Chromium Code Reviews| Index: ui/gfx/geometry/r_tree.cc |
| diff --git a/ui/gfx/geometry/r_tree.cc b/ui/gfx/geometry/r_tree.cc |
| new file mode 100644 |
| index 0000000000000000000000000000000000000000..8813db3d410499a385546697da38ccf5ba895605 |
| --- /dev/null |
| +++ b/ui/gfx/geometry/r_tree.cc |
| @@ -0,0 +1,726 @@ |
| +// Copyright (c) 2014 The Chromium Authors. All rights reserved. |
| +// Use of this source code is governed by a BSD-style license that can be |
| +// found in the LICENSE file. |
| + |
| +#include "ui/gfx/geometry/r_tree.h" |
| + |
| +#include <algorithm> |
| +#include <limits> |
| + |
| +#include "base/logging.h" |
| + |
| +namespace { |
| + |
| +// Returns the center coordinates of the given rectangle. |
| +gfx::Vector2d CenterOfRect(const gfx::Rect& rect) { |
| + return rect.OffsetFromOrigin() + |
| + gfx::Vector2d(rect.width() / 2, rect.height() / 2); |
| +} |
| + |
| +} |
| + |
| +namespace gfx { |
| + |
| +RTree::Node::Node(int level) : level_(level), parent_(NULL), key_(NULL) { |
| +} |
| + |
| +RTree::Node::Node(const Rect& rect, const void* key) |
| + : rect_(rect), level_(-1), parent_(NULL), key_(key) { |
| +} |
| + |
| +RTree::Node::~Node() { |
| + Clear(); |
| +} |
| + |
| +void RTree::Node::Clear() { |
| + // Iterate through children and delete them all. |
| + children_.clear(); |
| + key_ = NULL; |
| +} |
| + |
| +void RTree::Node::Query(const Rect& query_rect, |
| + std::set<const void*>* matches_out) const { |
| + // Check own bounding box for intersection, can cull all children if no |
| + // intersection. |
| + if (!rect_.Intersects(query_rect)) { |
| + return; |
| + } |
| + |
| + // Conversely if we are completely contained within the query rect we can |
| + // confidently skip all bounds checks for ourselves and all our children. |
| + if (query_rect.Contains(rect_)) { |
| + GetAllValues(matches_out); |
| + return; |
| + } |
| + |
| + // We intersect the query rect but we are not are not contained within it. |
| + // If we are a record node, then add our record value. Otherwise we must |
| + // query each of our children in turn. |
| + if (key_) { |
| + DCHECK_EQ(level_, -1); |
| + matches_out->insert(key_); |
| + } else { |
| + for (size_t i = 0; i < children_.size(); ++i) { |
| + // Sanity-check our children. |
| + Node* node = children_[i]; |
| + DCHECK_EQ(node->parent_, this); |
| + DCHECK_EQ(level_ - 1, node->level_); |
| + DCHECK(rect_.Contains(node->rect_)); |
| + node->Query(query_rect, matches_out); |
| + } |
| + } |
| +} |
| + |
| +void RTree::Node::RecomputeBounds() { |
| + RecomputeBoundsNoParents(); |
| + // Recompute our parent's bounds recursively up to the root. |
| + if (parent_) { |
| + parent_->RecomputeBounds(); |
| + } |
| +} |
| + |
| +void RTree::Node::RemoveNodesForReinsert(size_t number_to_remove, |
| + std::vector<Node*>* nodes) { |
|
piman
2014/04/28 18:24:28
nit: it'd be good to return nodes in a ScopedVecto
luken
2014/04/29 21:01:04
Done.
