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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef SuspendableScriptExecutor_h | 5 #ifndef SuspendableScriptExecutor_h |
| 6 #define SuspendableScriptExecutor_h | 6 #define SuspendableScriptExecutor_h |
| 7 | 7 |
| 8 #include "core/frame/SuspendableTimer.h" | 8 #include "core/frame/SuspendableTimer.h" |
| 9 #include "platform/heap/Handle.h" | 9 #include "platform/heap/Handle.h" |
| 10 #include "platform/heap/SelfKeepAlive.h" | 10 #include "platform/heap/SelfKeepAlive.h" |
| 11 #include "wtf/Vector.h" | 11 #include "wtf/Vector.h" |
| 12 #include <v8.h> | 12 #include <v8.h> |
| 13 | 13 |
| 14 namespace blink { | 14 namespace blink { |
| 15 | 15 |
| 16 class LocalFrame; | 16 class LocalFrame; |
| 17 class ScriptSourceCode; | 17 class ScriptSourceCode; |
| 18 class ScriptState; | |
| 18 class WebScriptExecutionCallback; | 19 class WebScriptExecutionCallback; |
| 19 | 20 |
| 20 class SuspendableScriptExecutor final | 21 class SuspendableScriptExecutor final |
| 21 : public GarbageCollectedFinalized<SuspendableScriptExecutor>, | 22 : public GarbageCollectedFinalized<SuspendableScriptExecutor>, |
| 22 public SuspendableTimer { | 23 public SuspendableTimer { |
| 23 USING_GARBAGE_COLLECTED_MIXIN(SuspendableScriptExecutor); | 24 USING_GARBAGE_COLLECTED_MIXIN(SuspendableScriptExecutor); |
| 24 | 25 |
| 25 public: | 26 public: |
| 26 static void createAndRun(LocalFrame*, | 27 static void createAndRun(LocalFrame*, |
| 27 int worldID, | 28 int worldID, |
| (...skipping 13 matching lines...) Expand all Loading... | |
| 41 | 42 |
| 42 void contextDestroyed() override; | 43 void contextDestroyed() override; |
| 43 | 44 |
| 44 DECLARE_VIRTUAL_TRACE(); | 45 DECLARE_VIRTUAL_TRACE(); |
| 45 | 46 |
| 46 class Executor : public GarbageCollectedFinalized<Executor> { | 47 class Executor : public GarbageCollectedFinalized<Executor> { |
| 47 public: | 48 public: |
| 48 virtual ~Executor() {} | 49 virtual ~Executor() {} |
| 49 | 50 |
| 50 virtual Vector<v8::Local<v8::Value>> execute(LocalFrame*) = 0; | 51 virtual Vector<v8::Local<v8::Value>> execute(LocalFrame*) = 0; |
| 52 virtual ScriptState* getScriptState(LocalFrame*) = 0; | |
| 51 | 53 |
| 52 DEFINE_INLINE_VIRTUAL_TRACE(){}; | 54 DEFINE_INLINE_VIRTUAL_TRACE(){}; |
| 53 }; | 55 }; |
| 54 | 56 |
| 55 private: | 57 private: |
| 56 SuspendableScriptExecutor(LocalFrame*, | 58 SuspendableScriptExecutor(LocalFrame*, |
| 57 WebScriptExecutionCallback*, | 59 WebScriptExecutionCallback*, |
| 58 Executor*); | 60 Executor*); |
| 59 | 61 |
| 60 void fired() override; | 62 void fired() override; |
| 61 | 63 |
| 62 void run(); | 64 void run(); |
| 63 void executeAndDestroySelf(); | 65 void executeAndDestroySelf(); |
| 64 void dispose(); | 66 void dispose(); |
| 65 | 67 |
| 66 Member<LocalFrame> m_frame; | 68 Member<LocalFrame> m_frame; |
|
dcheng
2016/10/29 04:36:21
Sorry I missed this in the original review, but le
Devlin
2016/10/31 17:00:47
TODO added; will fix in a followup.
| |
| 67 WebScriptExecutionCallback* m_callback; | 69 WebScriptExecutionCallback* m_callback; |
| 68 | 70 |
| 69 SelfKeepAlive<SuspendableScriptExecutor> m_keepAlive; | 71 SelfKeepAlive<SuspendableScriptExecutor> m_keepAlive; |
| 70 | 72 |
| 71 Member<Executor> m_executor; | 73 Member<Executor> m_executor; |
| 72 }; | 74 }; |
| 73 | 75 |
| 74 } // namespace blink | 76 } // namespace blink |
| 75 | 77 |
| 76 #endif // SuspendableScriptExecutor_h | 78 #endif // SuspendableScriptExecutor_h |
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