Index: gpu/command_buffer/service/gles2_cmd_decoder.cc |
diff --git a/gpu/command_buffer/service/gles2_cmd_decoder.cc b/gpu/command_buffer/service/gles2_cmd_decoder.cc |
index f89fe640783f6e82b319c51b716c6b9b6ca8b346..5c1da7b1ba8cbc2d635c6c2777a3b402af2c8419 100644 |
--- a/gpu/command_buffer/service/gles2_cmd_decoder.cc |
+++ b/gpu/command_buffer/service/gles2_cmd_decoder.cc |
@@ -65,6 +65,7 @@ |
#include "gpu/command_buffer/service/transform_feedback_manager.h" |
#include "gpu/command_buffer/service/vertex_array_manager.h" |
#include "gpu/command_buffer/service/vertex_attrib_manager.h" |
+#include "gpu/ipc/common/gpu_surface_lookup.h" |
#include "third_party/angle/src/image_util/loadimage.h" |
#include "third_party/smhasher/src/City.h" |
#include "ui/gfx/buffer_types.h" |
@@ -82,6 +83,7 @@ |
#include "ui/gl/gl_image.h" |
#include "ui/gl/gl_implementation.h" |
#include "ui/gl/gl_surface.h" |
+#include "ui/gl/gl_surface_egl.h" |
#include "ui/gl/gl_version_info.h" |
#include "ui/gl/gpu_timing.h" |
@@ -1056,6 +1058,8 @@ class GLES2DecoderImpl : public GLES2Decoder, public ErrorStateClient { |
void DoFlushMappedBufferRange( |
GLenum target, GLintptr offset, GLsizeiptr size); |
+ void DoSetSurfaceHandleCHROMIUM(GLint surface_handle); |
+ |
// Creates a Program for the given program. |
Program* CreateProgram(GLuint client_id, GLuint service_id) { |
return program_manager()->CreateProgram(client_id, service_id); |
@@ -2153,6 +2157,12 @@ class GLES2DecoderImpl : public GLES2Decoder, public ErrorStateClient { |
scoped_refptr<gl::GLSurface> surface_; |
scoped_refptr<gl::GLContext> context_; |
+ // WebVR data for switching and restoring the underlying destination surface. |
+ scoped_refptr<gl::GLSurface> webvr_surface_; |
+ scoped_refptr<gl::GLSurface> webvr_orig_surface_; |
+ std::unique_ptr<BackFramebuffer> webvr_orig_offscreen_target_frame_buffer_; |
+ bool webvr_orig_supports_async_swap_; |
+ |
// The ContextGroup for this decoder uses to track resources. |
scoped_refptr<ContextGroup> group_; |
@@ -16807,6 +16817,72 @@ void GLES2DecoderImpl::DoApplyScreenSpaceAntialiasingCHROMIUM() { |
} |
} |
+void GLES2DecoderImpl::DoSetSurfaceHandleCHROMIUM(GLint surface_handle) { |
bajones
2016/10/28 00:41:22
Looking at this implementation the function name i
bajones
2016/10/28 16:47:46
Oh, and I also realized last night that you're goi
klausw
2016/11/08 02:18:30
It no longer changes the framebuffer binding in th
klausw
2016/11/08 02:18:30
Done, and added an #else to raise a GL_INVALID_OPE
|
+ if (surface_handle) { |
+ // Use the specified surface as a render target, saving the offscreen |
+ // render buffer so that we can restore it later. |
+ |
+ // Ignore redundant calls. For now we don't support switching between |
+ // different surfaces, if you need this you have to make a call with |
+ // surface_handle=0 in between. |
+ if (webvr_surface_) return; |
+ |
+ // One-time initialization when first activating WebVR surface. |
+ ANativeWindow* window = |
+ gpu::GpuSurfaceLookup::GetInstance()->AcquireNativeWidget( |
+ surface_handle); |
+ webvr_surface_ = new gl::NativeViewGLSurfaceEGL(window); |
+ // TODO(klausw): need to add a depth buffer for doing 3D rendering. |
+ // Currently it's just used for a 2D copy. |
+ bool initialize_success = |
+ webvr_surface_->Initialize(gl::GLSurface::SURFACE_ARGB8888); |
+ if (!initialize_success) { |
+ LOG(ERROR) << "WebVR surface init failed, handle=" << surface_handle; |
+ } |
+ ANativeWindow_release(window); |
+ |
+ webvr_orig_surface_ = surface_; |
+ |
+ // We don't want async swap since we want full control over when the |
+ // SurfaceTexture gets updated. |
+ webvr_orig_supports_async_swap_ = supports_async_swap_; |
+ supports_async_swap_ = false; |
+ |
+ // Offscreen surfaces don't support SwapBuffers, make sure it's not |
+ // considered offscreen. Various code in this file checks for is_offscreen |
+ // = !!offscreen_target_frame_buffer_.get(). |
+ webvr_orig_offscreen_target_frame_buffer_ = |
+ std::move(offscreen_target_frame_buffer_); |
+ offscreen_target_frame_buffer_.reset(nullptr); |
+ |
+ // Activate the surface, and use it for rendering. |
+ SetSurface(webvr_surface_); |
+ glBindFramebufferEXT(GL_FRAMEBUFFER, 0); |
+ glBindFramebufferEXT(GL_READ_FRAMEBUFFER_EXT, 0); |
+ glBindFramebufferEXT(GL_DRAW_FRAMEBUFFER_EXT, 0); |
+ |
+ // TODO(klausw): is any additional cleanup needed in destructor, or |
+ // do smart pointers do the right thing already? |
+ } else { |
+ // Restore original state for drawing offscreen. |
+ |
+ // Ignore redundant calls. |
+ if (!webvr_surface_) return; |
+ |
+ // TODO(klausw): check if this is sufficient cleanup, I'm assuming that |
+ // clearing the smart pointer calls the appropriate destructor. |
+ webvr_surface_ = nullptr; |
+ |
+ supports_async_swap_ = webvr_orig_supports_async_swap_; |
+ |
+ offscreen_target_frame_buffer_ = |
+ std::move(webvr_orig_offscreen_target_frame_buffer_); |
+ webvr_orig_offscreen_target_frame_buffer_.reset(nullptr); |
+ |
+ SetSurface(webvr_orig_surface_); |
+ } |
+} |
+ |
void GLES2DecoderImpl::DoInsertEventMarkerEXT( |
GLsizei length, const GLchar* marker) { |
if (!marker) { |