|
| + DCHECK_GE(children_.size(), number_to_remove); |
| + |
| + // Sort our children by their distance from the center of their rectangles to |
| + // the center of our bounding rectangle. |
| + std::sort(children_.begin(), |
| + children_.end(), |
| + &RTree::Node::CompareCenterDistanceFromParent); |
| + |
| + // Add lowest distance nodes from our children list to the returned vector. |
| + nodes->insert( |
| + nodes->end(), children_.begin(), children_.begin() + number_to_remove); |
| + // Remove those same nodes from our list, without deleting them. |
| + children_.weak_erase(children_.begin(), children_.begin() + number_to_remove); |
| +} |
| + |
| +size_t RTree::Node::RemoveChild(Node* child_node, std::vector<Node*>* orphans) { |
|
piman
2014/04/28 18:24:28
Same here wrt ScopedVector
luken
2014/04/29 21:01:04
Done.
|
| + // Should actually be one of our children. |
| + DCHECK_EQ(child_node->parent_, this); |
| + |
| + // Add children of child_node to the orphans vector. |
| + orphans->insert(orphans->end(), |
| + child_node->children_.begin(), |
| + child_node->children_.end()); |
| + // Remove without deletion those children from the child_node vector. |
| + child_node->children_.weak_clear(); |
| + |
| + // Find an iterator to this Node in our own children_ vector. |
| + ScopedVector<Node>::iterator child_it = children_.end(); |
| + for (size_t i = 0; i < children_.size(); ++i) { |
| + if (children_[i] == child_node) { |
| + child_it = children_.begin() + i; |
| + break; |
| + } |
| + } |
| + // Should have found the pointer in our children_ vector. |
| + DCHECK(child_it != children_.end()); |
| + // Remove without deleting the child node from our children_ vector. |
| + children_.weak_erase(child_it); |
| + |
| + return children_.size(); |
| +} |
| + |
| +RTree::Node* RTree::Node::RemoveAndReturnLastChild() { |
|
piman
2014/04/28 18:24:28
return scoped_ptr
luken
2014/04/29 21:01:04
Done.
|
| + if (!children_.size()) |
| + return NULL; |
| + |
| + Node* last_child = children_[children_.size() - 1]; |
| + DCHECK_EQ(last_child->parent_, this); |
| + children_.weak_erase(children_.begin() + children_.size() - 1); |
| + // Invalidate parent, as this child may even become the new root. |
| + last_child->parent_ = NULL; |
| + return last_child; |
| +} |
| + |
| +// Uses the R*-Tree algorithm CHOOSELEAF proposed by Beckmann et al. |
| +RTree::Node* RTree::Node::ChooseSubtree(Node* node) { |
| + // Should never be called on a record node. |
| + DCHECK(!key_); |
| + DCHECK(level_ >= 0); |
| + DCHECK(node); |
| + |
| + // If we are a parent of nodes on the provided node level, we are done. |
| + if (level_ == node->level_ + 1) |
| + return this; |
| + |
| + // We are an internal node, and thus guaranteed to have children. |
| + DCHECK_GT(children_.size(), 0U); |
| + |
| + // Iterate over all children to find best candidate for insertion. |
| + Node* best_candidate = NULL; |
| + |
| + // For parents of leaf nodes, we pick the node that will cause the least |
| + // increase in overlap by the addition of this new node. This may detect a |
| + // tie, in which case it will return NULL. |
| + if (level_ == 1) |
| + best_candidate = LeastOverlapIncrease(node); |
| + |
| + // For non-parents of leaf nodes, or for parents of leaf nodes with ties in |
| + // overlap increase, we choose the subtree with least area enlargement caused |
| + // by the addition of the new node. |
| + if (!best_candidate) |
| + best_candidate = LeastAreaEnlargement(node); |
| + |
| + DCHECK(best_candidate); |
| + return best_candidate->ChooseSubtree(node); |
| +} |
| + |
| +RTree::Node* RTree::Node::LeastAreaEnlargement(Node* node) { |
| + Node* best_node = NULL; |
| + int least_area_enlargement = std::numeric_limits<int>::max(); |
| + for (size_t i = 0; i < children_.size(); ++i) { |
| + Node* candidate_node = children_[i]; |
| + Rect expanded_rect = candidate_node->rect_; |
| + expanded_rect.Union(node->rect_); |
| + int area_change = |
| + expanded_rect.size().GetArea() - candidate_node->rect_.size().GetArea(); |
| + if (area_change < least_area_enlargement) { |
| + best_node = candidate_node; |
| + least_area_enlargement = area_change; |
| + } else if (area_change == least_area_enlargement) { |
| + // Ties are broken by choosing entry with least area. |
| + DCHECK(best_node); |
| + if (candidate_node->rect_.size().GetArea() < |
| + best_node->rect_.size().GetArea()) { |
| + best_node = candidate_node; |
| + } |
| + } |
| + } |
| + |
| + DCHECK(best_node); |
| + return best_node; |
| +} |
| + |
| +RTree::Node* RTree::Node::LeastOverlapIncrease(RTree::Node* node) { |
| + Node* best_node = NULL; |
| + Node* tied_node = NULL; |
|
piman
2014/04/28 18:24:28
nit: this could just be a bool.
