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Unified Diff: gpu/command_buffer/service/gles2_cmd_decoder.cc

Issue 2456213002: WebVR: implement SetSurfaceHandleCHROMIUM extension for gvr_device.
Patch Set: Code review changes re bajones #8,#9: Created 4 years, 1 month ago
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Index: gpu/command_buffer/service/gles2_cmd_decoder.cc
diff --git a/gpu/command_buffer/service/gles2_cmd_decoder.cc b/gpu/command_buffer/service/gles2_cmd_decoder.cc
index 0fd09df41456da9a3e8128c7fc58df6ebbe2dbda..d6a44c9eecd85d320c3553c8645e39cc8a2af446 100644
--- a/gpu/command_buffer/service/gles2_cmd_decoder.cc
+++ b/gpu/command_buffer/service/gles2_cmd_decoder.cc
@@ -65,6 +65,7 @@
#include "gpu/command_buffer/service/transform_feedback_manager.h"
#include "gpu/command_buffer/service/vertex_array_manager.h"
#include "gpu/command_buffer/service/vertex_attrib_manager.h"
+#include "gpu/ipc/common/gpu_surface_lookup.h"
#include "third_party/angle/src/image_util/loadimage.h"
#include "third_party/smhasher/src/City.h"
#include "ui/gfx/buffer_types.h"
@@ -82,6 +83,7 @@
#include "ui/gl/gl_image.h"
#include "ui/gl/gl_implementation.h"
#include "ui/gl/gl_surface.h"
+#include "ui/gl/gl_surface_egl.h"
#include "ui/gl/gl_version_info.h"
#include "ui/gl/gpu_timing.h"
@@ -1035,6 +1037,8 @@ class GLES2DecoderImpl : public GLES2Decoder, public ErrorStateClient {
void DoFlushMappedBufferRange(
GLenum target, GLintptr offset, GLsizeiptr size);
+ void DoSetSurfaceHandleCHROMIUM(GLint surface_handle);
+
// Creates a Program for the given program.
Program* CreateProgram(GLuint client_id, GLuint service_id) {
return program_manager()->CreateProgram(client_id, service_id);
@@ -2132,6 +2136,15 @@ class GLES2DecoderImpl : public GLES2Decoder, public ErrorStateClient {
scoped_refptr<gl::GLSurface> surface_;
scoped_refptr<gl::GLContext> context_;
+ // Direct render mode data for switching and restoring the
+ // underlying destination surface, cf. DoSetSurfaceHandleCHROMIUM.
+ scoped_refptr<gl::GLSurface> direct_render_surface_;
+ scoped_refptr<gl::GLSurface> direct_render_orig_surface_;
+ std::unique_ptr<BackFramebuffer>
+ direct_render_orig_offscreen_target_frame_buffer_;
+ bool direct_render_orig_supports_async_swap_;
+ bool direct_render_orig_back_buffer_has_depth_;
+
// The ContextGroup for this decoder uses to track resources.
scoped_refptr<ContextGroup> group_;
@@ -16924,6 +16937,84 @@ void GLES2DecoderImpl::DoApplyScreenSpaceAntialiasingCHROMIUM() {
}
}
+void GLES2DecoderImpl::DoSetSurfaceHandleCHROMIUM(GLint surface_handle) {
+#if defined(OS_ANDROID)
+ if (surface_handle) {
+ // Use the specified surface as a render target, saving the offscreen
+ // render buffer so that we can restore it later.
+
+ // Ignore redundant calls. For now we don't support switching between
+ // different surfaces, if you need this you have to make a call with
+ // surface_handle=0 in between.
+ if (direct_render_surface_) {
+ return;
+ }
+
+ // One-time initialization when first activating a direct draw surface.
+ ANativeWindow* window =
+ gpu::GpuSurfaceLookup::GetInstance()->AcquireNativeWidget(
+ surface_handle);
+ direct_render_surface_ = new gl::NativeViewGLSurfaceEGL(window);
+ // TODO(klausw): need to add a depth buffer for doing 3D rendering.
+ // Currently it's just used for a 2D copy.
+ bool initialize_success =
+ direct_render_surface_->Initialize(gl::GLSurface::SURFACE_ARGB8888);
bajones 2016/11/08 05:17:01 The format of this surface should be the same as t
klausw 2016/11/08 18:45:05 Yes, done, and added a comment explaining why we c
+ if (!initialize_success) {
+ LOG(ERROR) << "Direct render surface init failed for handle " <<
+ surface_handle;
+ }
+ ANativeWindow_release(window);
+
+ direct_render_orig_surface_ = surface_;
+
+ // We don't want async swap since we want full control over when the
+ // SurfaceTexture gets updated.
+ direct_render_orig_supports_async_swap_ = supports_async_swap_;
+ supports_async_swap_ = false;
+ direct_render_orig_back_buffer_has_depth_ = back_buffer_has_depth_;
+ back_buffer_has_depth_ = true;
+ // override back_buffer_has_stencil_ too?
+
+ // Offscreen surfaces don't support SwapBuffers, make sure it's not
+ // considered offscreen. Various code in this file checks for is_offscreen
+ // = !!offscreen_target_frame_buffer_.get().
+ direct_render_orig_offscreen_target_frame_buffer_ =
+ std::move(offscreen_target_frame_buffer_);
+ offscreen_target_frame_buffer_.reset(nullptr);
+
+ // Activate the surface. This does *not* rebind the active framebuffer,
+ // callers must do so themselves.
+ SetSurface(direct_render_surface_);
+
+ // TODO(klausw): is any additional cleanup needed in destructor, or
+ // do smart pointers do the right thing already?
+ } else {
+ // Restore original state for drawing offscreen.
+
+ // Ignore redundant calls.
+ if (!direct_render_surface_) return;
+
+ // TODO(klausw): check if this is sufficient cleanup, I'm assuming that
+ // clearing the smart pointer calls the appropriate destructor.
bajones 2016/11/08 05:17:01 Correct. The smart pointers will call the destruct
klausw 2016/11/08 18:45:05 OK, removed the comment.
+ direct_render_surface_ = nullptr;
+
+ supports_async_swap_ = direct_render_orig_supports_async_swap_;
+ back_buffer_has_depth_ = direct_render_orig_back_buffer_has_depth_;
+
+ offscreen_target_frame_buffer_ =
+ std::move(direct_render_orig_offscreen_target_frame_buffer_);
+ direct_render_orig_offscreen_target_frame_buffer_.reset(nullptr);
+
+ SetSurface(direct_render_orig_surface_);
+ }
+#else // !OS_ANDROID
+ LOCAL_SET_GL_ERROR(
+ GL_INVALID_OPERATION,
+ "glSetSurfaceHandleCHROMIUM",
+ "Direct render surface is unsupported on this platform");
+#endif
+}
+
void GLES2DecoderImpl::DoInsertEventMarkerEXT(
GLsizei length, const GLchar* marker) {
if (!marker) {
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