, WithPreviousStateBGR) { | 155 TEST_P(GLES2DecoderRestoreStateTest, WithPreviousStateBGR) { |
| 152 InitState init; | 156 InitState init; |
| 153 init.gl_version = "3.0"; | 157 init.gl_version = "3.0"; |
| 154 init.bind_generates_resource = true; | 158 init.bind_generates_resource = true; |
| 155 InitDecoder(init); | 159 InitDecoder(init); |
| 156 SetupTexture(); | 160 SetupTexture(); |
| 157 | 161 |
| 158 // Construct a previous ContextState with all texture bindings | 162 // Construct a previous ContextState with all texture bindings |
| 159 // set to default textures. | 163 // set to default textures. |
| 160 ContextState prev_state(NULL, NULL, NULL); | 164 ContextState prev_state(NULL, NULL, NULL); |
| 161 InitializeContextState(&prev_state, std::numeric_limits<uint32>::max(), 0); | 165 InitializeContextState(&prev_state, std::numeric_limits<uint32>::max(), 0); |
| 162 | 166 |
| 163 InSequence sequence; | 167 InSequence sequence; |
| 164 // Expect to restore only GL_TEXTURE_2D binding for GL_TEXTURE0 unit, | 168 // Expect to restore only GL_TEXTURE_2D binding for GL_TEXTURE0 unit, |
| 165 // since the rest of the bindings haven't changed between the current | 169 // since the rest of the bindings haven't changed between the current |
| 166 // state and the |prev_state|. | 170 // state and the |prev_state|. |
| 167 AddExpectationsForActiveTexture(GL_TEXTURE0); | 171 AddExpectationsForActiveTexture(GL_TEXTURE0); |
| 168 AddExpectationsForBindTexture(GL_TEXTURE_2D, kServiceTextureId); | 172 AddExpectationsForBindTexture(GL_TEXTURE_2D, kServiceTextureId); |
| 169 | 173 |
| 170 // Expect to restore active texture unit to GL_TEXTURE0. | 174 // Expect to restore active texture unit to GL_TEXTURE0. |
| 171 AddExpectationsForActiveTexture(GL_TEXTURE0); | 175 AddExpectationsForActiveTexture(GL_TEXTURE0); |
| 172 | 176 |
| 173 GetDecoder()->RestoreAllTextureUnitBindings(&prev_state); | 177 GetDecoder()->RestoreAllTextureUnitBindings(&prev_state); |
| 174 } | 178 } |
| 175 | 179 |
| 176 TEST_F(GLES2DecoderRestoreStateTest, WithPreviousState) { | 180 TEST_P(GLES2DecoderRestoreStateTest, WithPreviousState) { |
| 177 InitState init; | 181 InitState init; |
| 178 init.gl_version = "3.0"; | 182 init.gl_version = "3.0"; |
| 179 InitDecoder(init); | 183 InitDecoder(init); |
| 180 SetupTexture(); | 184 SetupTexture(); |
| 181 | 185 |
| 182 // Construct a previous ContextState with all texture bindings | 186 // Construct a previous ContextState with all texture bindings |
| 183 // set to default textures. | 187 // set to default textures. |
| 184 ContextState prev_state(NULL, NULL, NULL); | 188 ContextState prev_state(NULL, NULL, NULL); |
| 185 InitializeContextState(&prev_state, std::numeric_limits<uint32>::max(), 0); | 189 InitializeContextState(&prev_state, std::numeric_limits<uint32>::max(), 0); |
| 186 | 190 |
| 187 InSequence sequence; | 191 InSequence sequence; |