luken
2014/04/29 21:01:04
Done.
|
| + int least_overlap_increase = std::numeric_limits<int>::max(); |
| + for (size_t i = 0; i < children_.size(); ++i) { |
| + Node* candidate_node = children_[i]; |
| + Rect expanded_rect = candidate_node->rect_; |
| + expanded_rect.Union(node->rect_); |
|
piman
2014/04/28 18:24:28
I would really like if we didn't do redundant comp
luken
2014/04/29 21:01:04
Done.
|
| + int overlap_increase = OverlapIncreaseToAdd(node->rect_, i, expanded_rect); |
| + if (overlap_increase < least_overlap_increase) { |
| + least_overlap_increase = overlap_increase; |
| + best_node = candidate_node; |
| + tied_node = NULL; |
| + } else if (overlap_increase == least_overlap_increase) { |
| + tied_node = candidate_node; |
| + // If we are tied at zero there is no possible better overlap increase, |
| + // so we can report a tie early. |
| + if (overlap_increase == 0) { |
| + return NULL; |
| + } |
| + } |
| + } |
| + |
| + // If we ended up with a tie return NULL to report it. |
| + if (tied_node) |
| + return NULL; |
| + |
| + return best_node; |
| +} |
| + |
| +int RTree::Node::OverlapIncreaseToAdd(const Rect& rect, |
| + size_t candidate, |
| + const Rect& expanded_rect) { |
| + Node* candidate_node = children_[candidate]; |
| + |
| + // Early-out option for when rect is contained completely within candidate. |
| + if (candidate_node->rect_.Contains(rect)) { |
| + return 0; |
| + } |
| + |
| + int total_original_overlap = 0; |
| + int total_expanded_overlap = 0; |
| + |
| + // Now calculate overlap with all other rects in this node. |
| + for (size_t i = 0; i < children_.size(); ++i) { |
| + // Skip calculating overlap with the candidate rect. |
| + if (i == candidate) |
| + continue; |
| + Node* overlap_node = children_[i]; |
| + Rect overlap_rect = candidate_node->rect_; |
| + overlap_rect.Intersect(overlap_node->rect_); |
| + total_original_overlap += overlap_rect.size().GetArea(); |
| + Rect expanded_overlap_rect = expanded_rect; |
| + expanded_overlap_rect.Intersect(overlap_node->rect_); |
| + total_expanded_overlap += expanded_overlap_rect.size().GetArea(); |
| + } |
| + |
| + // Compare this overlap increase with best one to date, update best. |
| + int overlap_increase = total_expanded_overlap - total_original_overlap; |
| + return overlap_increase; |
| +} |
| + |
| +size_t RTree::Node::AddChild(Node* node) { |
| + DCHECK(node); |
| + // Sanity-check that the level of the child being added is one more than ours. |
| + DCHECK_EQ(level_ - 1, node->level_); |
| + node->parent_ = this; |
| + children_.push_back(node); |
| + rect_.Union(node->rect_); |
| + return children_.size(); |
| +} |
| + |
| +RTree::Node* RTree::Node::Split(size_t min_children, size_t max_children) { |
| + // Please don't attempt to split a record Node. |
| + DCHECK(!key_); |
| + // We should have too many children to begin with. |
| + DCHECK_GT(children_.size(), max_children); |
| + // First determine if splitting along the horizontal or vertical axis. We |
| + // sort the rectangles of our children by lower then upper values along both |
| + // horizontal and vertical axes. |
| + std::vector<Node*> vertical_sort(children_.get()); |
| + std::vector<Node*> horizontal_sort(children_.get()); |
| + std::sort(vertical_sort.begin(), |
| + vertical_sort.end(), |
| + &RTree::Node::CompareVertical); |
| + std::sort(horizontal_sort.begin(), |
| + horizontal_sort.end(), |
| + &RTree::Node::CompareHorizontal); |
| + |
