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Side by Side Diff: gpu/command_buffer/service/gles2_cmd_decoder.cc

Issue 2458103002: Set correct internalformat info for TexStorageEXT according context type (Closed)
Patch Set: Created 4 years, 1 month ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "gpu/command_buffer/service/gles2_cmd_decoder.h" 5 #include "gpu/command_buffer/service/gles2_cmd_decoder.h"
6 6
7 #include <limits.h> 7 #include <limits.h>
8 #include <stddef.h> 8 #include <stddef.h>
9 #include <stdint.h> 9 #include <stdint.h>
10 #include <stdio.h> 10 #include <stdio.h>
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16638 depth); 16638 depth);
16639 } 16639 }
16640 if (workarounds().reset_base_mipmap_level_before_texstorage && 16640 if (workarounds().reset_base_mipmap_level_before_texstorage &&
16641 texture->base_level() > 0) 16641 texture->base_level() > 0)
16642 glTexParameteri(target, GL_TEXTURE_BASE_LEVEL, texture->base_level()); 16642 glTexParameteri(target, GL_TEXTURE_BASE_LEVEL, texture->base_level());
16643 16643
16644 { 16644 {
16645 GLsizei level_width = width; 16645 GLsizei level_width = width;
16646 GLsizei level_height = height; 16646 GLsizei level_height = height;
16647 GLsizei level_depth = depth; 16647 GLsizei level_depth = depth;
16648 GLenum adjusted_format = internal_format; 16648 GLenum adjusted_internal_format =
16649 #if defined(OS_MACOSX) 16649 feature_info_->context_type() == CONTEXT_TYPE_OPENGLES2 ?
16650 // TODO(dshwang): remove it after fixing the root cause. crbug.com/657532 16650 format : internal_format;
16651 adjusted_format = feature_info_->IsES3Enabled() ? internal_format : format;
16652 #endif
Zhenyao Mo 2016/10/31 18:14:40 I agree with Dongseong. Now you found the root pro
16653
16654 for (int ii = 0; ii < levels; ++ii) { 16651 for (int ii = 0; ii < levels; ++ii) {
16655 if (target == GL_TEXTURE_CUBE_MAP) { 16652 if (target == GL_TEXTURE_CUBE_MAP) {
16656 for (int jj = 0; jj < 6; ++jj) { 16653 for (int jj = 0; jj < 6; ++jj) {
16657 GLenum face = GL_TEXTURE_CUBE_MAP_POSITIVE_X + jj; 16654 GLenum face = GL_TEXTURE_CUBE_MAP_POSITIVE_X + jj;
16658 texture_manager()->SetLevelInfo( 16655 texture_manager()->SetLevelInfo(
16659 texture_ref, face, ii, adjusted_format, level_width, level_height, 16656 texture_ref, face, ii, adjusted_internal_format, level_width,
16660 1, 0, format, type, gfx::Rect()); 16657 level_height, 1, 0, format, type, gfx::Rect());
16661 } 16658 }
16662 } else { 16659 } else {
16663 texture_manager()->SetLevelInfo( 16660 texture_manager()->SetLevelInfo(
16664 texture_ref, target, ii, adjusted_format, level_width, level_height, 16661 texture_ref, target, ii, adjusted_internal_format, level_width,
16665 level_depth, 0, format, type, gfx::Rect()); 16662 level_height, level_depth, 0, format, type, gfx::Rect());
16666 } 16663 }
16667 level_width = std::max(1, level_width >> 1); 16664 level_width = std::max(1, level_width >> 1);
16668 level_height = std::max(1, level_height >> 1); 16665 level_height = std::max(1, level_height >> 1);
16669 if (target == GL_TEXTURE_3D) 16666 if (target == GL_TEXTURE_3D)
16670 level_depth = std::max(1, level_depth >> 1); 16667 level_depth = std::max(1, level_depth >> 1);
16671 } 16668 }
16672 texture->SetImmutable(true); 16669 texture->SetImmutable(true);
16673 } 16670 }
16674 } 16671 }
16675 16672
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18760 } 18757 }
18761 18758
18762 // Include the auto-generated part of this file. We split this because it means 18759 // Include the auto-generated part of this file. We split this because it means
18763 // we can easily edit the non-auto generated parts right here in this file 18760 // we can easily edit the non-auto generated parts right here in this file
18764 // instead of having to edit some template or the code generator. 18761 // instead of having to edit some template or the code generator.
18765 #include "base/macros.h" 18762 #include "base/macros.h"
18766 #include "gpu/command_buffer/service/gles2_cmd_decoder_autogen.h" 18763 #include "gpu/command_buffer/service/gles2_cmd_decoder_autogen.h"
18767 18764
18768 } // namespace gles2 18765 } // namespace gles2
18769 } // namespace gpu 18766 } // namespace gpu
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