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Side by Side Diff: third_party/WebKit/Source/web/SuspendableScriptExecutor.cpp

Issue 2454433002: [Extensions + Blink] Account for user gesture in v8 function calls (Closed)
Patch Set: whoops Created 4 years, 1 month ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "web/SuspendableScriptExecutor.h" 5 #include "web/SuspendableScriptExecutor.h"
6 6
7 #include "bindings/core/v8/ScriptController.h" 7 #include "bindings/core/v8/ScriptController.h"
8 #include "bindings/core/v8/ScriptSourceCode.h" 8 #include "bindings/core/v8/ScriptSourceCode.h"
9 #include "bindings/core/v8/V8PersistentValueVector.h" 9 #include "bindings/core/v8/V8PersistentValueVector.h"
10 #include "core/dom/Document.h" 10 #include "core/dom/Document.h"
(...skipping 11 matching lines...) Expand all
22 namespace { 22 namespace {
23 23
24 class WebScriptExecutor : public SuspendableScriptExecutor::Executor { 24 class WebScriptExecutor : public SuspendableScriptExecutor::Executor {
25 public: 25 public:
26 WebScriptExecutor(const HeapVector<ScriptSourceCode>& sources, 26 WebScriptExecutor(const HeapVector<ScriptSourceCode>& sources,
27 int worldID, 27 int worldID,
28 int extensionGroup, 28 int extensionGroup,
29 bool userGesture); 29 bool userGesture);
30 30
31 Vector<v8::Local<v8::Value>> execute(LocalFrame*) override; 31 Vector<v8::Local<v8::Value>> execute(LocalFrame*) override;
32 ScriptState* getScriptState() override { return nullptr; }
32 33
33 DEFINE_INLINE_VIRTUAL_TRACE() { 34 DEFINE_INLINE_VIRTUAL_TRACE() {
34 visitor->trace(m_sources); 35 visitor->trace(m_sources);
35 SuspendableScriptExecutor::Executor::trace(visitor); 36 SuspendableScriptExecutor::Executor::trace(visitor);
36 } 37 }
37 38
38 private: 39 private:
39 HeapVector<ScriptSourceCode> m_sources; 40 HeapVector<ScriptSourceCode> m_sources;
40 int m_worldID; 41 int m_worldID;
41 int m_extensionGroup; 42 int m_extensionGroup;
(...skipping 35 matching lines...) Expand 10 before | Expand all | Expand 10 after
77 class V8FunctionExecutor : public SuspendableScriptExecutor::Executor { 78 class V8FunctionExecutor : public SuspendableScriptExecutor::Executor {
78 public: 79 public:
79 V8FunctionExecutor(v8::Isolate*, 80 V8FunctionExecutor(v8::Isolate*,
80 ScriptState*, 81 ScriptState*,
81 v8::Local<v8::Function>, 82 v8::Local<v8::Function>,
82 v8::Local<v8::Value> receiver, 83 v8::Local<v8::Value> receiver,
83 int argc, 84 int argc,
84 v8::Local<v8::Value> argv[]); 85 v8::Local<v8::Value> argv[]);
85 86
86 Vector<v8::Local<v8::Value>> execute(LocalFrame*) override; 87 Vector<v8::Local<v8::Value>> execute(LocalFrame*) override;
88 ScriptState* getScriptState() override { return m_scriptState.get(); }
87 89
88 private: 90 private:
89 ScopedPersistent<v8::Function> m_function; 91 ScopedPersistent<v8::Function> m_function;
90 ScopedPersistent<v8::Value> m_receiver; 92 ScopedPersistent<v8::Value> m_receiver;
91 V8PersistentValueVector<v8::Value> m_args; 93 V8PersistentValueVector<v8::Value> m_args;
92 RefPtr<ScriptState> m_scriptState; 94 RefPtr<ScriptState> m_scriptState;
95 RefPtr<UserGestureToken> m_gestureToken;
93 }; 96 };
94 97
95 V8FunctionExecutor::V8FunctionExecutor(v8::Isolate* isolate, 98 V8FunctionExecutor::V8FunctionExecutor(v8::Isolate* isolate,
96 ScriptState* scriptState, 99 ScriptState* scriptState,
97 v8::Local<v8::Function> function, 100 v8::Local<v8::Function> function,
98 v8::Local<v8::Value> receiver, 101 v8::Local<v8::Value> receiver,
99 int argc, 102 int argc,
100 v8::Local<v8::Value> argv[]) 103 v8::Local<v8::Value> argv[])
101 : m_function(isolate, function), 104 : m_function(isolate, function),
102 m_receiver(isolate, receiver), 105 m_receiver(isolate, receiver),
103 m_args(isolate), 106 m_args(isolate),
104 m_scriptState(scriptState) { 107 m_scriptState(scriptState),
108 m_gestureToken(UserGestureIndicator::currentToken()) {
105 m_args.ReserveCapacity(argc); 109 m_args.ReserveCapacity(argc);
106 for (int i = 0; i < argc; ++i) 110 for (int i = 0; i < argc; ++i)
107 m_args.Append(argv[i]); 111 m_args.Append(argv[i]);
108 } 112 }
109 113
110 Vector<v8::Local<v8::Value>> V8FunctionExecutor::execute(LocalFrame* frame) { 114 Vector<v8::Local<v8::Value>> V8FunctionExecutor::execute(LocalFrame* frame) {
111 v8::Isolate* isolate = v8::Isolate::GetCurrent(); 115 v8::Isolate* isolate = v8::Isolate::GetCurrent();
112 Vector<v8::Local<v8::Value>> results; 116 Vector<v8::Local<v8::Value>> results;
113 if (!m_scriptState->contextIsValid()) 117 DCHECK(m_scriptState->contextIsValid());
114 return results;
115 ScriptState::Scope scope(m_scriptState.get());
116 v8::Local<v8::Value> singleResult; 118 v8::Local<v8::Value> singleResult;