| 188 // Expect to restore only GL_TEXTURE_2D binding for GL_TEXTURE0 unit, | 192 // Expect to restore only GL_TEXTURE_2D binding for GL_TEXTURE0 unit, |
| 189 // since the rest of the bindings haven't changed between the current | 193 // since the rest of the bindings haven't changed between the current |
| 190 // state and the |prev_state|. | 194 // state and the |prev_state|. |
| 191 AddExpectationsForActiveTexture(GL_TEXTURE0); | 195 AddExpectationsForActiveTexture(GL_TEXTURE0); |
| 192 AddExpectationsForBindTexture(GL_TEXTURE_2D, kServiceTextureId); | 196 AddExpectationsForBindTexture(GL_TEXTURE_2D, kServiceTextureId); |
| 193 | 197 |
| 194 // Expect to restore active texture unit to GL_TEXTURE0. | 198 // Expect to restore active texture unit to GL_TEXTURE0. |
| 195 AddExpectationsForActiveTexture(GL_TEXTURE0); | 199 AddExpectationsForActiveTexture(GL_TEXTURE0); |
| 196 | 200 |
| 197 GetDecoder()->RestoreAllTextureUnitBindings(&prev_state); | 201 GetDecoder()->RestoreAllTextureUnitBindings(&prev_state); |
| 198 } | 202 } |
| 199 | 203 |
| 200 TEST_F(GLES2DecoderRestoreStateTest, ActiveUnit1) { | 204 TEST_P(GLES2DecoderRestoreStateTest, ActiveUnit1) { |
| 201 InitState init; | 205 InitState init; |
| 202 init.gl_version = "3.0"; | 206 init.gl_version = "3.0"; |
| 203 InitDecoder(init); | 207 InitDecoder(init); |
| 204 | 208 |
| 205 // Bind a non-default texture to GL_TEXTURE1 unit. | 209 // Bind a non-default texture to GL_TEXTURE1 unit. |
| 206 EXPECT_CALL(*gl_, ActiveTexture(GL_TEXTURE1)); | 210 EXPECT_CALL(*gl_, ActiveTexture(GL_TEXTURE1)); |
| 207 ActiveTexture cmd; | 211 ActiveTexture cmd; |
| 208 cmd.Init(GL_TEXTURE1); | 212 cmd.Init(GL_TEXTURE1); |
| 209 EXPECT_EQ(error::kNoError, ExecuteCmd(cmd)); | 213 EXPECT_EQ(error::kNoError, ExecuteCmd(cmd)); |
| 210 EXPECT_EQ(GL_NO_ERROR, GetGLError()); | 214 EXPECT_EQ(GL_NO_ERROR, GetGLError()); |
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| 221 // state and the |prev_state|. | 225 // state and the |prev_state|. |
| 222 AddExpectationsForActiveTexture(GL_TEXTURE1); | 226 AddExpectationsForActiveTexture(GL_TEXTURE1); |
| 223 AddExpectationsForBindTexture(GL_TEXTURE_2D, kServiceTextureId); | 227 AddExpectationsForBindTexture(GL_TEXTURE_2D, kServiceTextureId); |
| 224 | 228 |
| 225 // Expect to restore active texture unit to GL_TEXTURE1. | 229 // Expect to restore active texture unit to GL_TEXTURE1. |
| 226 AddExpectationsForActiveTexture(GL_TEXTURE1); | 230 AddExpectationsForActiveTexture(GL_TEXTURE1); |
| 227 | 231 |
| 228 GetDecoder()->RestoreAllTextureUnitBindings(&prev_state); | 232 GetDecoder()->RestoreAllTextureUnitBindings(&prev_state); |
| 229 } | 233 } |
| 230 | 234 |
| 231 TEST_F(GLES2DecoderRestoreStateTest, NonDefaultUnit0BGR) { | 235 TEST_P(GLES2DecoderRestoreStateTest, NonDefaultUnit0BGR) { |
| 232 InitState init; | 236 InitState init; |
| 233 init.gl_version = "3.0"; | 237 init.gl_version = "3.0"; |