| + // We will be examining the bounding boxes of different splits of our children |
| + // sorted along each axis. Here we precompute the bounding boxes of these |
| + // distributions. For the low bounds the ith element can be considered the |
| + // union of all rects [0,i] in the relevant sorted axis array. |
| + std::vector<Rect> low_vertical_bounds; |
| + std::vector<Rect> low_horizontal_bounds; |
| + BuildLowBounds(vertical_sort, |
| + horizontal_sort, |
| + &low_vertical_bounds, |
| + &low_horizontal_bounds); |
| + |
| + // For the high bounds the ith element can be considered the union of all |
| + // rects [i, children_.size()) in the relevant sorted axis array. |
| + std::vector<Rect> high_vertical_bounds; |
| + std::vector<Rect> high_horizontal_bounds; |
| + BuildHighBounds(vertical_sort, |
| + horizontal_sort, |
| + &high_vertical_bounds, |
| + &high_horizontal_bounds); |
| + |
| + bool is_vertical_split = ChooseSplitAxis(low_vertical_bounds, |
| + high_vertical_bounds, |
| + low_horizontal_bounds, |
| + high_horizontal_bounds, |
| + min_children, |
| + max_children); |
| + |
| + // Lastly we determine optimal index and do the split. |
| + Node* sibling = NULL; |
| + if (is_vertical_split) { |
| + size_t split_index = ChooseSplitIndex( |
| + min_children, max_children, low_vertical_bounds, high_vertical_bounds); |
| + sibling = DivideChildren( |
| + low_vertical_bounds, high_vertical_bounds, vertical_sort, split_index); |
| + } else { |
| + size_t split_index = ChooseSplitIndex(min_children, |
| + max_children, |
| + low_horizontal_bounds, |
| + high_horizontal_bounds); |
| + sibling = DivideChildren(low_horizontal_bounds, |
| + high_horizontal_bounds, |
| + horizontal_sort, |
| + split_index); |
| + } |
| + |
| + return sibling; |
| +} |
| + |
| +// static |
| +void RTree::Node::BuildLowBounds(const std::vector<Node*>& vertical_sort, |
| + const std::vector<Node*>& horizontal_sort, |
| + std::vector<Rect>* vertical_bounds, |
| + std::vector<Rect>* horizontal_bounds) { |
| + DCHECK_EQ(vertical_sort.size(), horizontal_sort.size()); |
| + Rect vertical_bounds_rect; |
| + Rect horizontal_bounds_rect; |
| + vertical_bounds->reserve(vertical_sort.size()); |
| + horizontal_bounds->reserve(horizontal_sort.size()); |
| + for (size_t i = 0; i < vertical_sort.size(); ++i) { |
| + vertical_bounds_rect.Union(vertical_sort[i]->rect_); |
| + horizontal_bounds_rect.Union(horizontal_sort[i]->rect_); |
| + vertical_bounds->push_back(vertical_bounds_rect); |
| + horizontal_bounds->push_back(horizontal_bounds_rect); |
| + } |
| +} |
| + |
| +// static |
| +void RTree::Node::BuildHighBounds(const std::vector<Node*>& vertical_sort, |
| + const std::vector<Node*>& horizontal_sort, |
| + std::vector<Rect>* vertical_bounds, |
| + std::vector<Rect>* horizontal_bounds) { |
| + DCHECK_EQ(vertical_sort.size(), horizontal_sort.size()); |
| + Rect vertical_bounds_rect; |
| + Rect horizontal_bounds_rect; |
| + vertical_bounds->resize(vertical_sort.size()); |
| + horizontal_bounds->resize(horizontal_sort.size()); |
| + for (int i = static_cast<int>(vertical_sort.size()) - 1; i >= 0; --i) { |
| + vertical_bounds_rect.Union(vertical_sort[i]->rect_); |
| + horizontal_bounds_rect.Union(horizontal_sort[i]->rect_); |
| + vertical_bounds->at(i) = vertical_bounds_rect; |
| + horizontal_bounds->at(i) = horizontal_bounds_rect; |
| + } |
| +} |
| + |
| +// static |
| +bool RTree::Node::ChooseSplitAxis( |
| + const std::vector<Rect>& low_vertical_bounds, |
