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Side by Side Diff: gpu/command_buffer/service/gles2_cmd_decoder_unittest_async_pixel.cc

Issue 245923008: Optimize GLES2DecoderImpl::ApplyDirtyState. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Rebase on refactored gles2_cmd_decoder_unittest.cc Created 6 years, 7 months ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "gpu/command_buffer/service/gles2_cmd_decoder.h" 5 #include "gpu/command_buffer/service/gles2_cmd_decoder.h"
6 6
7 #include "base/command_line.h" 7 #include "base/command_line.h"
8 #include "base/strings/string_number_conversions.h" 8 #include "base/strings/string_number_conversions.h"
9 #include "gpu/command_buffer/common/gles2_cmd_format.h" 9 #include "gpu/command_buffer/common/gles2_cmd_format.h"
10 #include "gpu/command_buffer/common/gles2_cmd_utils.h" 10 #include "gpu/command_buffer/common/gles2_cmd_utils.h"
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47 using ::testing::SetArgumentPointee; 47 using ::testing::SetArgumentPointee;
48 using ::testing::SetArgPointee; 48 using ::testing::SetArgPointee;
49 using ::testing::StrEq; 49 using ::testing::StrEq;
50 using ::testing::StrictMock; 50 using ::testing::StrictMock;
51 51
52 namespace gpu { 52 namespace gpu {
53 namespace gles2 { 53 namespace gles2 {
54 54
55 using namespace cmds; 55 using namespace cmds;
56 56
57 TEST_F(GLES2DecoderManualInitTest, AsyncPixelTransfers) { 57 TEST_P(GLES2DecoderManualInitTest, AsyncPixelTransfers) {
58 InitState init; 58 InitState init;
59 init.extensions = "GL_CHROMIUM_async_pixel_transfers"; 59 init.extensions = "GL_CHROMIUM_async_pixel_transfers";
60 init.gl_version = "3.0"; 60 init.gl_version = "3.0";
61 init.bind_generates_resource = true; 61 init.bind_generates_resource = true;
62 InitDecoder(init); 62 InitDecoder(init);
63 63
64 // Set up the texture. 64 // Set up the texture.
65 DoBindTexture(GL_TEXTURE_2D, client_texture_id_, kServiceTextureId); 65 DoBindTexture(GL_TEXTURE_2D, client_texture_id_, kServiceTextureId);
66 TextureRef* texture_ref = GetTexture(client_texture_id_); 66 TextureRef* texture_ref = GetTexture(client_texture_id_);
67 Texture* texture = texture_ref->texture(); 67 Texture* texture = texture_ref->texture();
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310 EXPECT_EQ(error::kNoError, ExecuteCmd(wait_all_cmd)); 310 EXPECT_EQ(error::kNoError, ExecuteCmd(wait_all_cmd));
311 EXPECT_EQ(GL_NO_ERROR, GetGLError()); 311 EXPECT_EQ(GL_NO_ERROR, GetGLError());
312 } 312 }
313 313
314 // Remove PixelTransferManager before the decoder destroys. 314 // Remove PixelTransferManager before the decoder destroys.
315 EXPECT_CALL(*delegate, Destroy()).RetiresOnSaturation(); 315 EXPECT_CALL(*delegate, Destroy()).RetiresOnSaturation();
316 decoder_->ResetAsyncPixelTransferManagerForTest(); 316 decoder_->ResetAsyncPixelTransferManagerForTest();
317 manager = NULL; 317 manager = NULL;
318 } 318 }
319 319
320 TEST_F(GLES2DecoderManualInitTest, AsyncPixelTransferManager) { 320 TEST_P(GLES2DecoderManualInitTest, AsyncPixelTransferManager) {
321 InitState init; 321 InitState init;
322 init.extensions = "GL_CHROMIUM_async_pixel_transfers"; 322 init.extensions = "GL_CHROMIUM_async_pixel_transfers";
323 init.gl_version = "3.0"; 323 init.gl_version = "3.0";
324 init.bind_generates_resource = true; 324 init.bind_generates_resource = true;
325 InitDecoder(init); 325 InitDecoder(init);
326 326
327 // Set up the texture. 327 // Set up the texture.
328 DoBindTexture(GL_TEXTURE_2D, client_texture_id_, kServiceTextureId); 328 DoBindTexture(GL_TEXTURE_2D, client_texture_id_, kServiceTextureId);
329 TextureRef* texture_ref = GetTexture(client_texture_id_); 329 TextureRef* texture_ref = GetTexture(client_texture_id_);
330 330
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381 manager = NULL; 381 manager = NULL;
382 382
383 // Texture ref still valid. 383 // Texture ref still valid.
384 EXPECT_EQ(texture_ref, GetTexture(client_texture_id_)); 384 EXPECT_EQ(texture_ref, GetTexture(client_texture_id_));
385 EXPECT_EQ(texture_ref->num_observers(), 0); 385 EXPECT_EQ(texture_ref->num_observers(), 0);
386 } 386 }
387 } 387 }
388 388
389 } // namespace gles2 389 } // namespace gles2
390 } // namespace gpu 390 } // namespace gpu
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