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Unified Diff: content/browser/renderer_host/input/touch_event_queue_unittest.cc

Issue 245833002: Implement async touchmove dispatch during scroll (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Fix win Created 6 years, 8 months ago
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Index: content/browser/renderer_host/input/touch_event_queue_unittest.cc
diff --git a/content/browser/renderer_host/input/touch_event_queue_unittest.cc b/content/browser/renderer_host/input/touch_event_queue_unittest.cc
index 99fd921d8893188bc23dce88c85b43b08a940d20..8c6d68fc90804f28633ec97bea9df4a8dcf540ca 100644
--- a/content/browser/renderer_host/input/touch_event_queue_unittest.cc
+++ b/content/browser/renderer_host/input/touch_event_queue_unittest.cc
@@ -19,6 +19,9 @@ using blink::WebTouchPoint;
namespace content {
namespace {
+
+const double kMinSecondsBetweenThrottledTouchmoves = 0.2;
+
base::TimeDelta DefaultTouchTimeoutDelay() {
return base::TimeDelta::FromMilliseconds(1);
}
@@ -156,6 +159,10 @@ class TouchEventQueueTest : public testing::Test,
SendTouchEvent();
}
+ void AdvanceTouchTime(double seconds) {
+ touch_event_.timeStampSeconds += seconds;
+ }
+
size_t GetAndResetAckedEventCount() {
size_t count = acked_event_count_;
acked_event_count_ = 0;
@@ -180,12 +187,12 @@ class TouchEventQueueTest : public testing::Test,
queue_->SetAckTimeoutEnabled(false, base::TimeDelta());
}
- bool IsTimeoutEnabled() {
- return queue_->ack_timeout_enabled();
- }
+ bool IsTimeoutEnabled() const { return queue_->ack_timeout_enabled(); }
- bool IsTimeoutRunning() {
- return queue_->IsTimeoutRunningForTesting();
+ bool IsTimeoutRunning() const { return queue_->IsTimeoutRunningForTesting(); }
+
+ bool HasPendingAsyncTouchMove() const {
+ return queue_->HasPendingAsyncTouchMoveForTesting();
}
size_t queued_event_count() const {
@@ -1537,8 +1544,8 @@ TEST_F(TouchEventQueueTest, SyncTouchMoveDoesntCancelTouchOnScroll) {
EXPECT_EQ(0U, queued_event_count());
}
-TEST_F(TouchEventQueueTest, TouchAbsorption) {
- SetTouchScrollingMode(TouchEventQueue::TOUCH_SCROLLING_MODE_ABSORB_TOUCHMOVE);
+TEST_F(TouchEventQueueTest, AsyncTouch) {
+ SetTouchScrollingMode(TouchEventQueue::TOUCH_SCROLLING_MODE_ASYNC_TOUCHMOVE);
// Queue a TouchStart.
PressTouchPoint(0, 1);
@@ -1550,24 +1557,28 @@ TEST_F(TouchEventQueueTest, TouchAbsorption) {
SendGestureEventAck(WebInputEvent::GestureScrollUpdate,
INPUT_EVENT_ACK_STATE_NOT_CONSUMED);
- MoveTouchPoint(0, 20, 5);
+ MoveTouchPoint(0, 10, 5);
SendTouchEventAck(INPUT_EVENT_ACK_STATE_NOT_CONSUMED);
+ EXPECT_FALSE(HasPendingAsyncTouchMove());
+ EXPECT_TRUE(sent_event().cancelable);
EXPECT_EQ(0U, queued_event_count());
EXPECT_EQ(1U, GetAndResetSentEventCount());
- // Consuming a scroll event prevents the next touch moves from being
- // dispatched.
+ // Consuming a scroll event will throttle subsequent touchmoves.