| + const std::vector<Rect>& high_vertical_bounds, |
| + const std::vector<Rect>& low_horizontal_bounds, |
| + const std::vector<Rect>& high_horizontal_bounds, |
| + size_t min_children, |
| + size_t max_children) { |
| + // Examine the possible distributions of each sorted list by iterating through |
| + // valid split points p, min_children <= p <= max_children - min_children, and |
| + // computing the sums of the margins of the bounding boxes in each group. |
| + // Smallest margin sum will determine split axis. |
| + int smallest_horizontal_margin_sum = std::numeric_limits<int>::max(); |
| + int smallest_vertical_margin_sum = std::numeric_limits<int>::max(); |
| + for (size_t p = min_children; p < max_children - min_children; ++p) { |
| + int horizontal_margin_sum = |
| + low_horizontal_bounds[p].width() + low_horizontal_bounds[p].height() + |
| + high_horizontal_bounds[p].width() + high_horizontal_bounds[p].height(); |
| + int vertical_margin_sum = |
| + low_vertical_bounds[p].width() + low_vertical_bounds[p].height() + |
| + high_vertical_bounds[p].width() + high_vertical_bounds[p].height(); |
| + // Update margin minima if necessary. |
| + smallest_horizontal_margin_sum = |
| + std::min(horizontal_margin_sum, smallest_horizontal_margin_sum); |
| + smallest_vertical_margin_sum = |
| + std::min(vertical_margin_sum, smallest_vertical_margin_sum); |
| + } |
| + |
| + // Split along the axis perpendicular to the axis with the overall smallest |
| + // margin sum. Meaning the axis sort resulting in two boxes with the smallest |
| + // combined margin will become the axis along which the sorted rectangles are |
| + // distributed to the two Nodes. |
| + bool is_vertical_split = |
| + smallest_vertical_margin_sum < smallest_horizontal_margin_sum; |
| + return is_vertical_split; |
| +} |
| + |
| +RTree::Node* RTree::Node::DivideChildren( |
| + const std::vector<Rect>& low_bounds, |
| + const std::vector<Rect>& high_bounds, |
| + const std::vector<Node*>& sorted_children, |
| + size_t split_index) { |
| + Node* sibling = new Node(level_); |
| + sibling->parent_ = parent_; |
| + rect_ = low_bounds[split_index - 1]; |
| + sibling->rect_ = high_bounds[split_index]; |
| + // Our own children_ vector is unsorted, so we wipe it out and divide the |
| + // sorted bounds rects between ourselves and our sibling. |
| + children_.weak_clear(); |
| + children_.insert(children_.end(), |
| + sorted_children.begin(), |
| + sorted_children.begin() + split_index); |
| + sibling->children_.insert(sibling->children_.end(), |
| + sorted_children.begin() + split_index, |
| + sorted_children.end()); |
| + |
| + // Fix up sibling parentage or it's gonna be an awkward Thanksgiving. |
| + for (size_t i = 0; i < sibling->children_.size(); ++i) { |
| + sibling->children_[i]->parent_ = sibling; |
| + } |
| + |
| + return sibling; |
| +} |
| + |
| +void RTree::Node::SetRect(const Rect& rect) { |
| + // Record nodes only, please. |
| + DCHECK(key_); |
| + rect_ = rect; |
| +} |
| + |
| +// Returns all contained record_node values for this node and all children. |
| +void RTree::Node::GetAllValues(std::set<const void*>* matches_out) const { |
| + if (key_) { |
| + DCHECK_EQ(level_, -1); |
| + matches_out->insert(key_); |
| + } else { |
| + for (size_t i = 0; i < children_.size(); ++i) { |
| + Node* node = children_[i]; |
| + // Sanity-check our children. |
| + DCHECK_EQ(node->parent_, this); |
| + DCHECK_EQ(level_ - 1, node->level_); |