117 Vector<v8::Local<v8::Value>> args; 119 Vector<v8::Local<v8::Value>> args;
118 args.reserveCapacity(m_args.Size()); 120 args.reserveCapacity(m_args.Size());
119 for (size_t i = 0; i < m_args.Size(); ++i) 121 for (size_t i = 0; i < m_args.Size(); ++i)
120 args.append(m_args.Get(i)); 122 args.append(m_args.Get(i));
121 if (V8ScriptRunner::callFunction(m_function.newLocal(isolate), 123 {
122 frame->document(), 124 UserGestureIndicator gestureIndicator(m_gestureToken.release());
123 m_receiver.newLocal(isolate), args.size(), 125 if (V8ScriptRunner::callFunction(m_function.newLocal(isolate),
124 args.data(), toIsolate(frame)) 126 frame->document(),
125 .ToLocal(&singleResult)) 127 m_receiver.newLocal(isolate), args.size(),
126 results.append(singleResult); 128 args.data(), toIsolate(frame))
129 .ToLocal(&singleResult))
130 results.append(singleResult);
131 }
127 return results; 132 return results;
128 } 133 }
129 134
130 } // namespace 135 } // namespace
131 136
132 void SuspendableScriptExecutor::createAndRun( 137 void SuspendableScriptExecutor::createAndRun(
133 LocalFrame* frame, 138 LocalFrame* frame,
134 int worldID, 139 int worldID,
135 const HeapVector<ScriptSourceCode>& sources, 140 const HeapVector<ScriptSourceCode>& sources,
136 int extensionGroup, 141 int extensionGroup,
(...skipping 55 matching lines...) Expand 10 before | Expand all | Expand 10 after
192 if (!context->activeDOMObjectsAreSuspended()) { 197 if (!context->activeDOMObjectsAreSuspended()) {
193 suspendIfNeeded(); 198 suspendIfNeeded();
194 executeAndDestroySelf(); 199 executeAndDestroySelf();
195 return; 200 return;
196 } 201 }
197 startOneShot(0, BLINK_FROM_HERE); 202 startOneShot(0, BLINK_FROM_HERE);
198 suspendIfNeeded(); 203 suspendIfNeeded();
199 } 204 }
200 205
201 void SuspendableScriptExecutor::executeAndDestroySelf() { 206 void SuspendableScriptExecutor::executeAndDestroySelf() {
202 v8::HandleScope scope(v8::Isolate::GetCurrent()); 207 v8::HandleScope scope(v8::Isolate::GetCurrent());
dcheng 2016/10/28 17:24:17 Btw, assuming we combine the two separate paths, t
Devlin 2016/10/28 20:31:37 Done.
203 Vector<v8::Local<v8::Value>> results = m_executor->execute(m_frame);
204 208
205 // The script may have removed the frame, in which case contextDestroyed() 209 Vector<v8::Local<v8::Value>> results;
206 // will have handled the disposal/callback. 210 ScriptState* scriptState = m_executor->getScriptState();
207 if (!m_frame->client()) 211 if (scriptState && scriptState->contextIsValid()) {
208 return; 212 ScriptState::Scope scriptScope(scriptState);
Devlin 2016/10/27 23:33:28 This change is necessary because when the scriptSc
haraken 2016/10/28 08:45:14 What specifically do you need to keep alive?
Devlin 2016/10/28 15:00:05 The results from the script execution. They're po
haraken 2016/10/28 15:47:51 What ScriptState::Scope are you referring to? Not
Devlin 2016/10/28 16:00:00 In this patch set, as its written, this works, bec
haraken 2016/10/28 16:18:57 Ah, now I understand what you want to do. BTW, ca
dcheng 2016/10/28 17:24:17 Hmm. Why does WebScriptExecutor not need the Scrip
Devlin 2016/10/28 20:31:37 WebScriptExecutor uses ScriptController::executeSc
213 results = m_executor->execute(m_frame);
209 214
210 if (m_callback) 215 // The script may have removed the frame, in which case contextDestroyed()
211 m_callback->completed(results); 216 // will have handled the disposal/callback.
217 if (!m_frame->client())
218 return;
219 if (m_callback)
220 m_callback->completed(results);
221 } else {
222 results = m_executor->execute(m_frame);
223 // The script may have removed the frame, in which case contextDestroyed()
224 // will have handled the disposal/callback.
225 if (!m_frame->client())
226 return;
227 if (m_callback)
228 m_callback->completed(results);
229 }
212 dispose(); 230 dispose();
213 } 231 }
214 232
215 void SuspendableScriptExecutor::dispose() { 233 void SuspendableScriptExecutor::dispose() {
216 // Remove object as a ContextLifecycleObserver. 234 // Remove object as a ContextLifecycleObserver.
217 ActiveDOMObject::clearContext(); 235 ActiveDOMObject::clearContext();
218 m_keepAlive.clear(); 236 m_keepAlive.clear();
219 stop(); 237 stop();
220 } 238 }
221 239
222 DEFINE_TRACE(SuspendableScriptExecutor) { 240 DEFINE_TRACE(SuspendableScriptExecutor) {
223 visitor->trace(m_frame); 241 visitor->trace(m_frame);
224 visitor->trace(m_executor); 242 visitor->trace(m_executor);
225 SuspendableTimer::trace(visitor); 243 SuspendableTimer::trace(visitor);
226 } 244 }
227 245
228 } // namespace blink 246 } // namespace blink
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