SendGestureEventAck(WebInputEvent::GestureScrollUpdate,
INPUT_EVENT_ACK_STATE_CONSUMED);
- MoveTouchPoint(0, 20, 5);
+ MoveTouchPoint(0, 10, 5);
SendTouchEventAck(INPUT_EVENT_ACK_STATE_NOT_CONSUMED);
+ EXPECT_TRUE(HasPendingAsyncTouchMove());
EXPECT_EQ(0U, queued_event_count());
EXPECT_EQ(0U, GetAndResetSentEventCount());
}
}
-TEST_F(TouchEventQueueTest, TouchAbsorptionNoTouchAfterScroll) {
- SetTouchScrollingMode(TouchEventQueue::TOUCH_SCROLLING_MODE_ABSORB_TOUCHMOVE);
+// Ensure that touchmove's are appropriately throttled during a typical
+// scroll sequences that transitions between scrolls consumed and unconsumed.
+TEST_F(TouchEventQueueTest, AsyncTouchThrottledAfterScroll) {
+ SetTouchScrollingMode(TouchEventQueue::TOUCH_SCROLLING_MODE_ASYNC_TOUCHMOVE);
// Process a TouchStart
PressTouchPoint(0, 1);
@@ -1585,30 +1596,45 @@ TEST_F(TouchEventQueueTest, TouchAbsorptionNoTouchAfterScroll) {
EXPECT_EQ(1U, GetAndResetSentEventCount());
EXPECT_EQ(1U, GetAndResetAckedEventCount());
- // Now queue a second touchmove and verify it's not dispatched.
+ // Now queue a second touchmove and verify it's not (yet) dispatched.
MoveTouchPoint(0, 0, 10);
SendTouchEventAck(INPUT_EVENT_ACK_STATE_NOT_CONSUMED);
+ EXPECT_TRUE(HasPendingAsyncTouchMove());
EXPECT_EQ(0U, queued_event_count());
EXPECT_EQ(0U, GetAndResetSentEventCount());
EXPECT_EQ(1U, GetAndResetAckedEventCount());
- // But a final touchend is sent (even before any gesture events
- // have been ACKed).
+ // Queuing the final touchend should flush the pending, async touchmove.
ReleaseTouchPoint(0);
+ EXPECT_EQ(WebInputEvent::TouchMove, sent_event().type);
+ EXPECT_FALSE(HasPendingAsyncTouchMove());
+ EXPECT_FALSE(sent_event().cancelable);
+ EXPECT_EQ(1U, GetAndResetSentEventCount());
+ EXPECT_EQ(2U, queued_event_count());
+
+ // Ack the flushed, async touchmove. The ack should not reach the client, but
+ // it should trigger sending of the (now non-cancelable) touchend.
SendTouchEventAck(INPUT_EVENT_ACK_STATE_NOT_CONSUMED);
- EXPECT_EQ(0U, queued_event_count());
+ EXPECT_EQ(WebInputEvent::TouchEnd, sent_event().type);
+ EXPECT_FALSE(sent_event().cancelable);
EXPECT_EQ(1U, GetAndResetSentEventCount());
+ EXPECT_EQ(0U, GetAndResetAckedEventCount());
+ EXPECT_EQ(1U, queued_event_count());
+
+ // Ack the touchend.
+ SendTouchEventAck(INPUT_EVENT_ACK_STATE_NOT_CONSUMED);
+ EXPECT_EQ(0U, queued_event_count());
+ EXPECT_EQ(0U, GetAndResetSentEventCount());
EXPECT_EQ(1U, GetAndResetAckedEventCount());
- EXPECT_EQ(WebInputEvent::TouchEnd, sent_event().type);
// Now mark the scroll as not consumed (which would cause future
// touchmoves in the active sequence to be sent if there was one).
SendGestureEventAck(WebInputEvent::GestureScrollBegin,
INPUT_EVENT_ACK_STATE_NOT_CONSUMED);
- // Start a new touch sequence and verify that absorption has been
- // reset so that moves after the start of scrolling are not sent.
- PressTouchPoint(0, 1);
+ // Start a new touch sequence and verify that throttling has been reset.
+ // Touch moves after the start of scrolling will again be throttled.