| + DCHECK(rect_.Contains(node->rect_)); |
| + node->GetAllValues(matches_out); |
| + } |
| + } |
| +} |
| + |
| +// static |
| +bool RTree::Node::CompareVertical(Node* a, Node* b) { |
| + // Sort nodes by top coordinate first. |
| + if (a->rect_.y() < b->rect_.y()) { |
| + return true; |
| + } else if (a->rect_.y() == b->rect_.y()) { |
| + // If top coordinate is equal, sort by lowest bottom coordinate. |
| + return a->rect_.height() < b->rect_.height(); |
| + } |
| + return false; |
| +} |
| + |
| +// static |
| +bool RTree::Node::CompareHorizontal(Node* a, Node* b) { |
| + // Sort nodes by left coordinate first. |
| + if (a->rect_.x() < b->rect_.x()) { |
| + return true; |
| + } else if (a->rect_.x() == b->rect_.x()) { |
| + // If left coordinate is equal, sort by lowest right coordinate. |
| + return a->rect_.width() < b->rect_.width(); |
| + } |
| + return false; |
| +} |
| + |
| +// Sort these two nodes by the distance of the center of their rects from the |
| +// center of their parent's rect. We don't bother with square roots because we |
| +// are only comparing the two values for sorting purposes. |
| +// static |
| +bool RTree::Node::CompareCenterDistanceFromParent(Node* a, Node* b) { |
| + // This comparison assumes the nodes have the same parent. |
| + DCHECK(a->parent_ == b->parent_); |
| + // This comparison requires that each node have a parent. |
| + DCHECK(a->parent_); |
| + // Sanity-check level_ of these nodes is equal. |
| + DCHECK_EQ(a->level_, b->level_); |
| + // Also the parent of the nodes should have level one higher. |
| + DCHECK_EQ(a->level_, a->parent_->level_ - 1); |
| + |
| + // Find the parent. |
| + Node* p = a->parent(); |
| + |
| + Vector2d p_center = CenterOfRect(p->rect_); |
| + Vector2d a_center = CenterOfRect(a->rect_); |
| + Vector2d b_center = CenterOfRect(b->rect_); |
| + |
| + return (a_center - p_center).LengthSquared() < |
| + (b_center - p_center).LengthSquared(); |
| +} |
| + |
| +size_t RTree::Node::ChooseSplitIndex(size_t min_children, |
| + size_t max_children, |
| + const std::vector<Rect>& low_bounds, |
| + const std::vector<Rect>& high_bounds) { |
| + int smallest_overlap_area = std::numeric_limits<int>::max(); |
| + int smallest_combined_area = std::numeric_limits<int>::max(); |
| + size_t optimal_split_index = 0; |
| + for (size_t p = min_children; p < max_children - min_children; ++p) { |
| + Rect overlap_bounds = low_bounds[p]; |
| + overlap_bounds.Union(high_bounds[p]); |
| + int overlap_area = overlap_bounds.size().GetArea(); |
| + if (overlap_area < smallest_overlap_area) { |
| + smallest_overlap_area = overlap_area; |
| + smallest_combined_area = |
| + low_bounds[p].size().GetArea() + high_bounds[p].size().GetArea(); |
| + optimal_split_index = p; |
| + } else if (overlap_area == smallest_overlap_area) { |
| + // Break ties with smallest combined area of the two bounding boxes. |
| + int combined_area = |
| + low_bounds[p].size().GetArea() + high_bounds[p].size().GetArea(); |
| + if (combined_area < smallest_combined_area) { |
| + smallest_combined_area = combined_area; |
| + optimal_split_index = p; |
| + } |
| + } |
| + } |
| + |
| + // optimal_split_index currently points at the last element in the first set, |
| + // so advance it by 1 to point at the first element in the second set. |
| + return optimal_split_index + 1; |
| +} |
| + |
| +void RTree::Node::RecomputeBoundsNoParents() { |
| + // Clear our rectangle, then reset it to union of our children. |
