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1 // Copyright 2015 the V8 project authors. All rights reserved. | 1 // Copyright 2015 the V8 project authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #if V8_TARGET_ARCH_S390 | 5 #if V8_TARGET_ARCH_S390 |
6 | 6 |
7 #include "src/ic/handler-compiler.h" | 7 #include "src/ic/handler-compiler.h" |
8 | 8 |
9 #include "src/api-arguments.h" | 9 #include "src/api-arguments.h" |
10 #include "src/field-type.h" | 10 #include "src/field-type.h" |
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416 } | 416 } |
417 | 417 |
418 // Keep track of the current object in register reg. | 418 // Keep track of the current object in register reg. |
419 Register reg = object_reg; | 419 Register reg = object_reg; |
420 int depth = 0; | 420 int depth = 0; |
421 | 421 |
422 Handle<JSObject> current = Handle<JSObject>::null(); | 422 Handle<JSObject> current = Handle<JSObject>::null(); |
423 if (receiver_map->IsJSGlobalObjectMap()) { | 423 if (receiver_map->IsJSGlobalObjectMap()) { |
424 current = isolate()->global_object(); | 424 current = isolate()->global_object(); |
425 } | 425 } |
426 // Check access rights to the global object. This has to happen after | |
427 // the map check so that we know that the object is actually a global | |
428 // object. | |
429 // This allows us to install generated handlers for accesses to the | |
430 // global proxy (as opposed to using slow ICs). See corresponding code | |
431 // in LookupForRead(). | |
432 if (receiver_map->IsJSGlobalProxyMap()) { | |
433 __ CheckAccessGlobalProxy(reg, scratch2, miss); | |
434 } | |
435 | 426 |
436 Handle<JSObject> prototype = Handle<JSObject>::null(); | 427 Handle<JSObject> prototype = Handle<JSObject>::null(); |
437 Handle<Map> current_map = receiver_map; | 428 Handle<Map> current_map = receiver_map; |
438 Handle<Map> holder_map(holder()->map()); | 429 Handle<Map> holder_map(holder()->map()); |
439 // Traverse the prototype chain and check the maps in the prototype chain for | 430 // Traverse the prototype chain and check the maps in the prototype chain for |
440 // fast and global objects or do negative lookup for normal objects. | 431 // fast and global objects or do negative lookup for normal objects. |
441 while (!current_map.is_identical_to(holder_map)) { | 432 while (!current_map.is_identical_to(holder_map)) { |
442 ++depth; | 433 ++depth; |
443 | 434 |
444 // Only global objects and objects that do not require access | |
445 // checks are allowed in stubs. | |
446 DCHECK(current_map->IsJSGlobalProxyMap() || | |
447 !current_map->is_access_check_needed()); | |
448 | |
449 prototype = handle(JSObject::cast(current_map->prototype())); | 435 prototype = handle(JSObject::cast(current_map->prototype())); |
450 if (current_map->IsJSGlobalObjectMap()) { | 436 if (current_map->IsJSGlobalObjectMap()) { |
451 GenerateCheckPropertyCell(masm(), Handle<JSGlobalObject>::cast(current), | 437 GenerateCheckPropertyCell(masm(), Handle<JSGlobalObject>::cast(current), |
452 name, scratch2, miss); | 438 name, scratch2, miss); |
453 } else if (current_map->is_dictionary_map()) { | 439 } else if (current_map->is_dictionary_map()) { |
454 DCHECK(!current_map->IsJSGlobalProxyMap()); // Proxy maps are fast. | 440 DCHECK(!current_map->IsJSGlobalProxyMap()); // Proxy maps are fast. |
455 DCHECK(name->IsUniqueName()); | 441 DCHECK(name->IsUniqueName()); |
456 DCHECK(current.is_null() || | 442 DCHECK(current.is_null() || |
457 current->property_dictionary()->FindEntry(name) == | 443 current->property_dictionary()->FindEntry(name) == |
458 NameDictionary::kNotFound); | 444 NameDictionary::kNotFound); |
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653 | 639 |
654 // Return the generated code. | 640 // Return the generated code. |
655 return GetCode(kind(), name); | 641 return GetCode(kind(), name); |
656 } | 642 } |
657 | 643 |
658 #undef __ | 644 #undef __ |
659 } // namespace internal | 645 } // namespace internal |
660 } // namespace v8 | 646 } // namespace v8 |
661 | 647 |
662 #endif // V8_TARGET_ARCH_ARM | 648 #endif // V8_TARGET_ARCH_ARM |
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