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Unified Diff: ui/aura/mus/window_mus.h

Issue 2456623002: Fixes to WindowTreeHostMus (Closed)
Patch Set: merge Created 4 years, 2 months ago
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Index: ui/aura/mus/window_mus.h
diff --git a/ui/aura/mus/window_mus.h b/ui/aura/mus/window_mus.h
index d9657966e64f4bcdf55f5ddd7b7fb66f5a1ed53c..ef05ca6beaf75844139681c83c0fef030e8e33f6 100644
--- a/ui/aura/mus/window_mus.h
+++ b/ui/aura/mus/window_mus.h
@@ -16,6 +16,7 @@
namespace gfx {
class Rect;
+class Vector2d;
}
namespace ui {
@@ -30,6 +31,11 @@ struct SurfaceInfo;
class Window;
class WindowTreeClient;
+// See PrepareForServerBoundsChange() for details on this.
+struct AURA_EXPORT WindowMusChangeData {
+ virtual ~WindowMusChangeData() {}
+};
+
// WindowMus defines the interface used by WindowTreeClient to modify
// the underlying Window. It's defined as a separate interface to make it clear
// that any changes that WindowTreeClient makes must be propagated through
@@ -39,6 +45,11 @@ class WindowTreeClient;
// change the bounds too. See WindowPortMus for details.
class AURA_EXPORT WindowMus {
public:
+ // |create_remote_window| indicates whether a window should be created on the
+ // server. Generally |create_remote_window| should be true, only in rare
+ // exceptions (such as the root of a WindowTreeHost) is it false.
+ explicit WindowMus(bool create_remote_window)
+ : create_remote_window_(create_remote_window) {}
virtual ~WindowMus() {}
// Returns the WindowMus associated with |window|.
@@ -52,6 +63,9 @@ class AURA_EXPORT WindowMus {
// WindowTreeHost for top-levels has no server window.
bool has_server_window() const { return server_id() != kInvalidServerId; }
+ // See constructor for details.
+ bool create_remote_window() const { return create_remote_window_; }
+
virtual Window* GetWindow() = 0;
// These functions are called in response to a change from the server. The
@@ -72,6 +86,16 @@ class AURA_EXPORT WindowMus {
virtual void SetSurfaceIdFromServer(
std::unique_ptr<SurfaceInfo> surface_info) = 0;
+ // Called in the rare case when WindowTreeClient needs to change state and
+ // can't go through one of the SetFooFromServer() functions above. Generally
+ // because it needs to call another function that as a side effect changes the
+ // window. Once the call to the underlying window has completed the returned
+ // object should be destroyed.
+ virtual std::unique_ptr<WindowMusChangeData> PrepareForServerBoundsChange(
+ const gfx::Rect& bounds) = 0;
+ virtual std::unique_ptr<WindowMusChangeData> PrepareForServerVisibilityChange(
+ bool value) = 0;
+
virtual void NotifyEmbeddedAppDisconnected() = 0;
private:
@@ -81,6 +105,7 @@ class AURA_EXPORT WindowMus {
void set_server_id(Id id) { server_id_ = id; }
Id server_id_ = kInvalidServerId;
+ const bool create_remote_window_;
};
} // namespace aura
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