| + rect_.SetRect(0, 0, 0, 0); |
| + for (size_t i = 0; i < children_.size(); ++i) { |
| + rect_.Union(children_[i]->rect_); |
| + } |
| +} |
| + |
| +RTree::RTree(size_t min_children, size_t max_children) |
| + : root_(new Node(0)), |
| + min_children_(min_children), |
| + max_children_(max_children) { |
| + // R-Trees require min_children >= 2 |
| + DCHECK_GE(min_children_, 2U); |
| + // R-Trees also require min_children <= max_children / 2 |
| + DCHECK_LE(min_children_, max_children_ / 2U); |
| + root_.reset(new Node(0)); |
| +} |
| + |
| +RTree::~RTree() { |
| + Clear(); |
| +} |
| + |
| +void RTree::Insert(const Rect& rect, const void* key) { |
| + // Non-NULL keys, please. |
| + DCHECK(key); |
| + |
| + Node* record_node = NULL; |
| + // Check if this key is already present in the tree. |
| + std::map<const void*, Node*>::iterator it = record_map_.find(key); |
| + if (it != record_map_.end()) { |
| + // We will re-use this node structure, regardless of re-insert or return. |
| + record_node = it->second; |
| + // If the new rect and the current rect are identical we can skip rest of |
| + // Insert() as nothing has changed. |
| + if (record_node->rect() == rect) |
| + return; |
| + |
| + // Remove the node from the tree in its current position. |
| + RemoveNode(record_node); |
| + |
| + // If we are replacing this key with an empty rectangle we just remove the |
| + // old node from the list and return, thus preventing insertion of empty |
| + // rectangles into our spatial database. |
| + if (rect.IsEmpty()) { |
| + record_map_.erase(it); |
| + delete record_node; |
| + return; |
| + } |
| + |
| + // Reset the rectangle to the new value. |
| + record_node->SetRect(rect); |
| + } else { |
| + if (rect.IsEmpty()) |
| + return; |
| + // Build a new record Node for insertion in to tree. |
| + record_node = new Node(rect, key); |
| + // Add this new node to our map, for easy retrieval later. |
| + record_map_.insert(std::make_pair(key, record_node)); |
| + } |
| + |
| + // Call internal Insert with this new node and allowing all re-inserts. |
| + int starting_level = -1; |
| + InsertNode(record_node, &starting_level); |
| +} |
| + |
| +void RTree::Remove(const void* key) { |
| + // Search the map for the leaf parent that has the provided record. |
| + std::map<const void*, Node*>::iterator it = record_map_.find(key); |
| + // If not in the map it's not in the tree, we're done. |
| + if (it == record_map_.end()) |
| + return; |
| + |
| + Node* node = it->second; |
| + // Remove this node from the map. |
| + record_map_.erase(it); |
| + // Now remove it from the RTree. |
| + RemoveNode(node); |
| + delete node; |
| + |
| + // Lastly check the root. If it has only one non-leaf child, delete it and |
| + // replace it with its child. |
| + if (root_->count() == 1 && root_->level() > 0) |
| + root_.reset(root_->RemoveAndReturnLastChild()); |
| +} |
| + |
| +void RTree::Query(const Rect& query_rect, |
| + std::set<const void*>* matches_out) const { |
| + root_->Query(query_rect, matches_out); |
| +} |
| + |
| +void RTree::Clear() { |
| + record_map_.clear(); |
| + root_.reset(new Node(0)); |
| +} |
| + |
| +void RTree::InsertNode(Node* node, int* highest_reinsert_level) { |
| + // Find the most appropriate parent to insert node into. |
| + Node* parent = root_->ChooseSubtree(node); |
| + DCHECK(parent); |
| + // Verify ChooseSubtree returned a Node at the correct level. |
| + DCHECK_EQ(parent->level(), node->level() + 1); |