+ PressTouchPoint(0, 0);
EXPECT_EQ(1U, GetAndResetSentEventCount());
SendTouchEventAck(INPUT_EVENT_ACK_STATE_NOT_CONSUMED);
EXPECT_EQ(1U, GetAndResetAckedEventCount());
@@ -1619,8 +1645,195 @@ TEST_F(TouchEventQueueTest, TouchAbsorptionNoTouchAfterScroll) {
EXPECT_EQ(1U, GetAndResetAckedEventCount());
MoveTouchPoint(0, 0, 10);
SendTouchEventAck(INPUT_EVENT_ACK_STATE_NOT_CONSUMED);
+ EXPECT_TRUE(HasPendingAsyncTouchMove());
+ EXPECT_EQ(0U, queued_event_count());
+ EXPECT_EQ(0U, GetAndResetSentEventCount());
+ EXPECT_EQ(1U, GetAndResetAckedEventCount());
+
+ // As soon as a touchmove exceeds the outer slop region it will be forwarded
+ // immediately.
+ MoveTouchPoint(0, 0, 20);
+ SendTouchEventAck(INPUT_EVENT_ACK_STATE_NOT_CONSUMED);
+ EXPECT_FALSE(HasPendingAsyncTouchMove());
+ EXPECT_FALSE(sent_event().cancelable);
+ EXPECT_EQ(0U, queued_event_count());
+ EXPECT_EQ(1U, GetAndResetSentEventCount());
+ EXPECT_EQ(1U, GetAndResetAckedEventCount());
+
+ // Subsequent touchmove's should be deferred.
+ MoveTouchPoint(0, 0, 25);
+ EXPECT_TRUE(HasPendingAsyncTouchMove());
+ EXPECT_EQ(0U, queued_event_count());
+ EXPECT_EQ(0U, GetAndResetSentEventCount());
+ EXPECT_EQ(1U, GetAndResetAckedEventCount());
+
+ // The pending touchmove should be flushed with the the new touchmove if
+ // sufficient time has passed.
+ AdvanceTouchTime(kMinSecondsBetweenThrottledTouchmoves + 0.1);
+ MoveTouchPoint(0, 0, 15);
+ EXPECT_FALSE(HasPendingAsyncTouchMove());
+ EXPECT_FALSE(sent_event().cancelable);
+ EXPECT_EQ(1U, queued_event_count());
+ EXPECT_EQ(1U, GetAndResetSentEventCount());
+ EXPECT_EQ(0U, GetAndResetAckedEventCount());
+ SendTouchEventAck(INPUT_EVENT_ACK_STATE_NOT_CONSUMED);
+ EXPECT_EQ(0U, queued_event_count());
+ EXPECT_EQ(0U, GetAndResetSentEventCount());
+ EXPECT_EQ(1U, GetAndResetAckedEventCount());
+
+ // Non-touchmove events should always flush any pending touchmove events.
+ MoveTouchPoint(0, 0, 25);
+ EXPECT_TRUE(HasPendingAsyncTouchMove());
+ EXPECT_EQ(0U, queued_event_count());
+ EXPECT_EQ(0U, GetAndResetSentEventCount());
+ EXPECT_EQ(1U, GetAndResetAckedEventCount());
+ PressTouchPoint(30, 30);
+ EXPECT_FALSE(HasPendingAsyncTouchMove());
+ EXPECT_FALSE(sent_event().cancelable);
+ EXPECT_EQ(WebInputEvent::TouchMove, sent_event().type);
+ EXPECT_EQ(1U, GetAndResetSentEventCount());
+ EXPECT_EQ(2U, queued_event_count());
+
+ // Ack'ing the flushed, async touchmove will dispatch the touchstart. Note
+ // that the flushed touchmove's ack will not reach the client (its
+ // constituent events have already been ack'ed).
+ SendTouchEventAck(INPUT_EVENT_ACK_STATE_NOT_CONSUMED);
+ EXPECT_FALSE(sent_event().cancelable);
+ EXPECT_EQ(WebInputEvent::TouchStart, sent_event().type);
+ EXPECT_EQ(1U, queued_event_count());
+ EXPECT_EQ(1U, GetAndResetSentEventCount());
+ EXPECT_EQ(0U, GetAndResetAckedEventCount());
+
+ // Ack the touchstart.
