Index: gpu/command_buffer/service/gles2_cmd_apply_framebuffer_attachment_cmaa_intel.h |
diff --git a/gpu/command_buffer/service/gles2_cmd_apply_framebuffer_attachment_cmaa_intel.h b/gpu/command_buffer/service/gles2_cmd_apply_framebuffer_attachment_cmaa_intel.h |
index 855e1e667d6b2519595faff70cb9685b4b587d34..7f98fbc72ed85ac71fadc7f502ccc49203ba5a54 100644 |
--- a/gpu/command_buffer/service/gles2_cmd_apply_framebuffer_attachment_cmaa_intel.h |
+++ b/gpu/command_buffer/service/gles2_cmd_apply_framebuffer_attachment_cmaa_intel.h |
@@ -39,14 +39,12 @@ class GPU_EXPORT ApplyFramebufferAttachmentCMAAINTELResourceManager { |
private: |
// Applies the CMAA algorithm to a texture. |
- void ApplyCMAAEffectTexture(GLuint source_texture, |
- GLuint dest_texture, |
- bool do_copy); |
+ void ApplyCMAAEffectTexture(GLuint source_texture, GLuint dest_texture); |
void OnSize(GLint width, GLint height); |
void ReleaseTextures(); |
- void CopyTexture(GLint dest); |
+ void CopyTexture(GLint source, GLint dest, bool via_fbo); |
GLuint CreateProgram(const char* defines, |
const char* vs_source, |
const char* fs_source); |
@@ -65,6 +63,8 @@ class GPU_EXPORT ApplyFramebufferAttachmentCMAAINTELResourceManager { |
GLint width_; |
GLint height_; |
+ GLuint copy_to_framebuffer_shader_; |
+ GLuint copy_to_image_shader_; |
GLuint edges0_shader_; |
GLuint edges1_shader_; |
GLuint edges_combine_shader_; |
@@ -81,15 +81,17 @@ class GPU_EXPORT ApplyFramebufferAttachmentCMAAINTELResourceManager { |
GLuint mini4_edge_texture_; |
GLuint mini4_edge_depth_texture_; |
- GLuint edges0_shader_result_rgba_texture_slot1_; |
- GLuint edges0_shader_target_texture_slot2_; |
- GLuint edges1_shader_result_edge_texture_; |
- GLuint process_and_apply_shader_result_rgba_texture_slot1_; |
- GLuint edges_combine_shader_result_edge_texture_; |
+ GLuint edges1_shader_result_texture_float4_slot1_; |
+ GLuint edges1_shader_result_texture_; |
+ GLuint edges_combine_shader_result_texture_float4_slot1_; |
+ GLuint process_and_apply_shader_result_texture_float4_slot1_; |
+ GLuint edges_combine_shader_result_texture_slot2_; |
+ GLuint copy_to_image_shader_outTexture_; |
static const char vert_str_[]; |
static const char cmaa_frag_s1_[]; |
static const char cmaa_frag_s2_[]; |
+ static const char copy_frag_str_[]; |
DISALLOW_COPY_AND_ASSIGN(ApplyFramebufferAttachmentCMAAINTELResourceManager); |
}; |