| + Node* insert_node = node; |
| + Node* insert_parent = parent; |
| + Node* needs_bounds_recomputed = insert_parent->parent(); |
| + std::vector<Node*> reinserts; |
| + // Attempt to insert the Node, if this overflows the Node we must handle it. |
| + while (insert_parent && |
| + insert_parent->AddChild(insert_node) > max_children_) { |
| + // If we have yet to re-insert nodes at this level during this data insert, |
| + // and we're not at the root, R*-Tree calls for re-insertion of some of the |
| + // nodes, resulting in a better balance on the tree. |
| + if (insert_parent->parent() && |
| + insert_parent->level() > *highest_reinsert_level) { |
| + insert_parent->RemoveNodesForReinsert(max_children_ / 3, &reinserts); |
| + // Adjust highest_reinsert_level to this level. |
| + *highest_reinsert_level = insert_parent->level(); |
| + // We didn't create any new nodes so we have nothing new to insert. |
| + insert_node = NULL; |
| + // RemoveNodesForReinsert() does not recompute bounds, so mark it. |
| + needs_bounds_recomputed = insert_parent; |
| + break; |
| + } |
| + |
| + // Split() will create a sibling to insert_parent both of which will have |
| + // valid bounds, but this invalidates their parent's bounds. |
| + insert_node = insert_parent->Split(min_children_, max_children_); |
| + insert_parent = insert_parent->parent(); |
| + needs_bounds_recomputed = insert_parent; |
| + } |
| + |
| + // If we have a Node to insert, and we hit the root of the current tree, |
| + // we create a new root which is the parent of the current root and the |
| + // insert_node |
| + if (!insert_parent && insert_node) { |
| + Node* old_root = root_.release(); |
| + root_.reset(new Node(old_root->level() + 1)); |
| + root_->AddChild(old_root); |
| + root_->AddChild(insert_node); |
| + } |
| + |
| + // Recompute bounds along insertion path. |
| + if (needs_bounds_recomputed) { |
| + needs_bounds_recomputed->RecomputeBounds(); |
| + } |
| + |
| + // Complete re-inserts, if any. |
| + for (size_t i = 0; i < reinserts.size(); ++i) { |
| + InsertNode(reinserts[i], highest_reinsert_level); |
| + } |
| +} |
| + |
| +void RTree::RemoveNode(Node* node) { |
| + // We need to remove this node from its parent. |
| + Node* parent = node->parent(); |
| + // Record nodes are never allowed as the root, so we should always have a |
| + // parent. |
| + DCHECK(parent); |
| + // Should always be a leaf that had the record. |
| + DCHECK_EQ(parent->level(), 0); |
| + std::vector<Node*> orphans; |
| + Node* child = node; |
| + |
| + // Traverse up the tree, removing the child from each parent and deleting |
| + // parent nodes, until we either encounter the root of the tree or a parent |
| + // that still has sufficient children. |
| + while (parent && parent->RemoveChild(child, &orphans) < min_children_) { |
| + if (child != node) { |
| + delete child; |
| + } |
| + child = parent; |
| + parent = parent->parent(); |
| + } |
| + |
| + // If we stopped deleting nodes up the tree before encountering the root, |
| + // we'll need to fix up the bounds from the first parent we didn't delete |
| + // up to the root. |
| + if (parent) { |
| + parent->RecomputeBounds(); |
| + } |
| + |
| + // Now re-insert each of the orphaned nodes back into the tree. |
| + for (size_t i = 0; i < orphans.size(); ++i) { |
| + int starting_level = -1; |
| + InsertNode(orphans[i], &starting_level); |
| + } |
| +} |
| + |
| +} // namespace gfx |