Index: content/browser/renderer_host/input/touch_event_queue.h |
diff --git a/content/browser/renderer_host/input/touch_event_queue.h b/content/browser/renderer_host/input/touch_event_queue.h |
index 03d3210adb429c2fb3a9cebe33215f3058eb97c8..5a3ecc0b7c1f666079351b5495be0ca6b0e3f5a2 100644 |
--- a/content/browser/renderer_host/input/touch_event_queue.h |
+++ b/content/browser/renderer_host/input/touch_event_queue.h |
@@ -48,12 +48,16 @@ class CONTENT_EXPORT TouchEventQueue { |
// using the disposition to determine whether a scroll update should be |
// sent. Mobile Safari's default overflow scroll behavior. |
TOUCH_SCROLLING_MODE_SYNC_TOUCHMOVE, |
+ // Send touchmove events throughout a scroll, but throttle sending and |
+ // ignore the ACK as long as scrolling remains possible. Unconsumed scroll |
+ // events return touchmove events to being dispatched synchronously. |
+ TOUCH_SCROLLING_MODE_ASYNC_TOUCHMOVE, |
// Like sync, except that consumed scroll events cause subsequent touchmove |
// events to be suppressed. Unconsumed scroll events return touchmove |
// events to being dispatched synchronously (so scrolling may be hijacked |
// when a scroll limit is reached, and later resumed). http://goo.gl/RShsdN |
TOUCH_SCROLLING_MODE_ABSORB_TOUCHMOVE, |
aelias_OOO_until_Jul13
2014/04/22 01:56:39
Can we delete this mode as part of this patch? Th
Rick Byers
2014/04/22 14:52:59
Replacing ABSORB with ASYNC is OK with me (async j
jdduke (slow)
2014/04/23 19:57:41
Done.
|
- TOUCH_SCROLLING_MODE_DEFAULT = TOUCH_SCROLLING_MODE_TOUCHCANCEL |
+ TOUCH_SCROLLING_MODE_DEFAULT = TOUCH_SCROLLING_MODE_ASYNC_TOUCHMOVE |
}; |
// The |client| must outlive the TouchEventQueue. If |
@@ -128,16 +132,29 @@ class CONTENT_EXPORT TouchEventQueue { |
// events being sent to the renderer. |
void FlushQueue(); |
- // Walks the queue, checking each event for |ShouldForwardToRenderer()|. |
- // If true, forwards the touch event and stops processing further events. |
- // If false, acks the event with |INPUT_EVENT_ACK_STATE_NO_CONSUMER_EXISTS|. |
+ // Walks the queue, checking each event with |FilterBeforeFowarding()|. |
+ // If allowed, forwards the touch event and stops processing further events. |
+ // Otherwise, acks the event with |INPUT_EVENT_ACK_STATE_NO_CONSUMER_EXISTS|. |
void TryForwardNextEventToRenderer(); |
- // Pops the touch-event from the top of the queue and sends it to the |
- // TouchEventQueueClient. This reduces the size of the queue by one. |
+ // Forwards the event at the head of the queue to the renderer. |
+ void ForwardNextEventToRenderer(); |
+ |
+ // Pops the touch-event from the head of the queue and acks it to the client. |
+ void PopTouchEventToClient(InputEventAckState ack_result); |
+ |
+ // Pops the touch-event from the head of the queue and acks it to the client, |
+ // updating the event with |renderer_latency_info|. |
void PopTouchEventToClient(InputEventAckState ack_result, |
const ui::LatencyInfo& renderer_latency_info); |
+ // Ack all coalesced events in |acked_event| to the client with |ack_result|. |
+ void AckTouchEventToClient(InputEventAckState ack_result, |
+ const CoalescedWebTouchEvent& acked_event); |
+ |
+ // Safely pop the head of the queue. |
+ scoped_ptr<CoalescedWebTouchEvent> PopTouchEvent(); |
+ |
enum PreFilterResult { |
ACK_WITH_NO_CONSUMER_EXISTS, |
ACK_WITH_NOT_CONSUMED, |
@@ -146,7 +163,6 @@ class CONTENT_EXPORT TouchEventQueue { |
// Filter touches prior to forwarding to the renderer, e.g., if the renderer |
// has no touch handler. |
PreFilterResult FilterBeforeForwarding(const blink::WebTouchEvent& event); |
- void ForwardToRenderer(const TouchEventWithLatencyInfo& event); |
void UpdateTouchAckStates(const blink::WebTouchEvent& event, |
InputEventAckState ack_result); |
@@ -164,7 +180,7 @@ class CONTENT_EXPORT TouchEventQueue { |
// Used to defer touch forwarding when ack dispatch triggers |QueueEvent()|. |
// If not NULL, |dispatching_touch_ack_| is the touch event of which the ack |
// is being dispatched. |
- CoalescedWebTouchEvent* dispatching_touch_ack_; |
+ const CoalescedWebTouchEvent* dispatching_touch_ack_; |
// Used to prevent touch timeout scheduling if we receive a synchronous |
// ack after forwarding a touch event to the client. |
@@ -195,6 +211,14 @@ class CONTENT_EXPORT TouchEventQueue { |
// timeout, and shouldn't cause touchend to be dropped. |
bool absorbing_touch_moves_; |
+ // Whether touchmove's should remain buffered and dispatched asynchronously |
+ // while a scroll sequence is active. In this mode, touchmove's are |
+ // ack'ed immediately but remain buffered in |pending_async_touch_move_| until |
+ // a sufficient time period has elapsed since the last sent touch event. |
+ bool async_touch_moves_; |
aelias_OOO_until_Jul13
2014/04/22 01:56:39
Instead of these bools, can we keep the enum value
Rick Byers
2014/04/22 14:52:59
We can remove this bool completely when we collaps
jdduke (slow)
2014/04/23 19:57:41
Done.
|
+ scoped_ptr<TouchEventWithLatencyInfo> pending_async_touch_move_; |
+ double last_sent_touch_timestamp_; |
aelias_OOO_until_Jul13
2014/04/22 01:56:39
Please specify "ms" or "sec" in the variable name.
jdduke (slow)
2014/04/23 19:57:41
Done.
|
+ |
// How touch events are handled during scrolling. For now this is a global |
// setting for experimentation, but we may evolve it into an app-controlled |
// mode. |