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| 1 // Copyright (c) 2016 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2016 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "gpu/command_buffer/service/gles2_cmd_decoder_passthrough.h" | 5 #include "gpu/command_buffer/service/gles2_cmd_decoder_passthrough.h" |
| 6 | 6 |
| 7 #include "base/strings/string_number_conversions.h" | 7 #include "base/strings/string_number_conversions.h" |
| 8 | 8 |
| 9 namespace gpu { | 9 namespace gpu { |
| 10 namespace gles2 { | 10 namespace gles2 { |
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| 1498 } | 1498 } |
| 1499 | 1499 |
| 1500 error::Error GLES2DecoderPassthroughImpl::DoScissor(GLint x, | 1500 error::Error GLES2DecoderPassthroughImpl::DoScissor(GLint x, |
| 1501 GLint y, | 1501 GLint y, |
| 1502 GLsizei width, | 1502 GLsizei width, |
| 1503 GLsizei height) { | 1503 GLsizei height) { |
| 1504 glScissor(x, y, width, height); | 1504 glScissor(x, y, width, height); |
| 1505 return error::kNoError; | 1505 return error::kNoError; |
| 1506 } | 1506 } |
| 1507 | 1507 |
| 1508 error::Error GLES2DecoderPassthroughImpl::DoSetSurfaceHandleCHROMIUM( |
| 1509 GLint surface_handle) { |
| 1510 return error::kNoError; |
| 1511 } |
| 1512 |
| 1508 error::Error GLES2DecoderPassthroughImpl::DoShaderBinary(GLsizei n, | 1513 error::Error GLES2DecoderPassthroughImpl::DoShaderBinary(GLsizei n, |
| 1509 const GLuint* shaders, | 1514 const GLuint* shaders, |
| 1510 GLenum binaryformat, | 1515 GLenum binaryformat, |
| 1511 const void* binary, | 1516 const void* binary, |
| 1512 GLsizei length) { | 1517 GLsizei length) { |
| 1513 NOTIMPLEMENTED(); | 1518 NOTIMPLEMENTED(); |
| 1514 return error::kNoError; | 1519 return error::kNoError; |
| 1515 } | 1520 } |
| 1516 | 1521 |
| 1517 error::Error GLES2DecoderPassthroughImpl::DoShaderSource(GLuint shader, | 1522 error::Error GLES2DecoderPassthroughImpl::DoShaderSource(GLuint shader, |
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| 3065 GLES2DecoderPassthroughImpl::DoUniformMatrix4fvStreamTextureMatrixCHROMIUM( | 3070 GLES2DecoderPassthroughImpl::DoUniformMatrix4fvStreamTextureMatrixCHROMIUM( |
| 3066 GLint location, | 3071 GLint location, |
| 3067 GLboolean transpose, | 3072 GLboolean transpose, |
| 3068 const volatile GLfloat* defaultValue) { | 3073 const volatile GLfloat* defaultValue) { |
| 3069 NOTIMPLEMENTED(); | 3074 NOTIMPLEMENTED(); |
| 3070 return error::kNoError; | 3075 return error::kNoError; |
| 3071 } | 3076 } |
| 3072 | 3077 |
| 3073 } // namespace gles2 | 3078 } // namespace gles2 |
| 3074 } // namespace gpu | 3079 } // namespace gpu |
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