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Side by Side Diff: gpu/command_buffer/service/context_state.cc

Issue 245923008: Optimize GLES2DecoderImpl::ApplyDirtyState. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Rebase on refactored gles2_cmd_decoder_unittest.cc Created 6 years, 7 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "gpu/command_buffer/service/context_state.h" 5 #include "gpu/command_buffer/service/context_state.h"
6 6
7 #include "gpu/command_buffer/common/gles2_cmd_utils.h" 7 #include "gpu/command_buffer/common/gles2_cmd_utils.h"
8 #include "gpu/command_buffer/service/buffer_manager.h" 8 #include "gpu/command_buffer/service/buffer_manager.h"
9 #include "gpu/command_buffer/service/error_state.h" 9 #include "gpu/command_buffer/service/error_state.h"
10 #include "gpu/command_buffer/service/framebuffer_manager.h" 10 #include "gpu/command_buffer/service/framebuffer_manager.h"
11 #include "gpu/command_buffer/service/program_manager.h" 11 #include "gpu/command_buffer/service/program_manager.h"
12 #include "gpu/command_buffer/service/renderbuffer_manager.h" 12 #include "gpu/command_buffer/service/renderbuffer_manager.h"
13 #include "ui/gl/gl_bindings.h" 13 #include "ui/gl/gl_bindings.h"
14 #include "ui/gl/gl_implementation.h" 14 #include "ui/gl/gl_implementation.h"
15 15
16 namespace gpu { 16 namespace gpu {
17 namespace gles2 { 17 namespace gles2 {
18 18
19 namespace { 19 namespace {
20 20
21 void EnableDisable(GLenum pname, bool enable) { 21 static void EnableDisable(GLenum pname, bool enable) {
22 if (enable) { 22 if (enable) {
23 glEnable(pname); 23 glEnable(pname);
24 } else { 24 } else {
25 glDisable(pname); 25 glDisable(pname);
26 } 26 }
27 } 27 }
28 28
29 GLuint Get2dServiceId(const TextureUnit& unit) { 29 GLuint Get2dServiceId(const TextureUnit& unit) {
30 return unit.bound_texture_2d.get() 30 return unit.bound_texture_2d.get()
31 ? unit.bound_texture_2d->service_id() : 0; 31 ? unit.bound_texture_2d->service_id() : 0;
(...skipping 53 matching lines...) Expand 10 before | Expand all | Expand 10 after
85 } 85 }
86 86
87 TextureUnit::~TextureUnit() { 87 TextureUnit::~TextureUnit() {
88 } 88 }
89 89
90 ContextState::ContextState(FeatureInfo* feature_info, 90 ContextState::ContextState(FeatureInfo* feature_info,
91 ErrorStateClient* error_state_client, 91 ErrorStateClient* error_state_client,
92 Logger* logger) 92 Logger* logger)
93 : active_texture_unit(0), 93 : active_texture_unit(0),
94 pack_reverse_row_order(false), 94 pack_reverse_row_order(false),
95 ignore_cached_state(false),
95 fbo_binding_for_scissor_workaround_dirty_(false), 96 fbo_binding_for_scissor_workaround_dirty_(false),
96 feature_info_(feature_info), 97 feature_info_(feature_info),
97 error_state_(ErrorState::Create(error_state_client, logger)) { 98 error_state_(ErrorState::Create(error_state_client, logger)) {
98 Initialize(); 99 Initialize();
99 } 100 }
100 101
101 ContextState::~ContextState() { 102 ContextState::~ContextState() {
102 } 103 }
103 104
104 void ContextState::RestoreTextureUnitBindings( 105 void ContextState::RestoreTextureUnitBindings(
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291 292
292 // Include the auto-generated part of this file. We split this because it means 293 // Include the auto-generated part of this file. We split this because it means
293 // we can easily edit the non-auto generated parts right here in this file 294 // we can easily edit the non-auto generated parts right here in this file
294 // instead of having to edit some template or the code generator. 295 // instead of having to edit some template or the code generator.
295 #include "gpu/command_buffer/service/context_state_impl_autogen.h" 296 #include "gpu/command_buffer/service/context_state_impl_autogen.h"
296 297
297 } // namespace gles2 298 } // namespace gles2
298 } // namespace gpu 299 } // namespace gpu
299 300
300 301
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