+ SendTouchEventAck(INPUT_EVENT_ACK_STATE_NOT_CONSUMED);
+ EXPECT_EQ(0U, queued_event_count());
+ EXPECT_EQ(0U, GetAndResetSentEventCount());
+ EXPECT_EQ(1U, GetAndResetAckedEventCount());
+
+ // Send a secondary touchmove.
+ MoveTouchPoint(1, 0, 25);
+ EXPECT_TRUE(HasPendingAsyncTouchMove());
EXPECT_EQ(0U, queued_event_count());
EXPECT_EQ(0U, GetAndResetSentEventCount());
+ EXPECT_EQ(1U, GetAndResetAckedEventCount());
+
+ // An unconsumed scroll should resume synchronous touch handling.
+ SendGestureEventAck(WebInputEvent::GestureScrollUpdate,
+ INPUT_EVENT_ACK_STATE_NOT_CONSUMED);
+
+ // The pending touchmove should be coalesced with the next (now synchronous)
+ // touchmove.
+ MoveTouchPoint(0, 0, 25);
+ EXPECT_TRUE(sent_event().cancelable);
+ EXPECT_FALSE(HasPendingAsyncTouchMove());
+ EXPECT_EQ(WebInputEvent::TouchMove, sent_event().type);
+ EXPECT_EQ(WebTouchPoint::StateMoved, sent_event().touches[0].state);
+ EXPECT_EQ(WebTouchPoint::StateMoved, sent_event().touches[1].state);
+ EXPECT_EQ(1U, queued_event_count());
+ EXPECT_EQ(1U, GetAndResetSentEventCount());
+ EXPECT_EQ(0U, GetAndResetAckedEventCount());
+
+ // Subsequent touches will queue until the preceding, synchronous touches are
+ // ack'ed.
+ ReleaseTouchPoint(1);
+ EXPECT_EQ(2U, queued_event_count());
+ ReleaseTouchPoint(0);
+ EXPECT_EQ(3U, queued_event_count());
+ SendTouchEventAck(INPUT_EVENT_ACK_STATE_NOT_CONSUMED);
+ EXPECT_TRUE(sent_event().cancelable);
+ EXPECT_EQ(WebInputEvent::TouchEnd, sent_event().type);
+ EXPECT_EQ(2U, queued_event_count());
+ EXPECT_EQ(1U, GetAndResetSentEventCount());
+ EXPECT_EQ(1U, GetAndResetAckedEventCount());
+
+ SendTouchEventAck(INPUT_EVENT_ACK_STATE_NOT_CONSUMED);
+ EXPECT_TRUE(sent_event().cancelable);
+ EXPECT_EQ(WebInputEvent::TouchEnd, sent_event().type);
+ EXPECT_EQ(1U, queued_event_count());
+ EXPECT_EQ(1U, GetAndResetSentEventCount());
+ EXPECT_EQ(1U, GetAndResetAckedEventCount());
+
+ SendTouchEventAck(INPUT_EVENT_ACK_STATE_NOT_CONSUMED);
+ EXPECT_EQ(0U, queued_event_count());
+ EXPECT_EQ(0U, GetAndResetSentEventCount());
+ EXPECT_EQ(1U, GetAndResetAckedEventCount());
+}
+
+// Ensure that async touch dispatch and touch ack timeout interactions work
+// appropriately.
+TEST_F(TouchEventQueueTest, AsyncTouchWithAckTimeout) {
+ SetTouchScrollingMode(TouchEventQueue::TOUCH_SCROLLING_MODE_ASYNC_TOUCHMOVE);
+ SetUpForTimeoutTesting(DefaultTouchTimeoutDelay());
+
+ // The touchstart should start the timeout.
+ PressTouchPoint(0, 0);
+ EXPECT_EQ(1U, GetAndResetSentEventCount());
+ EXPECT_TRUE(IsTimeoutRunning());
+
+ // The start of a scroll gesture should triger async touch event dispatch.