| 234 init.bind_generates_resource = true; | 238 init.bind_generates_resource = true; |
| 235 InitDecoder(init); | 239 InitDecoder(init); |
| 236 | 240 |
| 237 // Bind a non-default texture to GL_TEXTURE1 unit. | 241 // Bind a non-default texture to GL_TEXTURE1 unit. |
| 238 EXPECT_CALL(*gl_, ActiveTexture(GL_TEXTURE1)); | 242 EXPECT_CALL(*gl_, ActiveTexture(GL_TEXTURE1)); |
| 239 SpecializedSetup<ActiveTexture, 0>(true); | 243 SpecializedSetup<ActiveTexture, 0>(true); |
| 240 ActiveTexture cmd; | 244 ActiveTexture cmd; |
| 241 cmd.Init(GL_TEXTURE1); | 245 cmd.Init(GL_TEXTURE1); |
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| 260 // non-default. | 264 // non-default. |
| 261 AddExpectationsForActiveTexture(GL_TEXTURE1); | 265 AddExpectationsForActiveTexture(GL_TEXTURE1); |
| 262 AddExpectationsForBindTexture(GL_TEXTURE_2D, kServiceTextureId); | 266 AddExpectationsForBindTexture(GL_TEXTURE_2D, kServiceTextureId); |
| 263 | 267 |
| 264 // Expect to restore active texture unit to GL_TEXTURE1. | 268 // Expect to restore active texture unit to GL_TEXTURE1. |
| 265 AddExpectationsForActiveTexture(GL_TEXTURE1); | 269 AddExpectationsForActiveTexture(GL_TEXTURE1); |
| 266 | 270 |
| 267 GetDecoder()->RestoreAllTextureUnitBindings(&prev_state); | 271 GetDecoder()->RestoreAllTextureUnitBindings(&prev_state); |
| 268 } | 272 } |
| 269 | 273 |
| 270 TEST_F(GLES2DecoderRestoreStateTest, NonDefaultUnit1BGR) { | 274 TEST_P(GLES2DecoderRestoreStateTest, NonDefaultUnit1BGR) { |
| 271 InitState init; | 275 InitState init; |
| 272 init.gl_version = "3.0"; | 276 init.gl_version = "3.0"; |
| 273 init.bind_generates_resource = true; | 277 init.bind_generates_resource = true; |
| 274 InitDecoder(init); | 278 InitDecoder(init); |
| 275 | 279 |
| 276 // Bind a non-default texture to GL_TEXTURE0 unit. | 280 // Bind a non-default texture to GL_TEXTURE0 unit. |
| 277 SetupTexture(); | 281 SetupTexture(); |
| 278 | 282 |
| 279 // Construct a previous ContextState with GL_TEXTURE_2D target in | 283 // Construct a previous ContextState with GL_TEXTURE_2D target in |
| 280 // GL_TEXTURE1 unit bound to a non-default texture and the rest | 284 // GL_TEXTURE1 unit bound to a non-default texture and the rest |
| (...skipping 12 matching lines...) Expand all Loading... |
| 293 AddExpectationsForActiveTexture(GL_TEXTURE1); | 297 AddExpectationsForActiveTexture(GL_TEXTURE1); |
| 294 AddExpectationsForBindTexture(GL_TEXTURE_2D, | 298 AddExpectationsForBindTexture(GL_TEXTURE_2D, |
| 295 TestHelper::kServiceDefaultTexture2dId); | 299 TestHelper::kServiceDefaultTexture2dId); |
| 296 | 300 |
| 297 // Expect to restore active texture unit to GL_TEXTURE0. | 301 // Expect to restore active texture unit to GL_TEXTURE0. |
| 298 AddExpectationsForActiveTexture(GL_TEXTURE0); | 302 AddExpectationsForActiveTexture(GL_TEXTURE0); |
| 299 | 303 |
| 300 GetDecoder()->RestoreAllTextureUnitBindings(&prev_state); | 304 GetDecoder()->RestoreAllTextureUnitBindings(&prev_state); |
