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Side by Side Diff: ui/aura/mus/window_mus.h

Issue 2456843004: Wires up transient windows for aura-mus (Closed)
Patch Set: relative to master Created 4 years, 1 month ago
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1 // Copyright 2016 The Chromium Authors. All rights reserved. 1 // Copyright 2016 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef UI_AURA_MUS_WINDOW_MUS_H_ 5 #ifndef UI_AURA_MUS_WINDOW_MUS_H_
6 #define UI_AURA_MUS_WINDOW_MUS_H_ 6 #define UI_AURA_MUS_WINDOW_MUS_H_
7 7
8 #include <stdint.h> 8 #include <stdint.h>
9 9
10 #include <string> 10 #include <string>
(...skipping 27 matching lines...) Expand all
38 38
39 // WindowMus defines the interface used by WindowTreeClient to modify 39 // WindowMus defines the interface used by WindowTreeClient to modify
40 // the underlying Window. It's defined as a separate interface to make it clear 40 // the underlying Window. It's defined as a separate interface to make it clear
41 // that any changes that WindowTreeClient makes must be propagated through 41 // that any changes that WindowTreeClient makes must be propagated through
42 // this interface so that they don't result in bouncing back to 42 // this interface so that they don't result in bouncing back to
43 // WindowTreeClient. For example, if the server change the bounds care must be 43 // WindowTreeClient. For example, if the server change the bounds care must be
44 // taken that when the change is applied to the Window the server isn't asked to 44 // taken that when the change is applied to the Window the server isn't asked to
45 // change the bounds too. See WindowPortMus for details. 45 // change the bounds too. See WindowPortMus for details.
46 class AURA_EXPORT WindowMus { 46 class AURA_EXPORT WindowMus {
47 public: 47 public:
48
49 enum class ChangeSource {
50 // The change was made locally.
51 LOCAL,
52 // The change originated from the server.
53 SERVER,
54 };
55
48 // |create_remote_window| indicates whether a window should be created on the 56 // |create_remote_window| indicates whether a window should be created on the
49 // server. Generally |create_remote_window| should be true, only in rare 57 // server. Generally |create_remote_window| should be true, only in rare
50 // exceptions (such as the root of a WindowTreeHost) is it false. 58 // exceptions (such as the root of a WindowTreeHost) is it false.
51 explicit WindowMus(bool create_remote_window) 59 explicit WindowMus(bool create_remote_window)
52 : create_remote_window_(create_remote_window) {} 60 : create_remote_window_(create_remote_window) {}
53 virtual ~WindowMus() {} 61 virtual ~WindowMus() {}
54 62
55 // Returns the WindowMus associated with |window|. 63 // Returns the WindowMus associated with |window|.
56 static WindowMus* Get(Window* window); 64 static WindowMus* Get(Window* window);
57 65
(...skipping 20 matching lines...) Expand all
78 WindowMus* relative, 86 WindowMus* relative,
79 ui::mojom::OrderDirection) = 0; 87 ui::mojom::OrderDirection) = 0;
80 virtual void SetBoundsFromServer(const gfx::Rect& bounds) = 0; 88 virtual void SetBoundsFromServer(const gfx::Rect& bounds) = 0;
81 virtual void SetVisibleFromServer(bool visible) = 0; 89 virtual void SetVisibleFromServer(bool visible) = 0;
82 virtual void SetOpacityFromServer(float opacity) = 0; 90 virtual void SetOpacityFromServer(float opacity) = 0;
83 virtual void SetPredefinedCursorFromServer(ui::mojom::Cursor cursor) = 0; 91 virtual void SetPredefinedCursorFromServer(ui::mojom::Cursor cursor) = 0;
84 virtual void SetPropertyFromServer(const std::string& property_name, 92 virtual void SetPropertyFromServer(const std::string& property_name,
85 const std::vector<uint8_t>* data) = 0; 93 const std::vector<uint8_t>* data) = 0;
86 virtual void SetSurfaceIdFromServer( 94 virtual void SetSurfaceIdFromServer(
87 std::unique_ptr<SurfaceInfo> surface_info) = 0; 95 std::unique_ptr<SurfaceInfo> surface_info) = 0;
96 virtual void AddTransientChildFromServer(WindowMus* child) = 0;
97 virtual void RemoveTransientChildFromServer(WindowMus* child) = 0;
98 // Called when a window was added/removed as a transient child.
99 virtual ChangeSource OnTransientChildAdded(WindowMus* child) = 0;
100 virtual ChangeSource OnTransientChildRemoved(WindowMus* child) = 0;
88 101
89 // Called in the rare case when WindowTreeClient needs to change state and 102 // Called in the rare case when WindowTreeClient needs to change state and
90 // can't go through one of the SetFooFromServer() functions above. Generally 103 // can't go through one of the SetFooFromServer() functions above. Generally
91 // because it needs to call another function that as a side effect changes the 104 // because it needs to call another function that as a side effect changes the
92 // window. Once the call to the underlying window has completed the returned 105 // window. Once the call to the underlying window has completed the returned
93 // object should be destroyed. 106 // object should be destroyed.
94 virtual std::unique_ptr<WindowMusChangeData> PrepareForServerBoundsChange( 107 virtual std::unique_ptr<WindowMusChangeData> PrepareForServerBoundsChange(
95 const gfx::Rect& bounds) = 0; 108 const gfx::Rect& bounds) = 0;
96 virtual std::unique_ptr<WindowMusChangeData> PrepareForServerVisibilityChange( 109 virtual std::unique_ptr<WindowMusChangeData> PrepareForServerVisibilityChange(
97 bool value) = 0; 110 bool value) = 0;
98 111
99 virtual void NotifyEmbeddedAppDisconnected() = 0; 112 virtual void NotifyEmbeddedAppDisconnected() = 0;
100 113
101 private: 114 private:
102 // Just for set_server_id(), which other places should not call. 115 // Just for set_server_id(), which other places should not call.
103 friend class WindowTreeClient; 116 friend class WindowTreeClient;
104 117
105 void set_server_id(Id id) { server_id_ = id; } 118 void set_server_id(Id id) { server_id_ = id; }
106 119
107 Id server_id_ = kInvalidServerId; 120 Id server_id_ = kInvalidServerId;
108 const bool create_remote_window_; 121 const bool create_remote_window_;
109 }; 122 };
110 123
111 } // namespace aura 124 } // namespace aura
112 125
113 #endif // UI_AURA_MUS_WINDOW_MUS_H_ 126 #endif // UI_AURA_MUS_WINDOW_MUS_H_
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