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| 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. |
| 4 |
| 5 #ifndef UnacceleratedStaticBitmapImage_h |
| 6 #define UnacceleratedStaticBitmapImage_h |
| 7 |
| 8 #include "platform/graphics/StaticBitmapImage.h" |
| 9 |
| 10 namespace blink { |
| 11 |
| 12 class PLATFORM_EXPORT UnacceleratedStaticBitmapImage final |
| 13 : public StaticBitmapImage { |
| 14 public: |
| 15 ~UnacceleratedStaticBitmapImage() override; |
| 16 static PassRefPtr<UnacceleratedStaticBitmapImage> create(sk_sp<SkImage>); |
| 17 |
| 18 bool currentFrameKnownToBeOpaque(MetadataMode = UseCurrentMetadata) override; |
| 19 IntSize size() const override; |
| 20 sk_sp<SkImage> imageForCurrentFrame() override; |
| 21 // In our current design, the SkImage in this class is always *not* |
| 22 // texture-backed. |
| 23 bool isTextureBacked() { return false; } |
| 24 |
| 25 void draw(SkCanvas*, |
| 26 const SkPaint&, |
| 27 const FloatRect& dstRect, |
| 28 const FloatRect& srcRect, |
| 29 RespectImageOrientationEnum, |
| 30 ImageClampingMode) override; |
| 31 |
| 32 private: |
| 33 UnacceleratedStaticBitmapImage(sk_sp<SkImage>); |
| 34 sk_sp<SkImage> m_image; |
| 35 }; |
| 36 |
| 37 } // namespace blink |
| 38 |
| 39 #endif |
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