| 301 } | 305 } |
| 302 | 306 |
| 303 TEST_F(GLES2DecoderRestoreStateTest, DefaultUnit0) { | 307 TEST_P(GLES2DecoderRestoreStateTest, DefaultUnit0) { |
| 304 InitState init; | 308 InitState init; |
| 305 init.gl_version = "3.0"; | 309 init.gl_version = "3.0"; |
| 306 InitDecoder(init); | 310 InitDecoder(init); |
| 307 | 311 |
| 308 // Bind a non-default texture to GL_TEXTURE1 unit. | 312 // Bind a non-default texture to GL_TEXTURE1 unit. |
| 309 EXPECT_CALL(*gl_, ActiveTexture(GL_TEXTURE1)); | 313 EXPECT_CALL(*gl_, ActiveTexture(GL_TEXTURE1)); |
| 310 SpecializedSetup<ActiveTexture, 0>(true); | 314 SpecializedSetup<ActiveTexture, 0>(true); |
| 311 ActiveTexture cmd; | 315 ActiveTexture cmd; |
| 312 cmd.Init(GL_TEXTURE1); | 316 cmd.Init(GL_TEXTURE1); |
| 313 EXPECT_EQ(error::kNoError, ExecuteCmd(cmd)); | 317 EXPECT_EQ(error::kNoError, ExecuteCmd(cmd)); |
| (...skipping 16 matching lines...) Expand all Loading... |
| 330 // non-default. | 334 // non-default. |
| 331 AddExpectationsForActiveTexture(GL_TEXTURE1); | 335 AddExpectationsForActiveTexture(GL_TEXTURE1); |
| 332 AddExpectationsForBindTexture(GL_TEXTURE_2D, kServiceTextureId); | 336 AddExpectationsForBindTexture(GL_TEXTURE_2D, kServiceTextureId); |
| 333 | 337 |
| 334 // Expect to restore active texture unit to GL_TEXTURE1. | 338 // Expect to restore active texture unit to GL_TEXTURE1. |
| 335 AddExpectationsForActiveTexture(GL_TEXTURE1); | 339 AddExpectationsForActiveTexture(GL_TEXTURE1); |
| 336 | 340 |
| 337 GetDecoder()->RestoreAllTextureUnitBindings(&prev_state); | 341 GetDecoder()->RestoreAllTextureUnitBindings(&prev_state); |
| 338 } | 342 } |
| 339 | 343 |
| 340 TEST_F(GLES2DecoderRestoreStateTest, DefaultUnit1) { | 344 TEST_P(GLES2DecoderRestoreStateTest, DefaultUnit1) { |
| 341 InitState init; | 345 InitState init; |
| 342 init.gl_version = "3.0"; | 346 init.gl_version = "3.0"; |
| 343 InitDecoder(init); | 347 InitDecoder(init); |
| 344 | 348 |
| 345 // Bind a non-default texture to GL_TEXTURE0 unit. | 349 // Bind a non-default texture to GL_TEXTURE0 unit. |
| 346 SetupTexture(); | 350 SetupTexture(); |
| 347 | 351 |
| 348 // Construct a previous ContextState with GL_TEXTURE_2D target in | 352 // Construct a previous ContextState with GL_TEXTURE_2D target in |
| 349 // GL_TEXTURE1 unit bound to a non-default texture and the rest | 353 // GL_TEXTURE1 unit bound to a non-default texture and the rest |
| 350 // set to default textures. | 354 // set to default textures. |
| (...skipping 10 matching lines...) Expand all Loading... |
| 361 // for GL_TEXTURE1 unit. | 365 // for GL_TEXTURE1 unit. |
| 362 AddExpectationsForActiveTexture(GL_TEXTURE1); | 366 AddExpectationsForActiveTexture(GL_TEXTURE1); |
| 363 AddExpectationsForBindTexture(GL_TEXTURE_2D, 0); | 367 AddExpectationsForBindTexture(GL_TEXTURE_2D, 0); |
| 364 | 368 |
| 365 // Expect to restore active texture unit to GL_TEXTURE0. | 369 // Expect to restore active texture unit to GL_TEXTURE0. |
