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| 1 /* | 1 /* |
| 2 * Copyright (c) 2010, Google Inc. All rights reserved. | 2 * Copyright (c) 2010, Google Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions are | 5 * modification, are permitted provided that the following conditions are |
| 6 * met: | 6 * met: |
| 7 * | 7 * |
| 8 * * Redistributions of source code must retain the above copyright | 8 * * Redistributions of source code must retain the above copyright |
| 9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
| 10 * * Redistributions in binary form must reproduce the above | 10 * * Redistributions in binary form must reproduce the above |
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| 476 // back to it. | 476 // back to it. |
| 477 // TODO(danakj): Instead of using PrepareTextureMailbox(), we could just use | 477 // TODO(danakj): Instead of using PrepareTextureMailbox(), we could just use |
| 478 // the actual texture id and avoid needing to produce/consume a mailbox. | 478 // the actual texture id and avoid needing to produce/consume a mailbox. |
| 479 GLuint textureId = m_gl->CreateAndConsumeTextureCHROMIUM( | 479 GLuint textureId = m_gl->CreateAndConsumeTextureCHROMIUM( |
| 480 GL_TEXTURE_2D, textureMailbox.name()); | 480 GL_TEXTURE_2D, textureMailbox.name()); |
| 481 // Return the mailbox but report that the resource is lost to prevent trying | 481 // Return the mailbox but report that the resource is lost to prevent trying |
| 482 // to use the backing for future frames. We keep it alive with our own | 482 // to use the backing for future frames. We keep it alive with our own |
| 483 // reference to the backing via our |textureId|. | 483 // reference to the backing via our |textureId|. |
| 484 releaseCallback->Run(gpu::SyncToken(), true /* lostResource */); | 484 releaseCallback->Run(gpu::SyncToken(), true /* lostResource */); |
| 485 | 485 |
| 486 // Store that texture id as the backing for an SkImage. | |
| 487 GrGLTextureInfo textureInfo; | |
| 488 textureInfo.fTarget = GL_TEXTURE_2D; | |
| 489 textureInfo.fID = textureId; | |
| 490 GrBackendTextureDesc backendTexture; | |
| 491 backendTexture.fOrigin = kBottomLeft_GrSurfaceOrigin; | |
| 492 backendTexture.fWidth = m_size.width(); | |
| 493 backendTexture.fHeight = m_size.height(); | |
| 494 backendTexture.fConfig = kSkia8888_GrPixelConfig; | |
| 495 backendTexture.fTextureHandle = | |
| 496 skia::GrGLTextureInfoToGrBackendObject(textureInfo); | |
| 497 sk_sp<SkImage> skImage = | |
| 498 SkImage::MakeFromAdoptedTexture(grContext, backendTexture); | |
| 499 | |
| 500 // We reuse the same mailbox name from above since our texture id was consumed | 486 // We reuse the same mailbox name from above since our texture id was consumed |
| 501 // from it. | 487 // from it. |
| 502 const auto& skImageMailbox = textureMailbox.mailbox(); | 488 const auto& skImageMailbox = textureMailbox.mailbox(); |
| 503 // Use the sync token generated after producing the mailbox. Waiting for this | 489 // Use the sync token generated after producing the mailbox. Waiting for this |
| 504 // before trying to use the mailbox with some other context will ensure it is | 490 // before trying to use the mailbox with some other context will ensure it is |
| 505 // valid. We wouldn't need to wait for the consume done in this function | 491 // valid. We wouldn't need to wait for the consume done in this function |
| 506 // because the texture id it generated would only be valid for the | 492 // because the texture id it generated would only be valid for the |
| 507 // DrawingBuffer's context anyways. | 493 // DrawingBuffer's context anyways. |
| 508 const auto& skImageSyncToken = textureMailbox.sync_token(); | 494 const auto& skImageSyncToken = textureMailbox.sync_token(); |
| 509 | 495 |
| 510 // TODO(xidachen): Create a small pool of recycled textures from | 496 // TODO(xidachen): Create a small pool of recycled textures from |
| 511 // ImageBitmapRenderingContext's transferFromImageBitmap, and try to use them | 497 // ImageBitmapRenderingContext's transferFromImageBitmap, and try to use them |
| 512 // in DrawingBuffer. | 498 // in DrawingBuffer. |
| 513 return AcceleratedStaticBitmapImage::createFromWebGLContextImage( | 499 return AcceleratedStaticBitmapImage::createFromWebGLContextImage( |
| 514 std::move(skImage), skImageMailbox, skImageSyncToken); | 500 skImageMailbox, skImageSyncToken, textureId, m_gl, m_size); |
| 515 } | 501 } |
| 516 | 502 |
| 517 DrawingBuffer::ColorBufferParameters | 503 DrawingBuffer::ColorBufferParameters |
| 518 DrawingBuffer::gpuMemoryBufferColorBufferParameters() { | 504 DrawingBuffer::gpuMemoryBufferColorBufferParameters() { |
| 519 #if OS(MACOSX) | 505 #if OS(MACOSX) |
| 520 // A CHROMIUM_image backed texture requires a specialized set of parameters | 506 // A CHROMIUM_image backed texture requires a specialized set of parameters |
| 521 // on OSX. | 507 // on OSX. |
| 522 ColorBufferParameters parameters; | 508 ColorBufferParameters parameters; |
| 523 parameters.target = GC3D_TEXTURE_RECTANGLE_ARB; | 509 parameters.target = GC3D_TEXTURE_RECTANGLE_ARB; |
| 524 | 510 |
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| 1276 if (m_pixelUnpackBufferBindingDirty) | 1262 if (m_pixelUnpackBufferBindingDirty) |
| 1277 client->DrawingBufferClientRestorePixelUnpackBufferBinding(); | 1263 client->DrawingBufferClientRestorePixelUnpackBufferBinding(); |
| 1278 } | 1264 } |
| 1279 | 1265 |
| 1280 bool DrawingBuffer::shouldUseChromiumImage() { | 1266 bool DrawingBuffer::shouldUseChromiumImage() { |
| 1281 return RuntimeEnabledFeatures::webGLImageChromiumEnabled() && | 1267 return RuntimeEnabledFeatures::webGLImageChromiumEnabled() && |
| 1282 m_chromiumImageUsage == AllowChromiumImage; | 1268 m_chromiumImageUsage == AllowChromiumImage; |
| 1283 } | 1269 } |
| 1284 | 1270 |
| 1285 } // namespace blink | 1271 } // namespace blink |
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