+ WebGestureEvent followup_scroll;
+ followup_scroll.type = WebInputEvent::GestureScrollBegin;
+ SetFollowupEvent(followup_scroll);
+ SendTouchEventAck(INPUT_EVENT_ACK_STATE_NOT_CONSUMED);
+ EXPECT_FALSE(IsTimeoutRunning());
+ EXPECT_EQ(1U, GetAndResetAckedEventCount());
+
+ SendGestureEventAck(WebInputEvent::GestureScrollUpdate,
+ INPUT_EVENT_ACK_STATE_CONSUMED);
+
+ // An async touch should fire after the throttling interval has expired, but
+ // it should not start the touch ack timeout.
+ MoveTouchPoint(0, 5, 5);
+ EXPECT_TRUE(HasPendingAsyncTouchMove());
+ EXPECT_EQ(1U, GetAndResetAckedEventCount());
+
+ AdvanceTouchTime(kMinSecondsBetweenThrottledTouchmoves + 0.1);
+ MoveTouchPoint(0, 5, 5);
+ EXPECT_FALSE(IsTimeoutRunning());
+ EXPECT_FALSE(HasPendingAsyncTouchMove());
+ EXPECT_FALSE(sent_event().cancelable);
+ SendTouchEventAck(INPUT_EVENT_ACK_STATE_NOT_CONSUMED);
+ EXPECT_EQ(1U, GetAndResetAckedEventCount());
+ EXPECT_EQ(1U, GetAndResetSentEventCount());
+
+ // An unconsumed scroll event will resume synchronous touchmoves, which are
+ // subject to the ack timeout.
+ SendGestureEventAck(WebInputEvent::GestureScrollUpdate,
+ INPUT_EVENT_ACK_STATE_NOT_CONSUMED);
+ MoveTouchPoint(0, 20, 5);
+ EXPECT_TRUE(IsTimeoutRunning());
+ EXPECT_TRUE(sent_event().cancelable);
+ EXPECT_EQ(1U, GetAndResetSentEventCount());
+
+ // The timeout should fire, disabling touch forwarding until both acks are
+ // received and acking the timed out event.
+ RunTasksAndWait(DefaultTouchTimeoutDelay() * 2);
+ EXPECT_FALSE(IsTimeoutRunning());
+ EXPECT_EQ(1U, GetAndResetAckedEventCount());
+ EXPECT_EQ(0U, GetAndResetSentEventCount());
+
+ // Ack'ing the original event should trigger a cancel event.
+ SendTouchEventAck(INPUT_EVENT_ACK_STATE_NOT_CONSUMED);
+ SendTouchEventAck(INPUT_EVENT_ACK_STATE_NOT_CONSUMED);
+ EXPECT_FALSE(sent_event().cancelable);
+ EXPECT_EQ(0U, GetAndResetAckedEventCount());
+ EXPECT_EQ(1U, GetAndResetSentEventCount());
+
+ // Subsequent touchmove's should not be forwarded, even as the scroll gesture
+ // goes from unconsumed to consumed.
+ SendGestureEventAck(WebInputEvent::GestureScrollUpdate,
+ INPUT_EVENT_ACK_STATE_NOT_CONSUMED);
+ MoveTouchPoint(0, 20, 5);
+ EXPECT_FALSE(HasPendingAsyncTouchMove());
+ EXPECT_EQ(1U, GetAndResetAckedEventCount());
+ EXPECT_EQ(0U, GetAndResetSentEventCount());
+
+ SendGestureEventAck(WebInputEvent::GestureScrollUpdate,
+ INPUT_EVENT_ACK_STATE_NOT_CONSUMED);
+ MoveTouchPoint(0, 25, 5);
+ EXPECT_FALSE(HasPendingAsyncTouchMove());
+ EXPECT_EQ(1U, GetAndResetAckedEventCount());
+ EXPECT_EQ(0U, GetAndResetSentEventCount());
}
} // namespace content
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