| 366 AddExpectationsForActiveTexture(GL_TEXTURE0); | 370 AddExpectationsForActiveTexture(GL_TEXTURE0); |
| 367 | 371 |
| 368 GetDecoder()->RestoreAllTextureUnitBindings(&prev_state); | 372 GetDecoder()->RestoreAllTextureUnitBindings(&prev_state); |
| 369 } | 373 } |
| 370 | 374 |
| 375 TEST_P(GLES2DecoderManualInitTest, ContextStateCapabilityCaching) { |
| 376 struct TestInfo { |
| 377 GLenum gl_enum; |
| 378 bool default_state; |
| 379 bool expect_set; |
| 380 }; |
| 381 |
| 382 // TODO(vmiura): Should autogen this to match build_gles2_cmd_buffer.py. |
| 383 TestInfo test[] = {{GL_BLEND, false, true}, |
| 384 {GL_CULL_FACE, false, true}, |
| 385 {GL_DEPTH_TEST, false, false}, |
| 386 {GL_DITHER, true, true}, |
| 387 {GL_POLYGON_OFFSET_FILL, false, true}, |
| 388 {GL_SAMPLE_ALPHA_TO_COVERAGE, false, true}, |
| 389 {GL_SAMPLE_COVERAGE, false, true}, |
| 390 {GL_SCISSOR_TEST, false, true}, |
| 391 {GL_STENCIL_TEST, false, false}, |
| 392 {0, false, false}}; |
| 393 |
| 394 InitState init; |
| 395 init.gl_version = "2.1"; |
| 396 InitDecoder(init); |
| 397 |
| 398 for (int i = 0; test[i].gl_enum; i++) { |
| 399 bool enable_state = test[i].default_state; |
| 400 |
| 401 // Test setting default state initially is ignored. |
| 402 EnableDisableTest(test[i].gl_enum, enable_state, test[i].expect_set); |
| 403 |
| 404 // Test new and cached state changes. |
| 405 for (int n = 0; n < 3; n++) { |
| 406 enable_state = !enable_state; |
| 407 EnableDisableTest(test[i].gl_enum, enable_state, test[i].expect_set); |
| 408 EnableDisableTest(test[i].gl_enum, enable_state, test[i].expect_set); |
| 409 } |
| 410 } |
| 411 } |
| 412 |
| 371 // TODO(vmiura): Tests for VAO restore. | 413 // TODO(vmiura): Tests for VAO restore. |
| 372 | 414 |
| 373 // TODO(vmiura): Tests for ContextState::RestoreAttribute(). | 415 // TODO(vmiura): Tests for ContextState::RestoreAttribute(). |
| 374 | 416 |
| 375 // TODO(vmiura): Tests for ContextState::RestoreBufferBindings(). | 417 // TODO(vmiura): Tests for ContextState::RestoreBufferBindings(). |
| 376 | 418 |
| 377 // TODO(vmiura): Tests for ContextState::RestoreProgramBindings(). | 419 // TODO(vmiura): Tests for ContextState::RestoreProgramBindings(). |
| 378 | 420 |
| 379 // TODO(vmiura): Tests for ContextState::RestoreRenderbufferBindings(). | 421 // TODO(vmiura): Tests for ContextState::RestoreRenderbufferBindings(). |
| 380 | 422 |
| 381 // TODO(vmiura): Tests for ContextState::RestoreProgramBindings(). | 423 // TODO(vmiura): Tests for ContextState::RestoreProgramBindings(). |
| 382 | 424 |
| 383 // TODO(vmiura): Tests for ContextState::RestoreGlobalState(). | 425 // TODO(vmiura): Tests for ContextState::RestoreGlobalState(). |
| 384 | 426 |
| 385 } // namespace gles2 | 427 } // namespace gles2 |
| 386 } // namespace gpu | 428 } // namespace gpu |
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