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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef UI_WM_CORE_WINDOW_UTIL_H_ | 5 #ifndef UI_WM_CORE_WINDOW_UTIL_H_ |
| 6 #define UI_WM_CORE_WINDOW_UTIL_H_ | 6 #define UI_WM_CORE_WINDOW_UTIL_H_ |
| 7 | 7 |
| 8 #include <memory> | 8 #include <memory> |
| 9 #include <vector> | 9 #include <vector> |
| 10 | 10 |
| 11 #include "base/compiler_specific.h" | 11 #include "base/compiler_specific.h" |
| 12 #include "ui/wm/wm_export.h" | 12 #include "ui/wm/wm_export.h" |
| 13 | 13 |
| 14 namespace aura { | 14 namespace aura { |
| 15 class Window; | 15 class Window; |
| 16 } | 16 } |
| 17 | 17 |
| 18 namespace ui { | 18 namespace ui { |
| 19 class Layer; | 19 class Layer; |
| 20 class LayerDelegate; | |
| 21 class LayerOwner; | 20 class LayerOwner; |
| 22 class LayerTreeOwner; | 21 class LayerTreeOwner; |
| 23 } | 22 } |
| 24 | 23 |
| 25 namespace wm { | 24 namespace wm { |
| 26 | 25 |
| 27 WM_EXPORT void ActivateWindow(aura::Window* window); | 26 WM_EXPORT void ActivateWindow(aura::Window* window); |
| 28 WM_EXPORT void DeactivateWindow(aura::Window* window); | 27 WM_EXPORT void DeactivateWindow(aura::Window* window); |
| 29 WM_EXPORT bool IsActiveWindow(aura::Window* window); | 28 WM_EXPORT bool IsActiveWindow(aura::Window* window); |
| 30 WM_EXPORT bool CanActivateWindow(aura::Window* window); | 29 WM_EXPORT bool CanActivateWindow(aura::Window* window); |
| 31 | 30 |
| 32 // Retrieves the activatable window for |window|. The ActivationClient makes | 31 // Retrieves the activatable window for |window|. The ActivationClient makes |
| 33 // this determination. | 32 // this determination. |
| 34 WM_EXPORT aura::Window* GetActivatableWindow(aura::Window* window); | 33 WM_EXPORT aura::Window* GetActivatableWindow(aura::Window* window); |
| 35 | 34 |
| 36 // Retrieves the toplevel window for |window|. The ActivationClient makes this | 35 // Retrieves the toplevel window for |window|. The ActivationClient makes this |
| 37 // determination. | 36 // determination. |
| 38 WM_EXPORT aura::Window* GetToplevelWindow(aura::Window* window); | 37 WM_EXPORT aura::Window* GetToplevelWindow(aura::Window* window); |
| 39 | 38 |
| 40 // A factory method to create a delegate for recreated layers. | |
| 41 class WM_EXPORT LayerDelegateFactory { | |
| 42 public: | |
| 43 virtual ~LayerDelegateFactory() = default; | |
| 44 // |original_layer| may already be deleted by the time the new | |
| 45 // delegate is created, so if the new delegate has to access it | |
| 46 // later, it is the new delegate's responsibility to make sure the | |
| 47 // original layer/delegate is alive. | |
| 48 virtual ui::LayerDelegate* CreateDelegate(ui::Layer* new_layer, | |
| 49 ui::Layer* original_layer) = 0; | |
| 50 }; | |
| 51 | |
| 52 // Returns the existing Layer for |root| (and all its descendants) and creates | 39 // Returns the existing Layer for |root| (and all its descendants) and creates |
| 53 // a new layer for |root| and all its descendants. This is intended for | 40 // a new layer for |root| and all its descendants. This is intended for |
| 54 // animations that want to animate between the existing visuals and a new state. | 41 // animations that want to animate between the existing visuals and a new state. |
| 55 // | 42 // |
| 56 // As a result of this |root| has freshly created layers, meaning the layers | 43 // As a result of this |root| has freshly created layers, meaning the layers |
| 57 // have not yet been painted to. | 44 // have not yet been painted to. |
| 58 // | |
| 59 // When a non null |delegate_factory| is passed, it will be used to | |
| 60 // create a delegate for an old layer which had its own delegate. | |
| 61 WM_EXPORT std::unique_ptr<ui::LayerTreeOwner> RecreateLayers( | 45 WM_EXPORT std::unique_ptr<ui::LayerTreeOwner> RecreateLayers( |
| 62 ui::LayerOwner* root, | 46 ui::LayerOwner* root); |
| 63 LayerDelegateFactory* delegate_factory); | 47 |
| 48 // Returns a layer tree that mirrors |root|. Used for live window previews. If |
| 49 // |sync_bounds| is true, the bounds of all mirror layers except the root are |
| 50 // synchronized. See |sync_bounds_| in ui::Layer. |
| 51 WM_EXPORT std::unique_ptr<ui::LayerTreeOwner> MirrorLayers( |
| 52 ui::LayerOwner* root, bool sync_bounds); |
| 64 | 53 |
| 65 // Convenience functions that get the TransientWindowManager for the window and | 54 // Convenience functions that get the TransientWindowManager for the window and |
| 66 // redirect appropriately. These are preferable to calling functions on | 55 // redirect appropriately. These are preferable to calling functions on |
| 67 // TransientWindowManager as they handle the appropriate NULL checks. | 56 // TransientWindowManager as they handle the appropriate NULL checks. |
| 68 WM_EXPORT aura::Window* GetTransientParent(aura::Window* window); | 57 WM_EXPORT aura::Window* GetTransientParent(aura::Window* window); |
| 69 WM_EXPORT const aura::Window* GetTransientParent( | 58 WM_EXPORT const aura::Window* GetTransientParent( |
| 70 const aura::Window* window); | 59 const aura::Window* window); |
| 71 WM_EXPORT const std::vector<aura::Window*>& GetTransientChildren( | 60 WM_EXPORT const std::vector<aura::Window*>& GetTransientChildren( |
| 72 const aura::Window* window); | 61 const aura::Window* window); |
| 73 WM_EXPORT void AddTransientChild(aura::Window* parent, aura::Window* child); | 62 WM_EXPORT void AddTransientChild(aura::Window* parent, aura::Window* child); |
| 74 WM_EXPORT void RemoveTransientChild(aura::Window* parent, aura::Window* child); | 63 WM_EXPORT void RemoveTransientChild(aura::Window* parent, aura::Window* child); |
| 75 | 64 |
| 76 // Returns true if |window| has |ancestor| as a transient ancestor. A transient | 65 // Returns true if |window| has |ancestor| as a transient ancestor. A transient |
| 77 // ancestor is found by following the transient parent chain of the window. | 66 // ancestor is found by following the transient parent chain of the window. |
| 78 WM_EXPORT bool HasTransientAncestor(const aura::Window* window, | 67 WM_EXPORT bool HasTransientAncestor(const aura::Window* window, |
| 79 const aura::Window* ancestor); | 68 const aura::Window* ancestor); |
| 80 | 69 |
| 81 } // namespace wm | 70 } // namespace wm |
| 82 | 71 |
| 83 #endif // UI_WM_CORE_WINDOW_UTIL_H_ | 72 #endif // UI_WM_CORE_WINDOW_UTIL_H_ |
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